Men of War: Assault Squad 2

Men of War: Assault Squad 2

ASV UMW 40k
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Update: Dec 30, 2024 @ 11:11am

Update: Aug 1, 2024 @ 1:13pm

List of changes: https://docs.google.com/presentation/d/1B4u4ufUCdMuc27BoGgcBL-TZYumM9c0S8uk2HrV4kiQ/edit?usp=sharing

Update: Dec 30, 2023 @ 9:27am

Necrons have been added as an unbalanced faction. Work on them has yet to be done, but in general you can already try them out at some basic level in multiplayer. The AI bots can play as necrons quite well, and necrons SP Tab is completely dedicated to Necron Lord and his abilities. Separately, I would like to draw your attention once again to the fact that there is no balance, necrons are waiting to be balanced.

Added blood ravens.
They have very different structure from other factions, and we have allowed ourselves to introduce a number of experimental changes that have affected a number of things. At the moment, for this reason, there is still work to be done here, there are also a number of problems with icons and localization, but this will not last long.

Orcs have been slightly modified, this is only the first stage so far and work on them has not been completed, the Orcs AI bot is now working optimally.

Points refund has been slightly changed, general points refund system has been improved and the number of points has been reduced with a small number of troops.

simple tweaks to the armor "heating" system of the vehicles, which should make "heating" a little more efficient.

2 new test maps in multiplayer.

The spawn of terminators has been redesigned, in addition to technical processing, terminators now spawn leveling off across the landscape, which eliminates their possibility of partially falling underground or remaining suspended in the air when spawning on uneven surfaces. Before spawn, you can now select the spawn formation in the lower right menu by entering the unit action menu, selecting one of the five formations, this will determine how the units will be positioned during spawn and where they will be directed, and after activating the strike, a particle effect will appear on the ground indicating that teleportation is being prepared here (it will stay for 19 seconds until the moment of teleportation), but it will not indicate the exact location of the teleportation, only approximate one.

The droppods have been redesigned, now droppods land with beautiful animation, and the infantry from the droppod exit a little faster and is evenly distributed around the capsule. The droppod does not self-destruct after a while, but remains standing until it is destroyed by the enemy or the player self-destructs the capsule.

RPG damage to Dreadnoughts and knights has been reduced

The accuracy of falchion turbolasers has been improved.

IG's stationary heavy bolter now does not have an accuracy link to the shooter's skill

The APDS shells in all Leman Russes have been revised, in terms of quantity and availability.

Vindicar asasin now more efficient against any infantry targets.

The shadowsword has increased accuracy

The servitors are now unmasking themselves with their shooting

Dunecraulers have become more resilient by about 30-40%

Accuracy of lascannons is much higher now

All the heavy bolters and autocannons are now breaking down the parapets

Autocannons are now better at dealing damage to sentinels.

Fixed display of hitpoints on most types of vehicles.

There are also a number of edits and fixes of varying degrees of importance that have not been recorded.

Update: Oct 13, 2023 @ 3:48am

Fixed the problem of the game crashing when trying to start a match with bots.
Fixed the impossibility of cooperative passage for the last Vrax Siege mission.
Fixed necron scarabs.
A couple more minor fixes.

Update: Oct 12, 2023 @ 6:23am

Fixed a large list of various errors and inaccuracies based on the results of tests and feedback you sent.

Major changes have been made in the Russian localization, it has been significantly supplemented and redesigned, while it is worth evaluating its full readiness at 50%, but in general it has already become much more complete and informative, and most importantly, more relevant.

Added advanced customization of matches from the lobby. Now you have more settings available for editing, you can multiply the troop exit timer by a certain value, decreasing it, increasing it or disabling it altogether. There are more options for selecting other settings, and now you can use the custom army settings menu to choose which units will participate or be absent from the match (this way you can exclude certain units from the match (for example, artillery) or vice versa, include only one type, for example, infantry only). All these settings are test settings - and remember, they have nothing to do with balance at all. In addition, the user settings of the armies may not work well correct at first.

Additional clarifications to the logic of the pathfinder and collisions of various vehicles/units with structures.

Added voice acting for the characters of the first Vrax Siege mission in Russian. Most likely, it will not work very well, since the logic of the mission did not initially involve voice acting, which is why phrases may overlap and the length may not be calculated. Check the voiceover if possible.

Added voiceover of mechanicus units: Automatons, Castellans, Cataphrons.

All GTR-21s have been replaced with new, higher-quality ones, in addition, it is now possible to install guns in the hatch of GTRs, if the gun provides such an opportunity (but this will not work correctly in all cases yet).

Added Macharius Vulcan to the Steel Legion.

Added 5 stylized bunkers that can be occupied inside and you can climb them, they are not destructible, but they're being worked on.

New land roads(models) have been added.

Added the "Contact Line" map using new bunkers and roads.

The return of points for lost units is slightly reduced and balanced according to its formula (in the last patch it was greatly increased).

There have been major refinements in the damage system of equipment, less randomness and more transparent mechanics (for example, previously a fatal blow for some equipment could only be applied directly to the hull, and now it is possible to both the tower and other critical modules, but it is impossible to use same way against guns and tracks). Also, the possibility of restoring the structural integrity of equipment is completely disabled, previously, equipment could spontaneously restore its hp if it received damage from a certain type of weapon or simply according to some opaque principles after 60-500 seconds. It is likely that later the possibility of restoring HP equipment will return through the mechanics of field repair with the help of special equipment or certain abilities of some units.

There was a big alteration to the (classical) human based HP damage system, now it is a more flexible and adjustable system that works more predictably. The main plus here is for developers, with the new system we will be able to adequately adjust and regulate all damage on such units.

Stalk tanks have been transferred to the new melee combat system, now they use contact based system.

Some ATGM missiles (following the cursor) that used to have an unlimited range of flight, now detonate themselves when they fly a distance slightly exceeding the distance of the maximum range of the shot.

The Adeptus Mechanicus units now have units capable of erecting strong fortifications for infantry. Recharge for that ability is 60 seconds.

Shadow Sword turbolaser buffed, now it is guaranteed to remove the shield from any unit with it's hit (for example, when hitting a knight's shield).

The terminators of the rubric have become a bit more durable.

Automatons now receive resistance to most types of damage up to 25 when dugged in in %

A slight enhancement of the colossus bombard and edit of the effects of its projectiles.

The blessing of the Omnissiah now also increases the resistance to damage to vehicles on the Human HP system for 45 seconds. (automatons, castellans, cataphrons)

Infantry flamethrowers now launch a jet of fire in a small arc, which allows it to reach opponents behind small shelters and, in general, more effectively hit enemies from a distance.

Dragonfire bolts and incendiary chaos bolts are slightly redesigned. now they generally deal more damage, but it is distributed over a longer period of time when setting the enemy on fire. In addition, the possibility of unit panic from fire when set on fire by such bolts has been returned.

There are about 30-40 more minor edits and improvements, special effects, minor fixes, and so on.

Update: Aug 31, 2023 @ 9:24am

List of changes:

https://docs.google.com/document/d/1oA9fpfrLRYPqlRvRDSFsGldHZFLKoRYqJdqrj9X1Kok/edit

Update: Nov 23, 2022 @ 10:17pm

First of all, I note that as a result of cooperation with the Star Wars team, work has been done to restore the compatibility of our mods, but the work
has not yet been completed and the Star Wars mod has yet to release a patch on its part that will restore this compatibility completely.

The game mode "liquidation" has been returned to the game, according to the new rules. Now there is one VERY large flag in the center of the map, which is being captured very slowly.
Just as it happens in the front line, in liquidation, at the beginning of the battle you will be given 2 minutes to purchase an army, while only a small
part of the map in the area of your spawn will be open to you. At the end of the timer, all reinforcement points burn out and you can no longer buy, you enter the battle with the army that you purchased at the beginning.

Auras are now displayed not constantly, but only when a unit appears, or by clicking on the aura button in the interface. This solves the problem with the fps drop with a large number of auras in the frame.

Significantly reduced the load on the game from plasma effects.

Fixed the problem of not being able to raise their weapons with the lasgun and most units with gravity weapons.

The ability to raise the camera higher on all new maps has been calibrated.

Fixed a bug with flags on the "Ice Bridge" map.

Checking the status of the space marine's armor now happens simply by pressing the appropriate button, you do not need to specify a place on the map to activate the ability.

Fixed the problem of the angles of inclination of the Scorpius weapon of the Black Legion.

Fix excessive survivability of dreadnoughts at the stage of near-death.

Added and updated up to 30% of all voice acting in fashion, also optimized the weight of sounds, which should have a positive impact on the issue with RAM.

For Guevez's soldiers, their own voice acting has been added.

Fixed a bug when, when exiting the aura zone, the borrowed damage being taken away was regarded as full-fledged damage and the unit reacted as if hit by it (exclamations).

Gravity weapons, among other things, can now contuse equipment, including walkers, with a small chance.

Custom settings in the lobby for matches have been returned and expanded.

The bot can now work in test mode and in liquidation.

In the "Alliances" team selection mode, you can now select the "Balanced Factions only" option.

The mission "Eternal Fist of the Emperor" has been repaired and also slightly updated gameplay, previously non-working dreadnought abilities have been replaced with new and working ones.

Infantry landed by Valkyries will now have the correct AI settings and movements.

The logic of the router of large and medium-sized equipment has been slightly tweaked, as well as their ability to overcome some obstacles.

Additional work has been done on the bot in favor of more correct mechanics of purchasing units. It is also connected to the liquidation mode, but it does not have any special scenarios of behavior in this
mode yet, there is still work to be done on this.
Adjustments have been introduced to all behavior scenarios, namely:
Now the bot can order engineers and use them to build turrets on the front line.
The system of selecting targets for strikes has been changed, the bot can select a specific target if it considers it dangerous.
The system of selecting a landing position has been modified, the bot can try to land in the rear of enemy territory.
Added the ability to conduct targeted hunting of enemy artillery with fast units.
Now, the bot will occupy not only its empty equipment, but the empty equipment of any player it sees. Also, now he will try not to use units
with good weapons for this, but to make do with cheap units.
Among other things, the bot should start using artillery better.

A number of minor optimizations and corrections and minor balance edits.

Update: Oct 18, 2022 @ 6:31am

Список изменений на русском языке:
https://vk.com/@umw40k-patchnout-2394

List of changes in English:
https://vk.com/@umw40k-patchnout-2394en

Update: Dec 26, 2021 @ 9:35am

1) Added a rocket automaton (turret). Shoots analogues of conventional rocket launchers.
2)The prices for some of the mechanicus units have been adjusted, and some of the infantry weapons have become slightly weaker.
3) Ark rifles are now not guaranteed to become equipment, but do it with some chance, the more powerful the equipment, the less chance they have of catching it, and the mill time is also reduced.
4) The camp of the Ark infantry with rifles is now also not 100%.
5) Mechanicus strikes have become more expensive, but the EMI effect of the EMI missile strike has become 50% longer.
6) The Arc cannon of the catafron now shoots up to 85 meters instead of the old 65, and its characteristics have been slightly tweaked in favor of more dynamic shooting.
7) Also, all the cataphrons in general have been slightly improved in all characteristics. Catafron flamethrowers are now much more long-range.
8) Improved army calculations for the front line.
9) Animations and aiming have been tweaked for all servitors, now they should start shooting better.
10)The Blood Angels chaplain no longer has a chance to hit his own shield by firing a storm bolter.
11) Fixed a bug that caused some melee weapons to be active all the time, which caused problems.
12)The weather at night has become a little lighter.
13) Stormblade has the effect for his weapon returned.
14) Fixed the inability to lift some heavy weapons from the ground.
15) Minor edits to the brides of the Death Corps and the Imperial Guard.Krieg's lasguns became weaker.
16) Ordinary Eldar reapers received anti-tank shells.
17) Manticore now launches 4 missiles at once across the area.