Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
Viser 1-10 af 139 forekomster
< 1  2  3 ... 14 >
Opdatering: 2. juli kl. 12:14

- Firstbloom: Fixed some typos within the quest and added a `(x3)` to the recipe for Dyes.
- Firstbloom: Potentially fixed an error that could allow the final dialogue for the event (and also for Frostfeast!) to be triggered again after the final celebation had already occurred.
- Firstbloom: Potentially fixed an issue where the campaign would destroy itself before giving the player their last reward, causing an error.
- Firstbloom: Fixed an issue that allowed the Northern Alliance to hunt and kill the Determined Poyo, breaking the Firstbloom questline... Sorry, dear Poyo!
- Added a new filter option for thatching on stockpiles and general storage. No longer will you have to use the "Any Plants" filter!
- Added new (and somewhat metalinguistic/funny) titles for killing the main bosses more than one time.
- Improved the alert messages of animal raids (when playing as the Northern Alliance) to more correctly reflect the animals of the biome you're playing on. For example: when Skunks (Highlands) come, it won't say "A gaze of raccoons..." anymore - it will say "A surfeit of skunks..." now. Yes, a collective of skunks is called a surfeit. Cool, right? Today we all learned.
- "Amberstone Teapot" and the "Finely Crafted Tea Set" now count as fancy decorations.
- There are now supply container filters for serving kegs, pitchers, teapots and coffee pots. They can be found under "Brewing Ingredients". Time to optimize your breweries!
- Slightly raised the volume of the two recently added combat track for harder enemies (Something Bangin' and Something Clangin')
- Made it so all doors and fence gates will now be automatically replaced if destroyed, even if placed freely (not part of a building);
- Fixed an issue where "Large Animal Doors", even if part of a building, would not be replaced if closed and then destroyed by enemies.
- Fixed a small and harmless error that could be caused by the transform component.
- Potentially fixed a couple of issues that caused certain customization options to disappear when creating your roster. There might still be some situations where this happens, it's an ongoing effort!

Opdatering: 25. juni kl. 12:05

Sneaky Update 0.9.6.19c
- Firstbloom: Performed general improvements and fixes to the "Egg Hunt" encounters, hopefully avoiding some of the awkward situations for egg spawns. The encounter can be force-finished through the Debug Tools' Campaign Browser as well, now.
- Added bed reservation for Fighters! Similar to traveler or medic beds, these can be defined when choosing a bed owner. Fighter beds will be preferred by those with combat jobs and while they'll still get a minor happiness debuff from sleeping in a shared bed, it will be lesser than the one on civillian beds.
- Changed some instances of the word "Combatant" to be "Fighter" so it's more consistent with other parts of the UI and text that called them Fighters and not Combatants.
- Tweaked the values of negative and positive thoughts related to sleeping. Hearthlings should now be more sad if sleeping in shared beds or outside, but happier if sleeping in good beds! Hopefully this should encourage providing proper shelter even further.
- Hearthlings with the "Loner" trait will now also get a low happiness debuff from sharing a bedroom.
- Resting in bed when wounded or hurt will now reduce sleepiness (as if they were sleeping) instead of increasing it, hopefully avoiding funny situations where hearthlings wake up after recuperating and fall asleep on the ground right next to the bed.
- Changed it so Daily Reports won't come until you've chosen a town banner. (Tier 1)
- Clerics will not train anymore when preferring to use scepters! (Sorry, sheep! We didn't know you were suffering violence...)
- Fixed an issue that happened whenever skeleton wolves were affected by the new "Swept Off" debuff from polearms.
- Properly fixed an issue where the quality of ingredients was not being applied to transformed items. For example, using a high quality "Curdling Mix" would result in cheese with no quality, but no more. A new era of high quality artisanal goods approaches!
- Fixed issue that caused animals from being auto-slaughtered even when the pasture was set to maintain the maximum number

Opdatering: 19. juni kl. 11:37

**HOTFIX 0.9.6.19b**

- Fixed an issue that caused "Bundle of Wool" to not be recognized as "Any Wool" and "Bolt of Woolen Cloth" to not be recognized as "Fine Cloth" in crafting.
- Fixed the pictures of a couple of Candledark recipes that were broken due to a file location change.

Opdatering: 17. juni kl. 16:28

Small fix to guarding posture

Opdatering: 17. juni kl. 11:57

Too long!
Read them on our official Discord server or here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-19-firstbloom/43079/211

Opdatering: 16. nov. 2024 kl. 14:07

- (Candledark) Candledark has now been **disabled**! Remember that if you have already started the event you may continue normally. Additionally, we have a *mod* on **Steam Workshop** that allows you to play Candledark *whenever you want!* You can find it here: <https://steamcommunity.com/sharedfiles/filedetails/?id=3101043217>
- (Candledark) The "Bitten" wound that turns a hearthling into a Vampire Thrall lasts a bit longer now (more than a day), giving the player a slightly larger window to save their citizen!
- (Candledark) Enemies can now drop "Bog Butter", which means they can now drop all three ingredients for the medicine that treats vampire bites. Additionally, these ingredients have an increased chance to drop.
- You can now toggle certain objects that require manual lighting (firepits, fireplaces...) to not be lit automatically. This includes the Candledark Spirit Bonfires, so you may *pause* the quest at will now! Please note that some objects will not allow toggling, like the town's Hearth.
- Fixed the completely underwhelming price on the "Hunk o' Hard Coal Pile".
- Fixed an issue that prevented the tooltips from certain weathers from being shown, like the "Titanstorm" or the "Under Siege" weathers.

Opdatering: 31. okt. 2024 kl. 18:45

Sneaky Update 0.9.6.18c
- (Candledark) Fixed the missing feet on some Vampire Thrall costumes.
- (Candledark) Fix to Charmed Brooms being invulnerable to damage but still attracting the enemy's attention. They should no longer attract them (but remain invulnerable).
- The CPU/Processing bar has been significantly improved and it will now display a real-time, short graph of the processing power usage, giving you a more advanced tool to better observe the behavior and performance of your game, hopefully assisting you in finding a sweeter spot. It also has some new features like filtering the data shown (by clicking the different categories);
- Improved the way recipes with broken ingredients (or ingredients with incorrect catalog data) is handled; They should no longer trigger an error although they will still show up on the game's log.
- Fix for Hunting merchants that were bringing fish sometimes.
- We've fixed an issue that prevented animals from being able to eat from raw fish meat or kibble when these objects were on the ground and not in a container.

HAPPY CANDLEDARK!

Opdatering: 9. okt. 2024 kl. 8:20

Hotfix:
- Fixed Candledark Wards. Oopsie!

Opdatering: 8. okt. 2024 kl. 21:18

- Version fix
- Community Shrine update

Opdatering: 8. okt. 2024 kl. 21:10

#### 🎃 CANDLEDARK IS HERE! 🎃
- The Candledark event returns with some changes and additions! As usual, it will run for more or less a month before we deactivate it. But remember, you can now continue enjoying it (or enjoy it at any time of the year, really!) by using the “[ACE Mod] Candledark”, available on Steam workshop!
- Even without the mod, starting the quest at any time within the next month will allow you to finish it even after the event is disabled.
- Your town needs to be Tier 2 (Hearth upgrade) to start the event! Look out for an old man…
- A bunch of new Candledark-themed items have been added. They can, as before, be crafted after learning their recipes!
- All Wards are now attackable and can be destroyed by enemies! Different Wards will have slightly different health values and threat levels. Enemies will really want to destroy Orange, Green or White wards, for example. Other Wards should be less attractive as long as there’s someone from your army as a better choice!
- There’s now a highly positive thought for enthralled hearthlings being cured.
- There are new achievable titles for slaying witches and vampires! Go, Buffy, go!
- The Candledark Wooden Casket Bed has been renamed and had its model slightly tweaked to better fit its collection.


#### Added
- Rotten Mutton, uncategorized. For some reason Mutton was the only “big meat piece” without a rotten form. We’ve righted this ancient wrong, once and for all.
- (For Modders!) There’s now support for adding a thought through a buff after it is removed. Use the `"thought_added_on_destroy"` key for this.

#### Changed
- Added “Hearth Kibble” to supply containers’ filters.
- Banquet tables have all been slightly tweaked to be centered on a single-tile, similarly to how other tables/dining tables are also centered.
- The inventory filter for water buckets has been moved to the “Other Fluids” category within fluid containers.
- We have changed the priority of all the “Market Shelf” and “Display Counter” to be low instead of high. Now instead of prioritizing your market shelves and shop counters, which resulted in awkward things like your town selling resources it needs before it uses it for itself, they will only refill these selling containers after all other priority containers for these items have been supplied. For example, if you have a forge that uses coal, a supply basket for coal and wants to sell coal through a market shelf, they will now only restock it after the forge and the supply baskets are filled.

#### Fixed
- Fixed an issue where Engineers would go into wonky AI loops when trying to repair or reload a turret that doesn’t need repairing nor reloading.
- Finally (probably?) fixed the “football” issue that caused items to be “kicked around” by hearthlings with backpacks. Yay!
- Fixed a base game issue that somehow never got reported: Rabbits were missing their going up/going down ladder animations!
- Fixed pet kibble bowls having the same priority as supply containers, which meant they rarely got refilled when storing kibble in these.
- Fixed some instances of the icon for the “Basket of Sugarbells” item that was still using the old, base game image.
- Fixed the material tags for “Corn Meal” so it can now be properly stored.