Legend of Grimrock 2

Legend of Grimrock 2

Falagar - A Journey [06/2025]
Showing 31-36 of 36 entries
< 1  2  3  >
Update: Apr 13, 2019 @ 10:31pm

- Re-upload of version 1.3 to fix a crash caused by spawning Grimrock 1 monster drainage_tentacle.

Update: Apr 7, 2019 @ 2:29am

-Re-Upload of version 1.3 due to stairs leading back to the point of origin, practically trapping the party.

Update: Apr 5, 2019 @ 2:33am

General notes:

-New Class "Warden" implemented, heavy armor undead slayer


-Farmer class has received an upgrade (tool fighting, mycology)


-Letter with instructions and certain notes added to gently guide the way in a rough direction

-Overall polished puzzles and more logical, redundant ones made more slim

-Visuals of locations improved, "holes" fixed, eye candy added (e.g. tomb tileset, mine entrance)

-Light sources have been updated (do not throw candles ;) )

-Vague hints for the elemental spheres hunt added

-More subtle hints for riddles in general (text and audio clues)

-Secret no. 100 successfully implemented

-3 new bosses




Items:

-A few new weapons and alterations to existing ones

-One new ammo type for cannons added

-Backpack added

-Some tools function as weapons and vice versa

-New armor/accessories pieces, certain items rebalanced

-Certain shields redesigned (elemental resistance, dark contract)

-Crystal Flower effect changed from skill gain to "allrounder"

-Food stat bonus for races now with proper text (happened invisible before)

-Minable crystal pillars with a small chance to drop shards



Locations:


-The accursed swamp and grotto have been revamped and hints added


-Twigroot Grove is now more logical and comprehensive... and dangerous

-Audio and visual hints added to the Flowing Sands area

-Rugged Dunes and especially Beach Caverns redesigned

-Afar Oasis area added (short stage before the final confrontation)

-Catacomb and treasury tower additions

-The Graveyard has been redesigned drastically and sepulchers filled to the brim

-Prison area redesigned in parts

-The entire pyramid area has been redesigned


-Mine area now requires a certain sequence (cave ogre first)

-There is now an optional lower mine area with a boss fight

-Small "underwater" dungeon below Western Shore





Bug fixes:

-Known issues have been terminated and gamebreakers removed

-Underwater teleporter for Twigroot now functional

-Three previously unreachable areas accessible

-Multiple activation for switches and levers removed

-Invalid connectors... properly connected

-Scripts/item list mostly cleaned and work now more directly

-Pest rat swarm now (unfortunately) working as intended

-Acidic monsters added

-Previously unused status effects are now in use

Update: Dec 1, 2018 @ 2:17am

Update 1

-Fixed a forcefield trapping the party upon entering the Rugged Dunes from the Moor

-Fixed the destination of the Recall Crystal

-"Secret hideout" for storage purposes added in the first Crypt, only accessible via the use of a Recall Crystal

Update: Nov 25, 2018 @ 5:35am

Update: Nov 25, 2018 @ 2:32am