Arma 3
A3U - Arma 3 Utilities
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Opdatering: 26. sep. 2020 kl. 0:44

A3U - 0.7.11

- Added Simple Resupply Zone (Eden Module, Zeus Module).*
- Added Static Stertcher script (Eden Module, Zeus Module).*
- Copy Loadout UI: Modified, now all the items in the listbox will show the entire name when cursor is over.
- Medical Training: Solved code error when spawning AI in the reanimation state.
- Generic: Added Zeus Enchanced Compatibility.
- TAW: Updated from TAW's 1.5 to 1.7, with optimization improvements for no interface machines (server/HC).
- TAW: Updated from TAW's 1.5 to 1.7, solving some bugs and internal polishing.
- STC: Solved STC not being activated correctly in MP.

* Modules in test fase, for more info ask on Discord.

Opdatering: 22. aug. 2020 kl. 1:57

A3U - 0.7.10

Bugs solving

- Solved translation error in Eden Module "Teleport (TP Position)".
- Solved translation error in Zeus Module "Add CBRN Item".
- CBRN, Solved players didn't die when exceeding 200% of toxicity in blood (when they were out of the gass radius).
- ACE Heal Zone, "Get Damaged (ACE)" Solved code error.

Opdatering: 27. juni 2020 kl. 5:52

I have updated again because in the previous update I uploaded the 0.7.8 backup, so i didn't update nothing XD. Now I have double checked it and its all ok.

Opdatering: 27. juni 2020 kl. 1:20

A3U - V0.7.9

- Generic: Core Classname changes on the modules (from CAP_Modules to A3U_Modules).* Read below IMPORTANT
- Generic: Reorganization of internal code and optimization.
- Generic: Full translation compatibility trough stringtable.xml
- Generic: Full translated into Spanish
- Generic: New descriptons for the Modules.
- Generic: .rpt polishing.
- Generic: Added new poster images (CBRN, Heal, Med. Training)
- Ace Heal Zone: Added Message when healed.
- Ace Heal Zone: Added checkBox parameter "Show Message".
- Ace Heal Zone: Added ACE Get Random Damage AddAction to chose in the "Type" comboBox.
- Teleport: Solved module parameter "Scale" not showing.
- Teleport: Added new teleport "Teleport (Simple)". *
*It is a one way instant teleport.
*Where you put the Module is where you will be teleported.
*You need to Sync the Module with an object to acces the teleport.
- Workshop template: Upadated modules (from CAP_Scripts to A3U_mod), added new modules and posters.
- TAW: "Solved" a bug that causes some players to have their view distance settings changed to low values when entering vehicles.
- Zeus, Zone Alarm: Solved "Accept" button not working.
- STC: Solved one code error.

IMPORTANT:
The modules that you have been using until now, will become unusable for version 1.0.0 (next patch in a month). Although for this version they will still work, you will notice that the icons of the modules no longer appear (and in fact those same modules can no longer be selected in the EDEN), it is because they are not the new modules. You will have to relocate the modules before version 1.0.0 if you want to avoid problems. For any doubt I recommend that you enter the discord.

Opdatering: 30. maj 2020 kl. 1:07

A3U - 0.7.8 - HOTFIX 2
- Generic: Solved, some translations in English missing.
- CBRN: Solved, detection tent and showers not working when ussing Arma 3 respawn system.
- CBRN: First contamination detector iteration.
- Predefined Loadout: Solved, The UI doesn't load the loadouts list on dedicated serververs.

Opdatering: 24. maj 2020 kl. 10:02

A3U - 0.7.8 - HOTFIX 1

- Solved Predefined Loadout Copy not working as intended in dedicated servers.

Opdatering: 24. maj 2020 kl. 3:12

A3U - 0.7.8

Road to 1.0.0 !!!! (1 or 2 patches remaining)

- STC: Solved smoke and fire effects not showing when selected in the modules.
- CBRN: Simulation/Test module, added the option to contaminate your gear.
- CBRN: Solved CBRN HUD.
- ZoneAlarm: Added parameter "Execute OnTrigerAlarm"
- ACEHealZone: Added (Eden Module).
- ACEHealZone: Added (Zeus Module).
- Safe Zone: Added checkBox parameters "Show Warning Text" and "Show In/Out Text" (Eden Module).
- Safe Zone: Added checkBox parameters "Show Warning Text" and "Show In/Out Text" (Zeus Module).
- Copy Equipment: Solved TFAR radios problem when copying someone's equipment.
- Unconscient Equipment: Added comboBox parameter "Access to unconscious equipment (ENABLE/DISABLE)".
- Unconscient Equipment: Solved that when taking the AT launcher of another unconscious player, this one did not come loaded even though the unconscious player had it loaded.
- EDEN Modules Icons: Added 9 new icons.
- EDEN Modules Icons: Updated 16 icons.
- Medical Training: Full translated in English and Spanish.
- Medical Training: Added new button "DELETE" wounds.
- Medical Training: Now is possible to add wounds to the "no wounds" selection.
- Teleport (Normal): Added new parameter "TP Accuracy (m)".
- Teleport (StrategicMap): Added new parameter "TP Accuracy (m)".
- Predefined Loadout Copy: New utility (see video).
- STC: Improved crash detection, so now STC is trgered before the damage to the vehicle is fatal.*
- Generic: .rpt polishing.
- Workshop Template: AddonOptions Updated.
- Workshop Template: General Updates.
- Workshop Template: Added "Unconscient equipment" zone.
- Workshop Template: Added "Predefined Loadout Copy" zone.
- Workshop Template: Added "ACE heal" zone.
- Workshop Template: Added images to all posters.
- Generic: New A3U Logo!! (changed everywhere)
- Generic: Now the mod should be fully in English (if you have the game in English). If you see some text in Spanish or another language please notify me.

patch notes video: https://youtu.be/qaeOKEdDDJg

Opdatering: 10. maj 2020 kl. 2:04

A3U - 0.7.7

- Generic: Solved some warning messages about A3U missing ";" in some Dialogs/GUI's showing in the .rpt.
- Generic: Now all the modules will report they initialization in the .rpt.
- Change Side: Added new module that will allow players to change side ingame.
- TAW: Solved Eden parameter allow no grass should work correctly now.
- Version Information: Now the version info will appear in the .rpt.
- Teleport: Internal code optimization.
- Teleport: EDEN setup reworked.
- Teleport: Added new module: "Teleport Position". Now the teleport position is set using this module.
- Teleport: Added new teleport Module: "Teleport (StrategicMap)".
- Zone Alarm: Added new parameter "Start delay" (EDEN Module).
- Zone Alarm: Added new parameter "Start delay" (ZEUS Module).
- Zone Alarm: Solved sound executing more than one time (proportional to the number of players in the game).
- Zone Alarm: Now you can know if the alarm has been triggered using: _isAlarmActive = <yourObject> getVariable ["A3U_ZoneAlarm_AlarmActivated",false];
- STC: Code tweaks.
- STC: Now if you disable it via A3U Conf it will affect vehicles prior to disabling STC.
- STC: Land Vehicles, now the vehicles parts will be disabled correctly (for example, the tank turrets can't move).
- Ace Role: Added option to access Ace Role through Ace Interaction Menú (Test version, if it works as intended will be added to the others utilities).
- CBRN: Updated diagLog texts showed in .rpt
- Workshop: Published a mission named: A3U - Malden - Template. This will allow you to se how the modules are placed until we reach the date of V1.0.0 where I will make a full video explaining all.

WARNING! The teleport setup in eden has been changed. In the following video the highlights of the patch are showcased. And you can see how to setup the Teleport.
https://youtu.be/BsRv984XdYE

Join our Discord to ask anithing you want:
https://discord.gg/Y4AV45w

Workshop Template
https://steamcommunity.com/sharedfiles/filedetails/?id=2090377720

Opdatering: 2. maj 2020 kl. 1:37

**A3U - V0.7.6**

Little adjustments and bug fixes.

- TAW: Added 2 parameters to EDEN module (Máx. view distance and Allow no grass).
- TAW: Interface modified showing the 2 new parameters (just for information of what has been configured on EDEN module).
- STC: Solved code error when the Ground Vehicles module is placed and the others not (same problem solved in case of Helicopters and Airplanes placed alone).
- STC: Solved Ground and air modules code error.
- STC: Changed the EDEN Ground,Air,Helicopters modules. Naw the effects are selected with comboBox.
- STC: Changed some titles with bad description.
- Zeus: Changed some modules with a bad title.
- CBRN: Solved code Error '_ActualDamage not defined'.
- CBRN: Solved Check CBRN Logged on Ace Medical showing the CBRN damage divided by 100.
- CBRN: Changed, 'Neutralize' AddAction distance increased to 2 m .
- CBRN: Added 2 parameters to Personnel and Vehicles showers (Shower required time and failure probability).
- CBRN: Added combobox, to select required role for CBRN Item Neutralization (Add CBRN Item, Eden Module).
- CBRN: Added combobox, to select required role for CBRN Item Neutralization (Add CBRN Item, Zues Module).

Opdatering: 18. apr. 2020 kl. 1:03

A3U - 0.7.5

- Zone Alarm: Added new Module that allows you to trigger an alarm when any of the selected side troops inside radius are in combat.
- Defuse: Added parameter Execute OnCountDownComplete (Executed for everyone).
- Defuse: Added parameter Execute OnDefused (Executed only by the person who defuses it, you can propagate the execution to others using 'remoteExec').
- Ace Role: Added EOD Specialist Role.
- Ace Role: Solved, basic config info, not showing entirely when advanced bandages set to "Enabled & can reopen".
- CBRN: Solved problem with gas not appearing when using the Arma 3 respawn system, instead of immediate respawn.
- Zeus: Added Jammer Module (with UI).
- Zeus: Added Zone Alarm Module (with UI).
- Zeus: Added Safe Zone Module (with UI).
- Zeus: Added UI to AddCBRN Module.
- Medical Training: A debug System chat I forgot to remove has been deleted.
- CBRN: Decontamination showers now always decontaminate, whether or not they are activated. This will stay that way until Arma 3 fixes the bug.
- CBRN: Now Detection Tents, Personnel Showers and Vehicle Showers, can be syncronized to more than one object.