XCOM 2
RPG Overhaul - Shadow Ops and Much More
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Update: Nov 27, 2018 @ 9:41am

- minor localization fix

Update: Nov 25, 2018 @ 4:43pm

Changes
- Reupload of the last update, now with 93% fewer typos.
- Changed several perk costs which is now possible on an individual perk basis thanks to RPG Overhaul's update. This should make weaker perks more viable and stronger perks more difficult to get. If you have any feedback regarding perk costs, i.e. if you think something is too expensive or too cheap, please let me know in the Balance Feedback thread.
- Guardian Angel is now cooldown-based instead of charge-based and has a cooldown of 4 turns.
- The Watchful Eye perk now requires This One's Mine. This should prevent accidentally picking a perk that is useless without its prerequisite.
- Fixed First Blood's localization text. It now no longer refers to every soldier as a Skirmisher.

Update: Nov 23, 2018 @ 8:48am

Update: Nov 23, 2018 @ 5:11am

Update: Nov 8, 2018 @ 4:34pm

Changes:
- Removed some unneeded code.

Update: Nov 7, 2018 @ 4:22am

Changes:
- The special shots in this mod are now useable with RPG Overhaul's version of Light Em Up.
- Fixed the Brigadier rank only costing 16 AP - LW2 Classes and Perks changes this cost to a different value than the one in RPGO. This mod corrects that now.

Update: Nov 3, 2018 @ 10:28am

Update: Nov 3, 2018 @ 9:45am

Changes:
- All specializations now have unique class icons that have not been used by other RPG Overhaul specializations. A huge thanks to Ketaros who made them!
- Several localizations have been adjusted to prevent duplicate perk names.

  • "Executioner" has been renamed "Claim The Kill"
  • "Full Auto" has been renamed "Bullet Storm"
  • "Bullet Time" has been renamed "Superhuman Reflexes"

Update: Oct 30, 2018 @ 1:53am

Fixes:
- The ShadowOps classes should be properly removed.

Update: Oct 29, 2018 @ 3:20pm