Tabletop Simulator

Tabletop Simulator

Human Punishment [Scripted]
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Update: Jul 24, 2020 @ 4:26pm

Update: Dec 23, 2018 @ 6:36pm

Version 1.7 (December 23, 2018)
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- You asked for customization, I give you customization! When the game is first loaded up, there is now a new "Options" button. Click on that and you will be presented with a list of options that you can enable/disable to your liking. Somethings you can now tweak include, checking win conditions (automatic/manual via button or automatic check on death and loyalty changes), enable/disable FFA mode, disable Fallen/Legion and Homeless IDs and more!
*Options have NOT been thoroughly tested and you may come across some bugs, please report/let me know if you encounter any issues. Thank you for your patience, understanding and feedback in advance!
- Added check for win conditions (when automatic/death+loyalty) when someone plays fog of war program and chooses human. As per the game designer, there should be a win condition check here as if there are no humans, the game is over.

- This update also includes some miscellaneous bug fixes
- Increased card rotation detection for when taking damage, reviving etc; should be easier now.

Happy Holidays everyone!

Update: Dec 4, 2018 @ 5:52pm

- Bug fix with Kickstarter
- The Start button on Grunwald will now automatically disappear if the ability is not used and player ends their turn.
- Miscellaneous QOL improvements
- Revised F.A.Qs, added some new questions and made a correction of another (Boss IDs can be swapped).

Update: Dec 3, 2018 @ 12:44pm

- Added 2 new IDs that were in the German version but not in English
- Gevers Attack and Doe Spynetwork will now track how many times it has been passed away and advise the player on the card if they are the 2nd player (need to give away) or 3rd player (they must use it). For the time being, Gevers Attack, you will need to click on the button where it says 3rd person in order to move all cards freely.
- Programs not in hand can now be picked up by other players; programs in hand still cannot unless a swap/discard effects it
- Miscellaneous bug fixes; mostly around picking up programs
- Miscellaneous tweaks

Update: Nov 26, 2018 @ 7:59pm

Version 1.55 (November 26, 2018)
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- You can no longer pick up other players cards unless a program or ID has been been played to discard or swap programs. IDs with discarding/swap programs will now have a Start button appear when applicable. Once start is pressed, all cards can be moved around freely. Click done and cards will be locked again. If any problems, host/promoted players can force this by typing !forcelock or !forceunlock respectively.
- Loyalty and spam programs can now only be discarded at appropriate times, this will help prevent cheaters and guide new players.
- On your turn programs can now only be played when it is your turn. Again this will help guide new players and prevent improper use.
- Kickstarter now has the option of not joining a team (may or may not choose to).
- Deathbringer (Fallen ID) no longer has to click activate or do anything when there are no players to convert (button won't appear). Script will automatically advise there are noone to convert.
- Fixed behavior that if you took a program out of your hand but touched any other players hand or near program draw/discard, the program would no longer be yours (and scripted programs could not be used in those cases)
- Fixed A.I.T win condition not triggering when revealed (post-removing the win conditions from loyalty changes).
- Miscellaneous minor tweaks
- Miscellaneous bug fixes

Update: Nov 15, 2018 @ 2:29pm

- Miscellaneous bug fixes

Update: Nov 14, 2018 @ 6:37pm

- Fixed first player death not triggering win conditions
- With win conditions being removed from when a player changes loyalty, I've now also removed the game going into last man standing (FFA mode) immediately at the start of the game if there aren't any humans. It will now ONLY put the game into FFA if there are no humans after the first player death.

Update: Nov 13, 2018 @ 6:43pm

Version 1.3 (November 13, 2018)
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- Checking for win conditions whenever a player's loyalty changes has been disabled. This may prolong some games a little bit (even if you're all on the same team, someones gotta die to trigger the win conditions), BUT it's truer to the way the game is meant to be played, more chances for deception. In addition, this change will also eliminate some games ending prematurely + some bugs associated with it.
- Miscellaneous bug fixes, including bugs reported by BuzZoiD - thank you!

Update: Nov 12, 2018 @ 7:42pm

- Bug fixes with some of the new features introduced in the new version (and some from before).
- Fixed Black being dealt cards if someone sitting in black at the start of the game, messing up the game setup; the Black player (if there is one) will now be ignored.
Thanks to NoScope McGee for help testing and reporting!

Update: Nov 12, 2018 @ 5:37pm

Version 1.24 (November 12, 2018)
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- Homeless, Mindeater, Deathbringer are all now scripted! For Mindeater and Deathbringer (IDs that convert players to Legion or Fallen), you simply click the Activate button on your ID when it can be used. For Mindeater, you get to select either 1 or 2 players (depending on # of players in the game). For Deathbringer, it will be automatic for all eliminated players.
- More awareness when Homeless or Apex IDs are in play (will announce when something happens + near middle of table there will be a reminder).
- Legion and Fallen now appear as outlaws as intended. You will no longer see who Legion or Fallen are specifically, they will show as outlaws. For example, when you die or play Fog of War, Outlaws/Legion/Fallen will be grouped together, so you know these players could be any one of those 3 loyalties.
- Added rules/FAQs (brown bag on side table).
- Reverted change allowing player to have 2 loyalties and spam, similar to when you have 3 loyalties, you must discard one as per the rules.
- Fixed player's health not registering properly sometimes (reviving, healing, being killed). You will notice ID cards will seem "heavy" now and won't snap to grid like it use to. This IS intentional.
- Miscellaneous bug fixes