Arma 3
Automatic ViewDistance
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Update: May 6, 2021 @ 12:27pm

v1.1

- Fixed CTD when returning back to main menu.
- Fixed value changes not updating in real time.

Update: Apr 24, 2021 @ 1:12pm

- Uploaded the wrong mod, this has been fixed with this update.

Update: Apr 24, 2021 @ 12:55pm

v1.0.1

- Fixed missing file "KS_AVD\ui\avd_ui_controls.cpp"

Update: Apr 24, 2021 @ 12:30pm

Update to v1.0

- Complete rewrite of the main code and almost all functions.
- New algorithm for better visibility / less interference with gameplay.
- New UI now allows for separate minimum overall and minimum object view distance.
- New logos and addon Image.
- Fixed bug where script was not executed automatically at mission start.

Update: Oct 30, 2018 @ 2:39pm

v0.8.5

Changed:
- Speed Factor now lowers minimum viewDistance when you drive (on land obviously) over 60km/h (roughly 37mph) to provide a smooth ride while going fast.
- Experimental: Speed Factor also affects viewDistance if in a transport helicopter (or littlebird) and flying low (roughly below 150m), this will help pilots be able to spot and avoid obstacles.

IMPORTANT CHANGE FOR SERVER ADMINS:
- This version was signed with a new private key, please replace the existing public key on your server with the new one (included in the download)!
I'm sorry for any inconvenience this might have caused on your end and I can guarantee that all upcoming versions from now on, will be signed with the new key.

Removed:
- Version number from Mod name in the workshop, to prevent duplicates/leftovers from previous versions from cluttering the subscribers Mod folder.

Update: Oct 28, 2018 @ 8:15am

v0.8.4

Changed:
- Debug Option is no longer accessible when no mission is loaded (still works in editor preview).
- The algorithm has been improved and is now more likely to hit the target fps.

Update: Oct 28, 2018 @ 2:56am

v0.8.3

Added:
- Ships/Boats now use the same multiplicator as Land Vehicles (x1.5) for min and max viewDistance.

Update: Oct 27, 2018 @ 12:51pm

Update: Oct 27, 2018 @ 12:44pm

v0.8.2

Added:
- Maximum ViewDistance slider (range 2000-9000m).
- Vehicle speed is now factored in for driver/commander/gunner (experimental).
- ViewDistance factor 1.5 for Land Vehicles and factor 2 for Air Vehicles are automatically applied to the user settings for Min/Max ViewDistance.
- ViewDistance extends to where you aim at if using any kind of high magnification scope (Sniper Scope, Binoculars, Scoped Vehicle Weapons etc.).

Changed:
- Options Menu (see screenshots).
- Decreased maximum range of Minimum ViewDistance Slider from 2000m to 1600m.
- Behaviour of ObjectViewDistance factor for view distances below 2km.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when not zoomed in.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets outside the current view while using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets (e.g. using the target pod or gunner weapons) outside the current view while flying a bomber/jet or attack helicopter.
- Many script changes, general code cleanup and in the process, moved some of the code into separate functions.

Update: Oct 24, 2018 @ 1:28pm

v0.7.3

Changed:
- Completely re-arranged the Options menu (see screenshots).
- Script changes to allow new features (see minimum viewDistance)
- Overall improvements on the script(s) and debug monitor.

Added:
- Minimum ViewDistance slider.
- Debug Monitor now displays user set fps target.
- Option "DISABLED" is now available via preset drop-down menu.

Removed:
- "BETA" tag from the mods name.