RimWorld

RimWorld

Better Pawn Control
Showing 21-30 of 71 entries
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Update: Nov 1, 2022 @ 1:57pm

Fix rare occasions when load state would crash due to changed state

Update: Nov 1, 2022 @ 3:33am

- Fixed crash when mechanitor dies
- Captured errors when changing priorities that can't be changed (e.g. Art when spawn is Slave)
- Improved handling of auto-repair gizmo
- Updated Japanese translation (thanks Proxyer)

Update: Oct 31, 2022 @ 9:30am

- Fix crash with mech tab if mech is gestating

Update: Oct 30, 2022 @ 8:16am

Fix rare crash when loading schedule policies

Update: Oct 30, 2022 @ 6:37am

- NEW: Added suport for Rimworld Biotech v1.4
- FIX: Tentative integration fix with Combat Tested (thanks Deno266)

Update: Mar 27, 2022 @ 3:20am

- HOTFIX: Final fix on error when opening floats menus

Update: Mar 26, 2022 @ 12:54pm

v2.3.7.1
- HOTFIX: Fixed error when opening floats menus in the main menu

Update: Mar 26, 2022 @ 4:12am

v2.3.7
FIX: Pawns load the active policy settings when returning from caravan but you still need to open the Assign tab to load it
FIX: Cleaned settings more often to remove garbage pawns
FIX: If you delete a policy that is active, it will load the default one
FIX: Changing settings in the Inspector window should work correctly now, even with RimHUD mod

Update: Aug 17, 2021 @ 11:35am

v2.3.6
- Fix prisoner held in camp quest error

Update: Aug 16, 2021 @ 11:19am

v2.3.5
- Removed defaults Meds since Vanilla already supports it (duh..)
- Possible fix for crashes related to other mods compatibility