Stellaris

Stellaris

A Deadly Tempest
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Opdatering: 19. jan. 2019 kl. 18:52

Updated to 2.2
Nanite ships and their basic componates now cost nanites.
Nanite weapons now cost nanites.
Reduced/changed the cost of the nanite starbase foundry to cost alloys and a nanites.
Nanite starbase foundry now has a nanite upkeep.
Added the Nanicist and the Nanite Drone jobs that produce Nanites.
Added the Nanite Foundries->Nanite Mega-forges->and Nanite Mege-Plants that add Nanicist and Nanite Drone Jobs.
Added the Minerial and Food Replicators which have a energy and nanite upkeep.
The Technologies that once gave the unique resources from the L-Cluster now provide the bonuses that those resources once gave.
To build the Nanite buildings you just need to research the vanilla nanite resource technology
To research the nanite technologies you just need to have Nanites.
Buildable L-Gates now have a alloy and nanite cost.

Opdatering: 29. okt. 2018 kl. 0:06

Changed the Event name to plant engulfed when you bombard a planet into a nanite world.

Adjusted the Spawn rates of fleets and their number.
The Midgame Fleets will spawn every 4800 days (13 years)
The Lategame Fleets will spawn every 7200 days (20 years)

And it will be 3 fleets of the same size as well.

Opdatering: 20. okt. 2018 kl. 20:01

Fixed the events that that the midgame and lategame reinforcements will spawn when you first open the L-Cluster past those points. Be ready for a fight greater than you expected.

Opdatering: 19. okt. 2018 kl. 14:21

This update is nothing that will break your saves.

Fixed a missing text for the Nanite Beam and renamed the Predation Beam to Nanite Beam.
Added a Nanite Beam just for the Ion Cannon stations.

Adjusted the inital number of ships that spawn for the tempest.
Inital fleets now spawn with 1 mothership and 10 interdictor class ships.

In addition now under normal (non-modded) events about 3 fleets spawn in the factory system every ten years or if there are no enemies within the cluster a fleet at every L-Gate. However I added more events to increase this number.

At the Midgame point a event adds 4 fleets every 5 years each with 1 mothership and 20 interdictors if there are enemies in the Cluster. Else it spawns a fleet of the same size at every L-Gate

At the Lategame point a event adds 5 fleets every 900 Days each with 1 mothership and 40 interdictors if there are enemies in the Cluster. Else it spawns a fleet of the same size at every L-Gate

and all of these events work together. so yes your occupying force within the cluster can face 12 fleets of varying sizes or if you don't have fleets within the cluster 3 times the number of fleets that spawn in a system with a L-Gate of varying sizes. And remember these fleets can reinforce themselves if their motherships are still exist within the fleet. But again to interate at the late game their fleets will not get bigger than 41 ships each.

Opdatering: 15. okt. 2018 kl. 5:09

Initial Upload

Opdatering: 15. okt. 2018 kl. 4:57

Initial Upload