Garry's Mod

Garry's Mod

TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 3]
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Update: Mar 31 @ 2:47am

Minor code changes for an unreleased gamemode.

Update: Mar 30 @ 6:26am

Hotfix:
Fixed all JANUS and Mechasaurus series issues involving secondary
Deleted errant effect in Part 1 causing conflict warnings

Update: Mar 29 @ 2:35pm

Huge update!
A LOT of things were added, changed, fixed, reworked and removed in this update! Big thanks to Meiryl, ★Bullet★ and Takimara for creating this monstrous update.
Verbose changelog (trunacated due to size) is available here.[gitlab.com]

General:
Added: Config system
To use as a server operator, place a specially formatted .json file in /data/tfa cso/, and name it whatever you'd like.
Check here for an example.[gitlab.com]
Then, set sv_tfa_cso_damage_config to the name of your .json file.
To use as a developer, use the CSO_LoadConfig hook and return .json formatted text in the hook.
All weapons get rework in damage, accuracy and recoil (except for equipment and shotguns)

Equipment:

Added:
Space Arbalest
Firebomb
Frost Viper
Gear Bird Cannon MK1~4
Hellhound
Hyper Gaebolg
Naberius
Belial
Sandalphon

Changes:
Arbalest & Space Arbalest: Added C Mode (LMB + RMB to trigger it)
Magnum Launcher/Shooter: Animation added when it has secondary ammo
Dragon Cannon: Attack detection no longer attack entities behind a wall
Bunker Buster LTD: Improved HUD elements, and added penetration for the missiles
Bunker Buster and Petrol Boomer: Improved flame field
Quantum Horizon: Added secondary attack
Ignite-10: Added secondary attack

Fixes:
Dark Star & Gungnir's tracer issue when holster while B Mode is active
Both Asura Hell Splitter and Heaven Splitter's prediction issue
Ballista & Magnum Launcher/Shooter's secondary sound not playing

Machine Guns: Now crouch shooting will be the main strength of LMGs and weapon recoil is fixed (no longer keeps going upwards with no aim recentering)

Added:
Rolling Vulcan
M134 Minigun Blank
M134 Minigun Umbra

Changes:
Ignite-7: Secondary attack now can attack multiple targets
Vulcanus-7: B mode will active by itself after ~20 seconds
Coil Machine Gun: Added AOE attack and sprites
Hunter Killer X-7: Added KX Mode (Aimbot + Wallhack)
Laser Minigun: Added secondary attack
M134 Minigun/Predator/XMAS: Added spin up delay
M134 Vulcan: Added secondary attack and overheat mechanic
M2/Desert/Expert/Master: Added bipod mode
M2 Devastator: Added custom HUD elements

Melees:

Added:
Brionac
CROW-9
TURBULENT-9
BALROG-IX
Hammer / Desert
Ice Cream Blade
Star Forge


Changes:
Demolition Hammer: Added secondary attack
Demonic Scarlet Rose: Added primary attack & combo
Dread Nova & Blaze Nova: Added B Mode and charge up attack
Dual Sword/Rainbow Sword/Hellfire: Added VFX
Holy Sword Divine Order / Pierrot Blessing Sword: Added parry and charge up attack
Miracle Prism Sword: Added secondary attack
Thanatos-9: Added secondary attack
Tyrant Mace: Added proper secondary attack

Pistols: Now each pistols are more distinctive either as a normal pistol, high power pistol or akimbo.

Added:
Gravity Repulsor
Sylphid

Changes:
Laevatein / Ancient Bringer: Changed secondary attack to be the same as the original
Supreme Sentinel/Void Avenger: Added AOE attack on primary attack
Cyclone & Star Taylor: Custom tracer and primary attack
Dart Pistol: Changed primary attack darts
Dual Infinity Custom/Final: Add both primary and secondary attack
Hunter Killer X-45: Added KX Mode (Aimbot + Wallhack)
Dual Beretta Gunslinger/Windrider: Improved secondary attack VFX and primary attack no longer bound to bust fire
Stay Taylor: Added secondary attack

Fixed:
Balrog-1's impact effect issue when holstering weapon when it's in B Mode
Cyclops's prediction issue on secondary attack
Thunder Ghost Walker's Lua error when removing weapon

Rifles: Now ARs felt better when shooting while standing if compare to other weapon category.

Added:
AK47-60R Classic/Expert/Master
Arcana 1~3
AUG Guardians
Crossbow Classic/Expert/Master
Drakar 1~3
Wind/Fire/Lightning/Elemental Tracker
Failnaught
OICW Hellfire

Changes:
Compound Bow/Expert/Kingdom Bow: Changed secondary attack (hold to charge secondary attack)
Crossbow: Now shoots projectile instead of hitscan attack
Electron-V: Secondary projectile no longer deals DMG_BLAST
M4A1 Dark Knight/Shadow Knight/ Dark Knight Expert: Optimized tracer
Thunder Force/Pierrot Magic Bow: Add proper secondary attack (Aimbot)
Star Chaser AR: Alternate attack now triggers every 1 second
Thanatos-5: Changed how projectile splits
Hunter Killer X-15: Added KX Mode (Wallhack + increased damage)
Stun Rifle: Added AOE attack while reloading
X-Tracker: Changed missile attack (now similar to how it works as the original)

Fixed:
SVD Custom's prediction issue on primary attack

SMGs: Now SMGs fill the role of 'Run and Gun' better than any other weapon category.

Added:
Electron-3
Fire Fox
P90 Turtle Rabbit
Eternity Laser Fist
Pulse Reactor
Dual Kriss Refine/ Expert/ Master

Reworked:
Needler: Now shoots projectile instead of hitscan bullets
Thanatos-3: Changed secondary attack
Hunter Killer X-90: Added KX Mode (Aimbot + Wallhack)

Fixed:
Balrog-3's prediction issue on primary attack
Laser Storm's prediction issue on secondary attack

Shotguns: Shotguns did not receive much changes are they are already made to be used for close range.

Added:
Electron-11
QBS-09 Refine/Expert/Master
Photon Launcher
USAS-12 Conqueror

Changes:
Balrog-11: Secondary attack now penetrates through entities
Death Eater: Added multi-target attack on primary attack
Starlight Rolling Shooter: Added secondary attack
SPAS-12 Deluxe: Merge two into one (RMB to change between modes)
Hunter Killer X-12: Added KX Mode (Aimbot + Wallhack)

Sniper Rifles: Most bolt action sniper rifles are now harder to do no scope with the increased spread while not using scope, and auto sniper get inaccurate when firing without using scope and they have more recoil kick when using scope.

Added:
Destroyer Refine/ Expert/ Master
Lightning Rail Refine/ Expert/ Master
PGM Hecate II Refine/ Expert/ Master
Changes:
AWP Elven Ranger: Added charging attack when scoping
M95 White Tiger/Ghost Knight: Added C Mode (LMB + RMB to trigger)

*This list does not 100% represent all the changes done in this update as there are too many changes done beforehand. Sorry!*

Update: Dec 23, 2023 @ 6:14pm

Happy Holidays!

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/275911c09189436963571ad26b8ebabb5a8cc1f3...4f7180dddeae2ce52d942770f990b8f04db55f22

New weapons
Blood Dripper
Bunker Buster LTD
M249 Ra
IGNITE-7
IGNITE-10
Red Dragon Cannon, dragon and all
Supreme Sentinel
Twin Light Axes
Hauteclere
And far more I'm likely forgetting.

Weapon changes
Black Dragon Cannon and all variants got a proper flame attack, instead of a model-based projectile.
X-TRACKER now has it's secondary missile attack, complete with mechanics.
Dual Swords now have their special combo attack.
Hécate II Umbra now has it's shadow attack.
Claw Hammer had melee timings and hullsize adjusted, making it much easier to use.
Storm Giant and all variants got their draw attack.
Heaven Splitter can now fire mines, with the same mechanics as seen in CS:O.
And again, far more I'm likely forgetting.

Lastly, there's plenty of code fixes, optimizations, and cleanup.

HUGE thanks to everyone on the dev team. This update wouldn't have been possible if it weren't for them.

Update: Jul 11, 2023 @ 11:33pm

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/275911c09189436963571ad26b8ebabb5a8cc1f3...4f7180dddeae2ce52d942770f990b8f04db55f22

Update: Mar 22, 2023 @ 11:08pm

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/1bb4cb9d0cb6bab644ba17e823dc30019fbb2e70...275911c09189436963571ad26b8ebabb5a8cc1f3

Four new weapons
All shotguns are automatic
Part 4 is a good bit smaller in size now

Update: Mar 18, 2023 @ 4:13am

Hotfix: Fixed capitalized filenames

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/c5dfed5d308d50b1f8583bcaf0da70b03...1bb4cb9d0cb6bab644ba17e823dc30019fbb2e70

Changelog (Not comprehensive!)
30 new weapons (Now sitting at 500+ weapons!)
New entities: Supply boxes, health pickups, armor pickups
New features, such as skins for many weapons
Bug fixes

Update: Mar 18, 2023 @ 3:50am

Revert - Fucked up file names

Update: Mar 18, 2023 @ 3:29am

Updated to latest version on the GitLab. Changes here:

https://gitlab.com/Global3/tfa-cso/-/compare/c5dfed5d308d50b1f8583bcaf0da70b03...1bb4cb9d0cb6bab644ba17e823dc30019fbb2e70

Changelog (Not comprehensive!)
30 new weapons (Now sitting at 500+ weapons!)
New entities: Supply boxes, health pickups, armor pickups
New features, such as skins for many weapons
Bug fixes

Update: Aug 6, 2022 @ 4:43am

Hotfix: janus-11 balance adjustment