Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Redux
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更新: 2018年10月13日 @ 11時12分

Version 1.05

The Massive Balance Patch Suggested Entirely By Community Members Update

- Changed Wraithguard damage to true (from armor piercing), increased penetration slightly (from 110 to 140), increased shield health from 1000 to 1150, and increased health per unit from 300 to 330.
- Increased Wraithblade health per unit from 420 to 440.
- Also increased the speed of both Wraithblades and Wraithguard from 6 to 7.5.
- Lowered the damage on the Wraithlord's Glaive Charge from 500 to 300.
- Increased the range of Shadow Spectres from 40 to 45 meters.
- Warp Spiders shield increased from 400 to 450, and their slow mine ability recharge increased from 40 seconds to 75 seconds.
- Increased the penetration of the Fire Prism from 200 to 215.
- Wraithknight shield recharge rate increased from 20 per second to 30.
- The Asyuaejioaj whatever path (veterancy upgrade) now also increases shield health by 15%.

- Lowered the damage of the Imperial Knight Errant per shot from 800 to 500.

- Lowered the damage of cluster mines from 600 to 300 and lowered the penetration from 200 to 150. Also put a limit of 6 buildable.

- Lowered the penetration of all turrets (tarantula, heavy bolter, big shoota, shuriken) by 5.
- Lowered the damage of the Heavy Bolter turret from 5 per shot to 4.5 per shot and lowered the range from 55 to 45.
- Raised the damage of Waaagh Towers from 3.5 to 4 per shot.

- Fixed a bug where the Assault Marines' jump ability would not display after researching the Unlock Power Swords ability prior to actually equipping the power swords.
- Changed the text on Fleet of Foot to represent what it does now. Not that the text will work, but hey, it's worth a shot :D

- Added increased weapon penetration to the Hero Level upgrades. Adds:
10% penetration increase on level 1
15% penetration increase on level 2
15% penetration increase on level 3
20% penetration increase on level 4

- Also reworked the prices of the Hero Levels slightly. It is now:
Level 1 - 110/0
Level 2 - 330/110
Level 3 - 660/220
Level 4 - 880/330

更新: 2018年10月13日 @ 11時10分

Meep

更新: 2018年10月12日 @ 23時27分

Version 1.041

The I Tried to Make Something Happen and Nothing Happened Hotfix Update

- Tried to do a thing. I failed. Disregard. Sorry :\

更新: 2018年10月12日 @ 23時21分

Meep

更新: 2018年10月12日 @ 19時48分

Version 1.04

The Game-Breaking Bug Temporary Laziness Fix Update

- Reduced Wraithknight Gate (yes, that Eldar superstructure with the busted text) health from 5000 to 4000
- Hopefully fixed a bug where it wouldn't be deleted on death
- In the event said bug was NOT fixed, it's been temporarily removed from the required-to-destroy buildings to win Annihilation mode.
- ...sorry. Didn't have a lot of time to test today XD
- Basically it seems the invincibility is linked to the model file, so I added an action that should delete it when health reaches 0 (ish. actually it deletes at 5 health but shh) and if that doesn't work, o fuck. I'll figure it out from there XD

更新: 2018年10月12日 @ 19時41分

How

更新: 2018年10月12日 @ 19時38分

the f***

更新: 2018年10月12日 @ 19時13分

do you update

更新: 2018年10月12日 @ 19時10分

a mod again?

更新: 2018年10月11日 @ 16時44分

Version 1.02

The We are Now Live Update and Release!

- Fixed webway gate stealth so it, yknow, isn't on 100% of the time from the second a webway gate is built.
- Added more detector units because servitors are not scouts and actually it sorta makes sense gretchin are detectors...imma pretend they sniff it out
- I feel like I did something else but tbh I don't remember anymore because I'm updating this at the same time that I updated 1.04
- Also this was technically the launch version because I launched at 1.02 and promptly had someone report a game breaking bug because god dammit