Garry's Mod

Garry's Mod

Mob of the Dead
Showing 1-8 of 8 entries
Update: Dec 15, 2024 @ 4:58pm

Gameplay

  • Adjusted gondola cooldown time to 10 seconds after arrival.

Appearance
  • New skybox and new bridge texture.
  • Extended the metal barricade near the entrance to the Warden's Office to the ceiling.
  • Remade the buildings outside the Warden's Office.
  • Remade the sniper tower at the Docks.
  • Replaced water texture at the Docks and Stairwell with cheaper version.
  • Added more detail to the zombie entrance near Juggernog.
  • Adjusted texture positioning on the metal plates on the Rooftop.
  • Remade the plane's runway.
  • Players are now able to look anywhere during the plane take-off, but forced to look forward during the crash cutscene.

Back end
  • Merged props to reduce draw call count.
  • Rearranged the areaportals at the Docks, removed the one at the Rooftop.
  • Added areaportals to the Stairwell.
  • Relocated the occluder at the docks to the floor of the platform leading to the gondola.
  • Added LODs to some props that didn't have any.

Update: Jun 13, 2024 @ 12:47pm

Gameplay

  • Improved navmesh and added place names.
  • Fixed only one player being able to board the plane.
  • Fixed players being able to explode the padlocks.
  • Moved barrels at Docks out of the mystery box location and into their proper place.
  • A light bulb now indicates when the gondola is ready.
  • Players who get out of the gondola or plane will teleport back to the last ground they stood on.
  • Raised ceiling near the gondola stop in the Cell Blocks.
  • Added holes in the ceilings of the Power Room and Infirmary for zombie spawnpoints.
  • Added invisible barriers to areas where players can get stuck or get on top of zombies.
  • Removed collisions for the clock in the Cell Block.

Appearance
  • Gondola is now the original model.
  • Added shoreline terrain.
  • Added pipes to Citadel Tunnels.
  • The panel at the bottom of the Stairwell will now flash when you get the code right.
  • Replaced the ghost numbers in the Stairwell with the original textures.
  • End of the map is no longer visible from the Warden's Office.
  • Golden Gate Bridge now looks much more like the original.
  • Improved the hole under Hell's Retriever.
  • Changed caged light skins to match the color they shine.
  • Improved lighting in Cell Blocks.
  • Added many more decals.
  • Fixed overbright decals on the floor of the Infirmary.
  • Added lights to the fire in the Cafeteria.
  • Improved holes on the walls at Spawn and Showers.

Back end
  • Got rid of unnecessary edicts involving the electric chair scene on the bridge.

Update: Feb 27, 2020 @ 5:38pm

Patch 1.05

Decorative:
- Fixed missing textures and models on decorative buildings.

Update: Feb 18, 2020 @ 5:44am

Patch 1.04

Gameplay:
- Added Cerberus.
- Changed the way players have their fall damage negated when going to the Bridge.
- Props that were not supposed to break are now actually unbreakable.
- Fixed players getting stuck on the stairs at the Library-Broadway connecting room.

Performance:
- Converted some of the decorative buildings from world geometry into props.

Decorative:
- Added more decals.
- Remade the buildings outside the Warden's Office.
- Added spiked fence and body bags to Hell's Retriever chamber.
- Added safety fence edges to the airstrip.

Update: Nov 18, 2018 @ 12:10pm

Patch 1.03

Others:
- Moved afterlife content to separate addon

Update: Oct 27, 2018 @ 2:21pm

Patch 1.02

Gameplay:
- Improved Navmesh
- Cleared room for zombie spawns at the Cell Blocks
- Added railings to the broken walkway segment and the top of the stairs at Library-Broadway connecting room
- Removed door between Library/Broadway
- Fixed zombie pileup on the stairs connecting Showers and Cell Blocks
- Expanded stairs next to barricade at the Docks
- Added levitation to Afterlife
- Afterlife is now in the weapons selection menu in Sandbox

Performance:
- Improved a few areaportals and readjusted LOD for certain props
- The landscape between the prison and the docks is now made of displacements

Decorative:
- Added a bunch of body bags and a metal plate on the stairs between Cafeteria and Infirmary
- The passage between Cell Blocks and Upper Gondola Station now looks more like a hole on the wall
- The landscape between the prison and the docks looks less blocky
- Fixed scales of props outside the map
- Most props are no longer breakable
- Added a slanted corner to external platform at the Docks

Update: Sep 2, 2018 @ 5:12am

Patch 1.01

Gameplay:
- Added "Defend the Dryer" objective.
- Added zombie spawnpoint next to the gondola station.
- Removed zombie spawnpoint at the entrance to the citadel tunnels.
- Updated map script.

Decorative:
- Door to the dryer is now a sliding door.
- Added "No one escapes alive" sign to the bridge.
- Blocked off extra space in the walkway above the cafeteria door.

Update: Aug 29, 2018 @ 12:57pm

Patch 1.00

- Original release.