FortressCraft Evolved

FortressCraft Evolved

Tunnel Bore
Mostrando 1-3 de 3 aportaciones
Actualización: 25 AGO 2018 a las 23:59

Changes

  • Now digs up to 256 blocks in range instead of 64. Being forced to move this down your cryoplasm trench every 64 blocks didn't really add anything to the gameplay.
  • Correctly syncs dig status and progress from server to client.
  • Clients no longer do any processing in LowFrequencyUpdate to prevent them incrementing dig process on their own.

Actualización: 19 AGO 2018 a las 21:41

Changes

  • Added some extra flavor text courtesy to FlexibleGames
  • Utilized Segment.BeginProcessing() and Segment.EndProcessing(), which I believe reduces sending lots of segment updates to clients on servers.
  • Actually published the Release version (I may have published the Debug version earlier, and I'm not sure what state it was in)

Actualización: 19 AGO 2018 a las 16:58

Initial release.