Garry's Mod
Robot Eye Glow Tool
Mostrando 1-4 de 4 aportaciones
Actualización: 7 MAY 2024 a las 9:58

  • Updated how particle effects are created in the code, to fix the attachments not moving with the head if a ragdoll's root bone was frozen (no longer spawns info_particle_system entities, instead spawns a custom entity that creates and manages CNewParticleEffect objects on clients)
    • No longer uses a custom particle effect to fix lingering particles, instead our entity just cleans up the effect properly
  • Major overhaul and cleanup of tool code
  • Updated tool cpanel to add presets and make the layout look like the hat painter/cloak effect tools, and added TOOL.Information (nicer mouse button info)
  • Added right-click copy feature from the color tool; giant eye glows are now added with use key + left click

  • Updated colors to use the exact color values from the TF2 source code
    • Blue: 0 240 255 (was 27 235 221)
    • Yellow: 255 180 36 (was 255 170 0)

  • Effects can now be updated without having to remove the old effect first
  • Fixed cases where loaded saves could apply two sets of eye effects at once, and one of them wouldn't be removable (applying the effect now always checks for an existing effect to remove first, even when being applied by the duplicator)
  • Fixed reload not having a tracer in multiplayer

Actualización: 22 ENE 2014 a las 13:21

  • Fixed eye glows leaving behind a faint 'halo' particle after being removed

Actualización: 25 MAY 2013 a las 9:13

  • Fixed a function getting called clientside when it shouldn't have been, which was causing errors

Actualización: 23 MAY 2013 a las 20:05

  • Uploaded to the Steam Workshop