Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

+DEATHWATCH+ (DISCONTINUED)
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Update: Aug 31, 2018 @ 3:03am

Update: Aug 31, 2018 @ 2:44am

Swooping Hawks and Deathwatch Predators, join the battle!

- Land Speeders can now Assault Leap
- Deathwatch Predators can run units over (ability)
- Macha can now cloak units around herself (ability)
- Wraithlord can now jump, and use the ranger sensor beacon (ability)
- No I cannot make the Swooping Hawks fly...
- All buildings now benefit from vehicle upgrades (Good if you like turrets)
- Rangers, Shadow Spectres, and Striking Scorpions moved to the Webway Gate

Update: Aug 23, 2018 @ 10:55pm

- Crusader Marines can NO LONGER JUMP.

Update: Aug 23, 2018 @ 12:55pm

- Crusader Squads return from Rework v2! (Replacing Assault Marines)
- New Vanguard Marine Squad! (Upgraded variant of Assault Marines) > Notes Later.

I noticed that Crusader Marines were outshining Assault Marines in Rework v2, so I did not want to add them in this mod. Assault Marines were no longer being used, because the melee role was easily filed by Crusader Marines. HOWEVER, what if I gave Assault Marines a big upgrade? Now we have Vanguard Veterans from the 1st company, to accompany their Sternguard bretheren. The difference between Vanguard Marines and Crusader Marines, is very noticeable. Hence the implementation of both units that shared melee roles, was now justifiable. To an extant. We will see.

- Tactical Marines moved to Doctrine Chapel
- Scout Marines removed from Barracks

Update: Aug 22, 2018 @ 12:29pm

- Ork Shootaz should no longer drop Elite Points
- Eldar Energy Shield structure should now be buildable
- Now all Elites should properly drop Elite Points

Update: Aug 22, 2018 @ 2:24am

New upgrade labeled “Dangerous Game”, which when upgraded allows your units to pick up resources on the battlefield.

All non trainable Elites, now drop 1 Elite point upon death. These resources will expire after 15 seconds.

All builders now drop 50 requisition upon death. These resources will expire after 15 seconds.

All listening posts drop 200 requisition and 25 power when destroyed. These resources will expire after 15 seconds.

All turrets and Eldar Shield Structures, will drop 25 power when destroyed. These resources will expire after 15 seconds.


- Small Vyper Jetbike DPS buff
- Kommando squad change
- Grenades for Sternguard Squads!
- Lots of stat changes.
- Think I fixed the Plasma Gun upgrade for scouts.
- No more pink boxes of death from the Seer Council!
- Trainable Elites now NO LONGER BENEFIT FROM UPGRADES!
- Many other changes, notes later...


"Have fun grabbing those resources!"

Update: Aug 19, 2018 @ 11:59am

Update: Aug 12, 2018 @ 1:31pm

Update: Jul 31, 2018 @ 1:44am

KILL TEAM IRONMAW is nearing completion!

Update: Jul 27, 2018 @ 1:53pm