Majesty Gold HD

Majesty Gold HD

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Update: Apr 8, 2021 @ 11:31pm

- Overhauled and bugfixed the monster spawning script from lairs to more properly account for unit types. Let me know what you think.
- Nerfed the hell out of Rise of the Ratmen.

Update: Mar 16, 2021 @ 12:54am

- Heroes now travel offmap when "Leaving Ardania" (their temple is destroyed), rather than to the palace.

- Tomb of the Dragon King is buffed a little, because the way I changed dragons made this level quite a bit easier than the base game. There's also dormant Stone Dragons (like the vampires in the middle).

Update: Mar 10, 2021 @ 12:15am

- Bugfixed and edited Rise of the Ratmen

Update: Mar 9, 2021 @ 9:10pm

- Bugfixed dragons. No more sleeper behavior

Update: Mar 9, 2021 @ 8:49pm

- Hopefully Styx doesn't freeze up anymore (bugfix)

Update: Mar 9, 2021 @ 6:50pm

- Made heroes more confident when there's other heroes close by to help. Very noticeable with groups of heroes (like with Gate spell)
- Heroes get more confident per level. You shouldn't have so many level 10 heroes running from basic monsters anymore.
- Wizards Guild, Wizard's Tower, Sorceror's Abode all have hp regen (magic, right?)
- Caravans drop their current gold on the ground on death into a treasure chest. Caravans spawn less frequently to offset this buff.
- 1 hp to palace :), just to see if the mod is active easier (for testing and on streams)

Update: Jan 12, 2021 @ 10:32pm

- Peasants can now spawn from houses and can rest in houses instead of the palace or guardhouses (only houses close to the palace/outpost)

- All lairs now function like Goblin Forts where they stack up a garrison of stored spawns. These pop out when attacked or randomly as a group.

- I think the spawn rate should work in multiplayer now. Hard to test by myself.

- Sewers will stop spawning when you're losing buildings and still building new buildings. What happened before is constant sewer spawns even though you're making no forward progress, just replacing buildings.

- Gambling Hall is faster than my original nerfs.

- The sewer entrances on my "Ritual of Pain" freestyle rat event now look proper.

Update: Dec 20, 2020 @ 6:29pm

- Heroes now drop rings of protection and teleportation amulets on death

Update: Dec 7, 2020 @ 11:43am

- Cultists no longer perma-camouflage in combat

Update: Dec 3, 2020 @ 2:12am

- Fixed Rogues crashing the game.

- Heals lock you out of targetting the unit again for 10 second.
- Petrify/Vines lock you out of targetting the unit again for 60 seconds.