Majesty Gold HD

Majesty Gold HD

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Opdatering: 8. apr. 2021 kl. 23:31

- Overhauled and bugfixed the monster spawning script from lairs to more properly account for unit types. Let me know what you think.
- Nerfed the hell out of Rise of the Ratmen.

Opdatering: 16. mar. 2021 kl. 0:54

- Heroes now travel offmap when "Leaving Ardania" (their temple is destroyed), rather than to the palace.

- Tomb of the Dragon King is buffed a little, because the way I changed dragons made this level quite a bit easier than the base game. There's also dormant Stone Dragons (like the vampires in the middle).

Opdatering: 10. mar. 2021 kl. 0:15

- Bugfixed and edited Rise of the Ratmen

Opdatering: 9. mar. 2021 kl. 21:10

- Bugfixed dragons. No more sleeper behavior

Opdatering: 9. mar. 2021 kl. 20:49

- Hopefully Styx doesn't freeze up anymore (bugfix)

Opdatering: 9. mar. 2021 kl. 18:50

- Made heroes more confident when there's other heroes close by to help. Very noticeable with groups of heroes (like with Gate spell)
- Heroes get more confident per level. You shouldn't have so many level 10 heroes running from basic monsters anymore.
- Wizards Guild, Wizard's Tower, Sorceror's Abode all have hp regen (magic, right?)
- Caravans drop their current gold on the ground on death into a treasure chest. Caravans spawn less frequently to offset this buff.
- 1 hp to palace :), just to see if the mod is active easier (for testing and on streams)

Opdatering: 12. jan. 2021 kl. 22:32

- Peasants can now spawn from houses and can rest in houses instead of the palace or guardhouses (only houses close to the palace/outpost)

- All lairs now function like Goblin Forts where they stack up a garrison of stored spawns. These pop out when attacked or randomly as a group.

- I think the spawn rate should work in multiplayer now. Hard to test by myself.

- Sewers will stop spawning when you're losing buildings and still building new buildings. What happened before is constant sewer spawns even though you're making no forward progress, just replacing buildings.

- Gambling Hall is faster than my original nerfs.

- The sewer entrances on my "Ritual of Pain" freestyle rat event now look proper.

Opdatering: 20. dec. 2020 kl. 18:29

- Heroes now drop rings of protection and teleportation amulets on death

Opdatering: 7. dec. 2020 kl. 11:43

- Cultists no longer perma-camouflage in combat

Opdatering: 3. dec. 2020 kl. 2:12

- Fixed Rogues crashing the game.

- Heals lock you out of targetting the unit again for 10 second.
- Petrify/Vines lock you out of targetting the unit again for 60 seconds.