Cities: Skylines

Cities: Skylines

Parallel Road Tool
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Update: May 29, 2023 @ 2:50pm

Update: Jan 22, 2023 @ 7:06am

Update: Dec 28, 2022 @ 1:19pm

Update: Dec 27, 2022 @ 2:29pm

Fixed issue that prevented sorting

Update: Dec 26, 2022 @ 4:48am

  • Moved mod core to Harmony for better compatibility with other mods
  • Completely rewritten mod's core logic/engine
  • Fully redesigned and faster UI
  • Improved logic used to enable/disable the mod for a more consistent behavior
  • Added button to sort networks based on their horizontal distance
  • Added button to enable/disable automatic horizontal offset adjusting when changing the main selected network (parallel networks will be shifted to match new network's width)
  • Added button to enable/disable automatic angle compensation: building straight networks with sharp angles can now cause nodes to be moved to produce more pleasing results
  • Added scrollwheel support to horizontal/vertical offsets texts
  • Pressing ALT will now switch building side (use this if upgrading curves produces unexpected results)
  • Fixed a bug preventing trees to be applied to parallel/stacked segments

Update: Sep 28, 2022 @ 1:19pm

Updated mod to work with version 1.15.0-f5

Update: Jan 30, 2022 @ 3:43am

Updated mod to work with version 1.14.0-f4 (Airports update)

Update: May 10, 2020 @ 4:26am

  • Fixed an issue with Anarchy that caused multiple roads updates while keeping mouse pressed
  • Added a panic X button to close mod's window when other methods do not work
  • Added back the ability to use decimal offsets for parallel/stacked distances
  • Added buttons to restore mod's window/button positions when they end up off-screen (you can find them in mod's settings)

Update: Apr 28, 2020 @ 10:56am

  • Fixed an issue with Anarchy that caused multiple roads updates while keeping mouse pressed
  • Added a panic X button to close mod's window when other methods do not work

Update: Apr 26, 2020 @ 3:53am

  • Enabled tool while in upgrade mode so that you can add parallel/stacked segments to already existing networks
  • Added ability to save/load presets
  • Added search feature
  • Networks can now be built only after being unlocked (You can still build them all from the beginning if you have the Unlock All Milestones mod active)
  • Added cost for parallel/stacked segments
  • Increased dropdown size for better readability
  • Minor performances fixes