rFactor 2
Okayama_2017
1–5/5 bejegyzés mutatása
Frissítés: 2022. júl. 11. @ 8:56

v1.6

Frissítés: 2019. júl. 19. @ 10:04

v1.5 by Digga

-revised textures and material settings
-rename objects and new lod settings for better performance
-mapping racegroove, add IBL and puddle static map
-new track side objects
-reduce 3dgrass size
-fixed many bad mesh connections

Frissítés: 2019. márc. 2. @ 0:17

v1.2 (Thanks Heikki21 and Digga)

- texture and shader adjustments
- new AIW and cams (thanks to Digga!)
- new loadingscreens
- so mainly I really updated the colours for many textures and updated the shader settings
grass textures especially, i wanted to give all a bit more natural look because I thought i the recent version the colours were a bit oversaturated
- road texture is also new
- new crowd, now proper rf2 billboard crowd

Frissítés: 2018. júl. 14. @ 1:10

v1.1 update by Heikki21 (from S397-forum)
- added proper spec and normal maps for curbs, also changed shader to new "real kerb" shader
- changed road shader and textures, should be rain ready now, but basic (further improvment for future is a better mapping for the realroad racegrove texture, but that takes a bit of time in 3DSMAX)
- fixed flickering/stripes in a lot of areas -> have been espeacially in the graveltraps but also in grass terrain
- changed tree shader, also adjusted tree textures to a bit less saturation, created new spec and normal maps for the trees
- adjusted some more textures in terms of saturation/colour
- new loadingscreen for International layout

Frissítés: 2018. júl. 14. @ 0:59

v1.0
- real road
- pre-sets for RR (high, medium, light)
- DRS-zones (2 for full circuit, 1 for Piper)
- AIW for full circuit and Piper circuit (for 36 cars)
- 2 starting grids (standing, and rolling from pit-lane)
- added startlights and pitlights
- marshalls around track
- cameras
- some optimization for graphical settings (maybe not final):
"medium" deleted 3d-grass
"low" deleted 3d-grass and trees