Kenshi
Bandit Start
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Update: Jul 8, 2018 @ 6:00am

I started working on this update as soon as I was done with my Guild of Surgeons mod. This update contains quite a few new things.

Dust Bandits

-New types of Dust Bandit have been added.

Outlaw Farmers

-New types of Outlaw farmers have been added.

-Tweaked a few stats for start.

Red Sabres

-Start for Red Sabres has been added.

-Created a second Red Sabre outpost with recruits.

- Created new Red Sabre types.

Bloodraiders

-Added Blood Raider start.

-Created village for Bloodraiders.

-Created leader for Bloodraiders.

-Created new units for Bloodraiders.

Now I've also done a bunch of little tweaks for a lot of units (Only my created units) as well, so it should be more balanced. If anyone has a problem or thinks it's unbalanced do tell me.

Update: Jun 25, 2018 @ 7:36am

I promise I'm going to get on with more Bandits to play as soon. This update was mostly just fixes and small tweaks and adjustments.

The major changes are,

-Dialogue for Starved Queen.

-Dialogue for Splat and Obadiah.

- Adjustments to stats and spawn chance. (including making the Dust Bandit hireables a little cheaper and much better statwise.

Update: Jun 22, 2018 @ 6:14pm

Just a quick update as I forgot to remove the test starts.

Update: Jun 22, 2018 @ 6:14pm

So after being asked to make recruitable bandits from the correct factions, I have done my best to do so. Thanks to this experience I am far better versed with the FCS than I was before.

This update brings,

-Additions to Haven, including recruitable Hungry Bandits and guards.

- A small bar near the Dust Kings Tower that has recruitable Dust Bandits in it.

- A village on the coast of the Great Desert owned by the Rebel Farmers. It is stocked with a fishermen vendor and a bar with recruitable Outlaw Farmers in.

-Wandering recruitable Bandits in lore friendly biomes! (Only the bandits currently implemented)

Update: Jun 21, 2018 @ 1:37pm

Update: Jun 21, 2018 @ 1:20pm

So this update is just a few small fixes and adjustments to the already made factions.

- Made random spawns in lore friendly areas for both Dust Bandits and Outlaw Farmers. Now you are likely to spawn out in the wilderness instead of a town.

- Adjusted stats for Dust Bandits. (Felt too low.)

-Added in a chance for a few Outlaw Farmers to spawn with Wheatstraw. (they're farmers right?)

- Placed a tower in Haven for the Starved Queen.

Next up I'm going to work on getting a few more bandit factions playable. I also want to make a few addition to the Dust Bandits and Outlaw Farmers like I did for the Starving Bandits.

Update: Jun 20, 2018 @ 3:54pm