Arma 3
Lesh's Towing Mod
Viser 1-4 af 4 forekomster
Opdatering: 20. apr. 2019 kl. 5:02

Resigned pbo's with new signature version (v3)

Opdatering: 20. juni 2018 kl. 12:16

Opdatering: 20. juni 2018 kl. 12:13

Fixed publishedId in meta.cpp

Opdatering: 16. juni 2018 kl. 1:48

1.0
- Added Arma 3 DLC vehicles to the configurations
- Added ability to tow vehicles that are manned by other players or AI
- Added debug function to determine locations of tow points ([vehicle] call LESH_towing_fnc_debug and [vehicle] call LESH_towing_fnc_removeDebug)
- Added ability to define tow points on runtime for specific vehicles (this will override config values if those exists) which can be used to add the ability to tow something that doesn't have configs or override something where it is slightly off
- Added custom setDirection function to allow rotation around any point of the vehicle instead of [0,0] in model space (makes bigger planes work better)
- Improved the towing function to use a slightly better speed calculation
- Removed the optionals (most were already integrated and they don't really play nice with the workshop)
0.3
- Changed modelToWorld to ModelToWorldVisual in tow function which seems to be better when driving without the speed limiter which is now a lot safer.
- Fixed another nil variable script fail (thanks again TeTeT)
- Fixed a bug in which caused the towed vehicle to get a negative speed while driving forwards resulting in a jump backward. Should result in a somewhat smoother tow experience
- Fixed requiredAddons in cfgPatches for all the patch pbo's which seems to have fixed them getting added in the requirements for missions
- Fixed vanilla configs having wrong base class for the transport choppers
- Fixed Perals tractor optional configs had wrong base class
- Added F/A-18X Black Wasp optional config patch
- Added a short explanation for the various config values to the readme.txt
- Added a simple example mission to quickly allow testing of the mod

0.2
- Fixed vanilla config patch to not get autoadded to the addons and addonsAuto when placing a vanilla vehicle in the editor
- Fixed script error that occured when calling certain functions manually (thanks TeTeT)
- Reworked some of the scripts to allow multiple instances of towing by the same player/client. (Untested in multiplayer)
- Towing now allows "trains" if you have a vehicle that can both tow and be towed.
- Added keybind to disable the speed limiter default: Shift+Ctrl+B (use at own risk)
- Added optional config for Chairbornes Harriers
- Added new config parameter to alter direction if the model forward/backward don't line up with the modelspace coordinate axis'
- Replaced placeholder mod icon with the proper one (thanks Autumn)

0.1
-Initial alpha release.