Kenshi
more building
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Update: Jan 14, 2019 @ 7:52am

ver.38
Fixed turret path bug of Defensive Wall III Tower

Update: Jan 11, 2019 @ 6:59am

ver.37

Made the building size a little smaller.
Out Post III (big)
Outpost IV (big)
Out Post V (big)
* The size of the building already built does not change.

Add building
Slave Cage, Slave Cage no ceiling
It is an outdoor building.
If you open the door from inside the building, please bring the character closer to the door or open the door from the building menu.

Slave Cage House, Slave Cage House (no transparent)
It is an indoor building.
No transparent, the roof does not become transparent even if entering the building.
※ When this route bug occurs in this building
Save & load is effective.

Update: Jan 6, 2019 @ 10:02am

ver.36
Fixed path bug of Defensive Gate B
 Fixed that you can not access the gate from outside the outpost
 Fixed that NPC does not recognize the gate
* A turret that can be installed on the gate as a known unknown bug can not be accessed unless the gate is in the open state or moved to the vicinity of the turret.

Correction of installation location of wall lighting.
 Double House
 Moor Tower
 TallHose

Storage container: increase the capacity of wood.

Changed the conversation with the livestock goat.

Update: Jan 4, 2019 @ 9:03pm

ver.35
Change the model data of logging ax
Change the animation to cut trees

Update: Jan 4, 2019 @ 9:06am

ver.34
Fixed a route bug in the defensive wall tower V.
(Fixed a bug that will go to open the gate when turret security is done with the gate at the base closed)



*There are significant changes in forestry.

Changed some logging trees to an ornamental tree.
 BushTree L
 FineTree L
 Giant_BigWood L
 JoshuaSage L
 Sage4 L
 ThinTree02 L
 Tree_Cascader L

Changed the name of the tree that can be harvested.
The tree that can be Felling is marked with an asterisk * and the size has been erased.
Ex. Bigtree L -> * Bigtree

Changed the production function of logging tree from mine type to farm type.
(Water is unnecessary)
Also the soil is attached to the base of the tree.
Soil is attached to the tree that can be harvested which was planted before updating MOD
Depending on the planting angle, the soil may be displaced from the ground and displayed.
In that case sorry to trouble you but I'd like to plant again.

Changed the texture and model data of banana and banana trees.
Changed the performance of the tree of the banana.
Growth time, 24 hours → 36 hours
Water consumption has increased slightly.
The harvesting efficiency decreased by 10%.
Crop yield increased by 50%.



Added a building.
Apple Tree, Orange Tree, Grape Tree
(Performance is the same as the tree of banana)

Field of "wheat, cotton, hemp, vegetables, rice, cactus"
(It adds soil to vanilla farmland, there is no performance difference)

L size tree for ornament
(Until now the tree of L size was for felling but from now on the tree marked will be used for felling)

"Fruit type, dried fruit type, jam pan type" storage container



Cooking recipe was added.
Dry Apple, Dry Orange, Dry Grape
Apple jam bread, Orange jam bread, Grape jam bread



Item was added.
Apple, Orange, Grape
Dry Apple, Dry Orange, Dry Grape
Apple jam bread, Orange jam bread, Grape jam bread
Apple seedlings, orange seedlings, grape seedlings



Changed the conversation with the gardening trader.



Screenshots added.

Update: Dec 30, 2018 @ 10:45am

ver.33
Addition of new buildings
Wooden Fence

Update: Dec 29, 2018 @ 9:44pm

ver.32
Change durability and repair speed of strong gate
Before change
Durability: 10 times more durable than standard gate
Repair speed: 10 times repair speed from standard gate

After change
Durability: 5 times more durable than standard gate
Repair speed: 3 times repair speed from standard gate

Update: Dec 29, 2018 @ 2:04am

ver.31
Correction of texture and collision determination
Reduce capacity (58 Mb -> 24 Mb)

Name change of some buildings
ex. wall big -> wall big2

Addition of Buildings
The big1 of each defensive gate
The big1 of each defensive wall
The big1 of each defensive tower
High Walkway Arch(bridge)
(Construction which corresponds to the gradient of terrain to some extent is possible)

Changed the texture of the plantpot.
* The texture is changed, but the icon of the building does not change, please delete the image file of Kenshi folder to change.
Folder path: Kenshi> data> icons> buildings> corresponding file
(******* - more building.mod.png)
Deleting it will be updated automatically when playing Kenshi.

Modeling the interior of the "Defensive wall tower Lv5".

Change the arrangement order of items of plants

Update: Dec 25, 2018 @ 12:33am

ver.30 -> ver.25

Update: Dec 24, 2018 @ 1:21am

ver.30
Change the arrangement order of items of plants