Kenshi
Hub Redux
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Update: Nov 23, 2021 @ 8:56pm

- Removed certain street clutter that was causing NPC pathing problems. Hopefully fewer doom loops of eternal outhouse usage.

-Removed a small shack that was clipped so far into a Stormhouse it was inaccessable.

- Set the Barman, Brewer, and Salvage Shop to have squad regeneration. These guys just seem to keep showing back up, no matter how many times the Holy Nation tries to evict them.

Update: Nov 12, 2018 @ 9:31pm

- Some bug fixes caused by previous versions having issues inheiriting from base game files and colliding with other mods. Building collisions should be fixed.

- Changed Salvage Shop to prefer Storm Houses to fix the problem where the shop would spawn at non-preferred L-House. Please note this may cause issues with shop occupying a new building upon import.

Update: Nov 10, 2018 @ 2:08pm

- Further additions to Salvage shop item list, reduced amount of Iron plates

- Updated hidden hideout (secret) to spawn in small shacks

Update: Nov 10, 2018 @ 2:00pm

- Worked on testing to prevent conflicts with other game files.

- Bar will now prioritize the Snailhouse, as is tradition.

- Increased fabric amounts and reduced other items in salvaged goods trader to assist with local industry.

Update: May 9, 2018 @ 6:16pm

- Previous versions had accidentally caused all general store traders to be renamed 'Salvaged Goods Trader,' now only the trader in the Hub should have that name.

Update: Apr 29, 2018 @ 6:09pm

- Edited the vendor lists and restock times for the Distillery and the Salvage Shop. Should make the Salvage shop less OP and the Brewer should provide more food for you to cook with.

- The bar no longer sells shitty weapons. The salvage shop now sells shitty weapons.

- Make the Hub Scavengers a homeless squad in the Border Zone. Replaced them with one more group of Hub Vagrants that should stay around the Hub. The Scavengers don't do much, they're just there for flavor and an in-lore explanation for the salvage shop.

- Removed a street torch that was sticking up in one of the new buildings.

Update: Apr 26, 2018 @ 7:14pm

- Mod Posted

- Replacing many of the smaller shacks with larger buildings, allowing for greater player expansion. Buildings start off ruined, but can be purchased and rebuilt.

- Getting rid of the squatters that would sit in the ruined buildings covered in trash.

- Replaced the squatters with 2 squads that sleep outdoors within the city. One group of vagrants wanders around town and buys stuff from the shops, while the other group of scavengers patrols the landscape outside.

- Added a Salvage Shop (selling construction materials, backpacks, and clothes) and a shady moonshine Distillery (selling mostly booze and crops).

- Gave the drifters in the bar dynamic names so you no longer have to have in-depth conversations with 'bar thug06.'

- Stopped Emperor Statues and Holy Flame books from spawning in most buildings, because it made no sense for a bunch of refugees who hate the Holy Nation to keep around a few mementos of their lovely time as slaves.

- Rebuilt one of the wind generators, which hopefully should help with player base power issues.