Garry's Mod
NPC Groups
1–10 из 67
< 1  2  3  4  5  6  7 >
Обновление: 22 фев. 2022 г. в 5:45

Updated Combine Fireteam Spawner
Fixed scope issue with Rebel Fireteam Spawner
Fixed scope issue with Rebel Squad Spawner

Обновление: 22 фев. 2022 г. в 5:26

Combine Fireteam, Enemy has been rewritten to match the newer standards

Обновление: 23 июл. 2021 г. в 16:14

Can't revert to the old version because Steam is a broken piece of crap. Deal with it.

Обновление: 23 июл. 2021 г. в 16:14

Test reversion to old version.

Обновление: 23 июл. 2021 г. в 16:13

Test reversion to new version.

Обновление: 15 июл. 2021 г. в 13:08

Rolled back to Update: Aug 24, 2019 @ 2:55pm

Tired of people complaining and I'm not going to bother working on this right now for various personal reasons.

Обновление: 12 июл. 2021 г. в 19:47

Rebels now use their expression overrides
Rebels now properly randomize ammo & medic givers
Rebels inheret more correct convar values now
Enemy Rebels now support random models

Обновление: 4 июл. 2021 г. в 8:02

Hostile Rebels now act more like Combines for reasons you don't need to worry about.
Changed file names for many entities to read better.
Fixed string errors related to "npc_friend *"
Fixed respawn timers on all spawner groups. Apparently I was too blind to realize it needed "return true".
Fixed several instances of Antlion Workers using Antlion Soldier values.
Fixed several instances of old cvar names.
Fixed more icons.
Removed some redundant groups.

Обновление: 4 июл. 2021 г. в 6:59

Updated Antlion groups
Added toggle to Antlion Guard to spawn with groups
Added spawn wave timer to antlion group spawner
Added spawn wave setting to the Common options panel

Обновление: 2 июл. 2021 г. в 15:12

Fixed more "unplugged" variables for zombies.