Garry's Mod
Half-Life SWEPs
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更新: 2018年10月22日 @ 14時08分

- Fixed snarks stucking in walls on throw
- Fixed hornets chasing an owner
- Other fixes

更新: 2018年9月20日 @ 12時28分

- Fixed lua error when NPC tried to shoot

更新: 2018年9月1日 @ 14時40分

- Fixed explosion sprite not appearing sometimes
- Improved third person anims
- Small fixes

更新: 2018年8月3日 @ 3時38分

- Added an option to disable HL1 bobbing
- Added RPG to NPC weapon list
- Throwable entities gravity has been adapted to sv_gravity value
- Changed v_glock hand texture
- Crowbar p_ model has been scaled down a bit
- Small fixes

更新: 2018年5月2日 @ 13時26分

- Fixed crowbar damage force
- Added medkit and battery entities
- Improved performance for chrome fix
- Weapon pickups now have more faithful behaviour than physics
- sk_ convars save in config now
- Changed .357 and Glock holdtypes to match viewmodels (SP only)
- Bunch of small fixes

更新: 2018年4月16日 @ 15時41分

- Fixed deployed satchels removing when player switches the weapon
- Fixed rpg laser staying after dropping the weapon
- Added hl1_sk_plr_dmg_mp5_bullet convar which is 5 by default
- Added damage settings to Utilities menu
- Crowbar sound volume now depends on hit material
- Hivehand will never give you more than 8 ammo now
- Moved crosshair rendering to SWEP:DoDrawCrosshair()
- Updated MP5 spawnicon

更新: 2018年4月15日 @ 9時53分

- Fixed grenade bounce sounds overwriting by DoD:S
- Fixed not being able to remove .357 Magnum scope in some cases
- Recoded shotgun to be faithful
- Added MP5 grenade limit if convar is enabled
- Added missing icons for GoldSrc HUD
- All worldmodels holding by player now have RHand bone
- Some weapons are now usable for NPCs
- Small code fixes

更新: 2018年4月13日 @ 11時20分