Garry's Mod
Map Retexturizer
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Actualización: 13 AGO 2020 a las 22:15

v16.3

- Fixed an error around displacements initialization

Actualización: 13 AGO 2020 a las 22:08

v16.3

- Trying to fix an error around displacements initialization

Actualización: 13 AGO 2020 a las 16:13

v16.2 Changelog

- Added: cvar to enable or disable the progress bar - Added: progressive map cleanup - Added: cvar to enable or disable instant map cleanup - Added: menu options for the new cvars - Added: icons to all the buttons and to the loading speed dropbox - Added: hint to displacements menu - Changed: reorganized the General section - Changed: moved autosave box back to the save button (with a red background) - Changed: progressive map cleanup set to default over instant cleanup - Fixed: duplicator not dealing with missing entries and displacements validation - Fixed: autosave running in the middle of a loading

Actualización: 11 AGO 2020 a las 14:15

v16.1 Hot Fix Changelog ---- GitHub[github.com]

- Removed: a single line of text pasted by accident in the middle of a Lua file.

Actualización: 11 AGO 2020 a las 13:31

v16 Changelog ---- GitHub[github.com]

- Changed: extensive code improvements - Changed: derma overhaul (refactored with many fixes and improvements) - Changed: fully functional displacements and details detection - Changed: improved sending current materials to a new player - Fixed: the tool didn't correctly pick up materials in a situation - Fixed: duplicator not detecting first spawn loadings running - Fixed: the overall improvements seem to have fixed multiple issues reported by users

Actualización: 19 JUN 2020 a las 1:02

v15 Changelog ---- GitHub[github.com]

- Added/Changed/Fixed: INCREDIBLY better displacements support (+ limit 48. + commands) - Added: internal control to block multiple tool activations in a very short time - Added: command mr_materials to show all map materials - Changed: greatly improved save format (always with backwards compatibility) - Changed: unblocked the tool materials folder in the Material Browser - Changed: finished another big part of the materials validation system - Changed: better general material application error messages - Changed: reactivated save files conversion - Changed: enhanced security for server owners - Changed: UI completely moved to custom derma panels with many improvements - Changed: enhanced preview system (much better FPS) - Changed: code cleanup, minor improvements - Fixed: tool incorrectly reporting full tables - Fixed: possible errors when joining the game with a weaker PC - Fixed: "Change all materials" multiple errors - Fixed: a player could try to apply invalid materials on the sky - Fixed: skybox "Edit with toolgun" box not working - Fixed: issues with the first spawn loading (Skybox. Multiple players at once) - Fixed: many little problems on singleplayer - Fixed: added many missing checks - Fixed: many other minor but important fixes - Fixed: tool not printing correctly some error messages for console commands - Fixed: material name comparisons should be case-insensitive

Actualización: 7 MAY 2020 a las 17:12

v14.2 Changelog ---- GitHub[github.com]

- Fixed: multiple regressions with displacements - Fixed: after choosing decals mode the material properties should restart - Changed: reset displacements and skybox options after a cleanup

Actualización: 7 MAY 2020 a las 2:19

v14.1 HOTFIX Changelog ---- GitHub[github.com]

- Fixed: autosave was broken Singleplayer only: - Fixed: right mouse button wasn't working - Fixed: left mouse button wasn't working on models - Fixed: the duplicator was completely broken to deal with our save formats and with GMod saves

Actualización: 6 MAY 2020 a las 19:57

I erased the addon description when correcting the version...

Actualización: 6 MAY 2020 a las 19:47

I sent the tool 1 commit above, with next version number.