Tabletop Simulator

Tabletop Simulator

Pixel Towers
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Update: Feb 3, 2020 @ 2:56am

Update: Feb 3, 2020 @ 2:53am

Update: Feb 3, 2020 @ 2:36am

MASSIVE UPDATE!

=Core Updates=

-Reworked and added a lot of the rule clarifications.

-Adjusted point value gain for Advanced Minions getting through to enemy castle from +2 to +3.

-Armor is no longer limited to 3 max status points.

-Anti-Snowballing Fix "If you are unable to kill your Basic Minion two Wave Phase’s
in a row, add 2 Gold. This cannot trigger two Waves in a row."

-(Solo Mode) Adjusted Advanced Minion damage from +1 to +2.

-Adjusted Max tower/trap pieces ownable.
> Max of 2 -> Trap, Damage, Range, Poison, Slow, Magic
> Max of 3 -> Basic

-Late game has become harder with this new rule "If a Minion ever has more life than is available on the tracker card, add the remainder of health as Armor points to the Minion Tracker."

-Added extra score points to the Maze cards based on the Maze's difficulty that give you extra score points at the end of the game for choosing that Maze. (If you notice any of them as being off after some play throughs, let me know!)

-Added X's to Maze card's non Path tiles that block tower placement for easier recognition of blocked tiles.



=Faction Balances=

-Knights-
Special ability can only trigger once per Wave Phase now.

-Necromancers-
Start the game with -2 Castle life now.

-Royalty-
Starts the game with +3 instead of +6 castle life.

Update: Oct 6, 2018 @ 9:28am

-Basic Minions and Wave Tracker bonuses have been balanced to increase the difficulty of the minions.

Update: Jul 21, 2018 @ 8:41am

Huge balance update!
-Faction Balance
-Basic Minion Balance
-Advanced Minion Balance
-Spell Balance
-10 Maze cards!
-Full rulebook added

Update: May 20, 2018 @ 11:38am

Update: Apr 28, 2018 @ 11:43am

Update: Apr 28, 2018 @ 9:10am

Update: Apr 27, 2018 @ 5:24pm

Update: Apr 27, 2018 @ 12:08pm