The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Custom Stage API
正在显示第 11 - 20 项,共 125 项条目
< 1  2  3  4 ... 13 >
更新于:2022 年 11 月 19 日 上午 9:03

更新于:2022 年 11 月 19 日 上午 9:02

- Secret exit trapdoors can now
be overridden by StageAPI

- Fixed Death Certificate in
custom stages

- Streaks use UTF8 string
drawing functions

更新于:2022 年 11 月 3 日 下午 3:13

Actually uploaded the previous patch...

更新于:2022 年 11 月 3 日 下午 3:11

- Lua treasure room generation now
more closely matches base game
by default, including support
for pay to play and broken glasses

更新于:2022 年 10 月 30 日 下午 3:24

- StageAPI now loads entities2
xml data and uses it for
champion validation and stage hp

- Miniboss music support for
custom stages

- Fixes for member card relocator

- Fixes for reloading in custom stages

更新于:2022 年 10 月 16 日 下午 5:27

Fixed NoChampions arg not working on custom stages, and added it as an option to LevelRooms

更新于:2022 年 10 月 12 日 下午 8:57

- Fixed MinimapAPI placement for
custom room types

- Fixed seeds for Repentance stages
not being reset properly when
GotoCustomStage is called

- Fixed sending the player to a
base game stage without specifying
stage type having a chance to send
the player to a Repentance stage

- Fixed nightmare jingle not
stopping when the transition cutscene
is halted

- Fixed off-grid luarooms loaded
from room data becoming empty layouts

- Removed automatic water droplet
deleting in custom stages

- Better error detection for invalid
room layouts

- Support for custom stages using
a different stage as their base
for level generation purposes

- Support for replacing certain room
subtypes with specific lists on
a custom stage

- Support for door graphics for
Repentance doors

- Support for champion enemies
in custom stages

- Support for placing rails, event rocks,
and event pits in luarooms. Minecarts
do not currently function

- Added a custom member card
placement metadata entity

- LevelRooms can now have
music specified, which will play
while they are active

更新于:2022 年 10 月 12 日 下午 8:55

更新于:2022 年 9 月 13 日 上午 10:27

- Fixed the EARLY_NEW_ROOM
callback being called multiple times,
causing some issues with room testing

- Fixed overlay sprites of custom
doors rendering incorrectly in
reflections

- Mirror world luarooms no longer
spawn pickups

- Fixed CheckEncountered argument
to GenerateBossRoom

- Custom grids are now unloaded on
EARLY_NEW_ROOM

- SplitRoomsIntoLists now always
generates new lists, rather than
adding to existing ones, to
prevent memory leaks

- Added a parameter to
CustomStage:SetSinRooms
allowing you to disable
super sins for a floor

- Fixed encountered bosses
being reset too late, sometimes
causing the boss on floor 1 to
show up again on floor 2

- Fixed quake grimaces not
persisting properly in luarooms

- Fixed corrupted data being
able to change items when re-entering
a luaroom

更新于:2022 年 8 月 23 日 下午 12:46

Hotfix for extra room based boss rooms not playing boss anims