The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Custom Stage API
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Update: Mar 7 @ 5:16pm

Update: Mar 7 @ 5:12pm

- Added support for
applying room flags to
StageAPI extra rooms

- Added BackgroundColor
and NoVanishingTwin argument
support when defining
a boss

- Added support for
pit tiling system to
be able to tile in
places over the top
and left walls

- Added ability to block
graphics from being loaded
in RoomGfx related callbacks

- Added StageAPI entities
to Basement Renovator for
Repentance+

- REPENTOGON is now used
to check for achievements
before replacing Fool's Gold
or Super Secret rocks

- Disabled the announcer
sounds when using the
"boss" command

- Fixed Red Room door
outlines being deleted
in luarooms

- Fixed GetChampionChance()
requiring REPENTOGON

- Fixed Void and Blue Womb
entrances going to the
wrong floor in
StageAPI stages

- Fixed issues with
Blue Womb entrance in
custom stages

- Fixed custom grids unloading
when using the D7

Update: Oct 6, 2024 @ 6:59am

- REPENTOGON is now used
to detect Stage HP and
Champion capability of
enemies in luarooms

- REPENTOGON is now used
to detect custom player
graphics info

- StageAPI.ChangeGrids()
supports no arguments,
which will visually
sync grids to current
room graphics

- Vanilla sources of pit
spawning will now use
StageAPI custom
room graphics

- Add support for custom
conditions for if a
boss should be selected

- Add support for
custom bosses to be
selected early, allowing
them to use vanilla
boss room shapes

- Spikeball enemies now
work properly in luarooms

- Update champion chance
calculation in luarooms
to be more vanilla-accurate

- Fix issues with Decorations
in Crawlspaces

Update: Jun 30, 2024 @ 11:06pm

Update: Nov 22, 2023 @ 7:39pm

Add in-game changelogs

Update: Nov 22, 2023 @ 7:32pm

- Overriden stages have their
StageNumber set

- StageAPI event triggers now use
their own function: TriggerEventGroup()

- Fix Fool's Gold rocks spawning
again in luarooms if
they were reentered

- Fixed a bug with Curse of
the Maze room swapping
detection

- Add a POST_SELECT_BACKDROP_WALL
callback for when custom backdrops
are applied, which stores data
for each backdrop "chunk"

- Add ability to register
and check for string IDs
for custom backdrops

- Custom pits with water ripples
on their spritesheet will display
them if applicable

- Fix boss music not playing
in custom stages in greed mode

- Custom boss versus screen
now renders above the HUD

- Fixes for how custom
stages load their boss
rooms

Update: Jun 22, 2023 @ 6:05pm

- Added a Champion Preventer meta
entitiy to Basement Renovator
which prevents an enemy it is
placed on from randomly
becoming a champion

- Limit and reduce the amount
of Fool's Gold rocks spawned
in luarooms with alot of rocks

- Fix D7 not working properly
in custom boss rooms

- Update savedata system to
account for Genesis and
include marshaling

- Add ability for entities
to be flagged to not factor
into the random selection
of entity stacks and always
be spawned

- GridGfx:SetDecorations() can
now have specific animations
specified for unique decorations
(like Caves puddles)

- Update ChangeStageShadow() to
allow for different amounts
of overlays for each room shape

Update: May 16, 2023 @ 7:56am

Actually upload the last patch.

Update: May 16, 2023 @ 7:53am

- Updated calculation for the chance of
enemies being Champions in
luarooms to be more accurate
- Custom waves for Challenge Rooms
now factor layout difficulty during
wave selection in the same manner as
vanilla waves
- Mercurius and Door Stop now work in
custom stages
- Rails, Minecarts, Fissure Spawners,
Event Triggers, Teleporters, and
Darkness Enablers now fully work
in luarooms
- Random rock replacements can now
appear in luarooms (Alt Rocks, Bomb
Rocks, Tinted Rocks, Fool's Gold)
- Rock Particles in rooms with custom
rock graphics now match those graphics
if they are intended to
- Replaced layouts with Mom's Hands in
them now properly surpress the laughing
sound effect
- Fixed custom grid spawners from
reappearing when the D7 is used
- Custom grid spawners can now be placed
on top of NPCs without replacing them
in luarooms
- Custom boss pools can now be specified
as not having a Horseman boss
- Custom grids using Pillars as a base
now properly detect when they are broken
- Added POST_ROOM_LAYOUT_CHOOSE and
POST_SET_LEVEL_ROOM callbacks
- Red Rooms now properly use
pregeneration in custom stages
which have it enabled
- Various fixes for HasMirrorDimension(),
added IsMirrorDimension()
- OptionsPickupIndex for pickups now
properly persists in luarooms
- Added support for custom stages
having unique mirror dimension music
- Added safety checks for invalid
music IDs

Update: Mar 2, 2023 @ 9:40am

- Overhauled StageAPI level transition
screen to be more accurate to
the base game

- Custom stages now respect room difficulty
when choosing layouts. This can
be disabled by the modder if desired

- Alt rock overriding should now
work better with mom's bracelet
and similar effects

- Added a library for detecting
dead ends

- Improvements to stage shadows