Killing Floor

Killing Floor

DooM 3 Monsters - ScrN Edition
21-27 van 27 items weergegeven
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Update: 6 mrt 2015 om 6:07

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v8.10
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Lowered collision radius of several monsters. They may clip though walls now,
but at least they won't stuck so much.
Karma file auto detection can be configured now (same as FemaleFP).
Fixed bug when boss death didn't trigger achievements.

Update: 20 jan 2014 om 15:33

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v7.00
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Support KF v1058
Fixed Maggot's head. Due to some limitations in KF code Maggot has "only" one
real head (which is used for counting headshots) - right head.
Fixed Cacodemon's head. Same as Maggot - aim to the right brain.
Invulnerable Hunter's max melee attack in a row lowered to 3 (down from 5)
Minor bugfixes.

Update: 23 jul 2013 om 3:10

v5.41

Fixed a bug when some Doom monsters didn't receive full damage from explosives
Revenant now has 50% damage resistance against explosives
Raised Hell Knight's per-player health bonus to 20% (up from 10%)
Prepared for Doom3 achievement pack

Update: 19 jul 2013 om 11:29

Projectile's damages now are scaled by difficulty.
Adjusted projectile damages.
HeadHealth is lowered on headshots, making it avaliable to track headshots.
Trites spawn by Vagary have damage resistance while being in her hands.
Max doom monsters during end game boss fight now is scaled by number of players.
End game boss now can teleport away from the players up 3 times.

Update: 10 jul 2013 om 10:22

Made compatible with Summer'2013 update (ScoredHeadshot())
Vagary now summons and throws Trites (spiders) at the players

Update: 20 apr 2013 om 23:40

Fixed references to "none" when monsters are taking environmental damage
Implemented "smart" choise of teleport destination
Top-tier doom monsters can't be flich-locked anymore

Update: 27 mrt 2013 om 3:05