Killing Floor

Killing Floor

DooM 3 Monsters - ScrN Edition
Viser 21-27 af 27 forekomster
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Opdatering: 6. mar. 2015 kl. 6:07

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v8.10
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Lowered collision radius of several monsters. They may clip though walls now,
but at least they won't stuck so much.
Karma file auto detection can be configured now (same as FemaleFP).
Fixed bug when boss death didn't trigger achievements.

Opdatering: 20. jan. 2014 kl. 15:33

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v7.00
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Support KF v1058
Fixed Maggot's head. Due to some limitations in KF code Maggot has "only" one
real head (which is used for counting headshots) - right head.
Fixed Cacodemon's head. Same as Maggot - aim to the right brain.
Invulnerable Hunter's max melee attack in a row lowered to 3 (down from 5)
Minor bugfixes.

Opdatering: 23. juli 2013 kl. 3:10

v5.41

Fixed a bug when some Doom monsters didn't receive full damage from explosives
Revenant now has 50% damage resistance against explosives
Raised Hell Knight's per-player health bonus to 20% (up from 10%)
Prepared for Doom3 achievement pack

Opdatering: 19. juli 2013 kl. 11:29

Projectile's damages now are scaled by difficulty.
Adjusted projectile damages.
HeadHealth is lowered on headshots, making it avaliable to track headshots.
Trites spawn by Vagary have damage resistance while being in her hands.
Max doom monsters during end game boss fight now is scaled by number of players.
End game boss now can teleport away from the players up 3 times.

Opdatering: 10. juli 2013 kl. 10:22

Made compatible with Summer'2013 update (ScoredHeadshot())
Vagary now summons and throws Trites (spiders) at the players

Opdatering: 20. apr. 2013 kl. 23:40

Fixed references to "none" when monsters are taking environmental damage
Implemented "smart" choise of teleport destination
Top-tier doom monsters can't be flich-locked anymore

Opdatering: 27. mar. 2013 kl. 3:05