Garry's Mod

Garry's Mod

[VJ Base] Outlast SNPCs
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Update: Sep 23, 2018 @ 11:26am

Decided to increase Chris, Trager, and Walrider's health again since nobody was complaining about the amount of hp they had. Note that their health will not be at high as they were originally though.

  • Increased Chris Walker's health from 3000 to 5500.
  • Increased Dr. Richard Trager's health from 1500 to 2000.
  • Increased Walrider's health from 3000 to 5800.

Update: Sep 22, 2018 @ 10:09am

  • Decreased Chris Walker's health from 6500 to 3000.
  • Decreased Walrider's health from 8300 to 3000.
  • Decreased Dr. Richard Trager's health from 3000 to 1500.
  • Added a passive slow health regeneration for Chris Walker, Walrider, and Dr. Richard Trager.
  • Replaced the bat hit sound with an improved version.
  • Replaced the axe hit sound with an improved version.
  • Added a headbutt sound effect.
  • Patient 3 now has a sit idle animation. He will sit in one place unless he's provoked.
  • Patient 3's sight has been reduced from 10000 to 780 since he's blindfolded and can only rely on sounds.
  • Patient 3 no longer has a chase theme due to his neutral state.
  • Replaced Patient 3 and Patient 5's akward melee animation. They will now attempt to headbutt you.
  • Patient 5 now has more spastic idle and walking animations to demostrate how insane he is.
  • Sight angles for every SNPC but Patient 3 increased from 80 to 95.
  • Fixed MTD not having a bloody corpse after death.
  • Fixed MTD's running animations with their weapon

Update: Mar 26, 2018 @ 10:19pm

+New arrival to the Outlast SNPCs: The Walrider (no unique animations unforunately, though this is certainly much better than no Walrider). Enjoy!

Update: Mar 24, 2018 @ 8:33am

+Hopefully fixed the missing textures for the bat Patient 2 wields.

Update: Mar 21, 2018 @ 1:08pm

-Decreased Chris Walker's health from 10,000 to 6,500.
-Decreased Dr. Richard Trager's health from 8,000 to 4,500.
+Increased all the patient's health from 100 to 105.
+Increased Murkoff's Tactical Division health from 100 to 110.
+Increased all the patient's melee damage from 35 to 40 to accommodate with the increased health of Murkoff's Tatical Division.

Update: Mar 20, 2018 @ 8:59pm