Stellaris

Stellaris

TFW's Bunch Of Ship Parts & More 3.0
Showing 11-20 of 20 entries
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Update: Sep 13, 2018 @ 3:29am

- Fallen Empires and Awakened FEs will now use appropriate modules for Starbases;
- Advanced traits - that can be granted only by Bio-warfare Lab - are no more available in the species creation menu (when you start a new game; savegame compatible);
- Most important: some small fixes for the icons.

Update: Aug 31, 2018 @ 11:42pm

- Added fully functional biological weaponry development with many features. AI can use them too;
- Several ARC scripts were reworked too;
- Missile weapons rebalanced according to vanilla 2.1.* changes;
- Added built-in compatibility for EAC: At War;
- Some icons and building graphics were reworked;
- Something else I can't remember (some minor changes and fixes I made too much time ago);
- Oh yes, I decided to delete Percideros facility and furnance - maybe I will rework it in the next global vanilla update.

Update: Mar 27, 2018 @ 12:38am

A quick fix
- Fixed corrupted localization entries for the psi-armor;
- Fixed armor damage for the tier 4 Autocannon (form 2.0 to 1.5) - missed it yesterday;
- A spoiling script after the successful siege of the enemy planet with the ARC was temporarily disabled until additional testing.

Update: Mar 26, 2018 @ 6:15am

- Another weapon rebalance according to the regular 2.0.2 update (were rebalanced several types of stats such as ranges for Disruptors-Phasers, armor damage for torpedoes, aytocannons, etc.; also speed for all mod's missile-type weapons was increased, armor damage mofidier for missiles tier 5-6 - wich I forgot to delete - was deleted);
- Added Realistic Ships in-built compatibility;
- Fixed large turret entity for Autocannons.

Update: Mar 23, 2018 @ 8:14am

- Added russian localization
- Added many changes and fixes for english localization
- Added tier 6 Autocannon
- Added tier 4 Kinetic Artillery
- Added 2 tiers of Psionic Armor (like Bio-armor)
- Added s and m slots for special synth weapons like Molecular Dissolver
- Added in-built compatibility with NSC and SCE (thrusters and reactors now work for their ships)
- Fixed missing speed modifiers for Raider and Corsair thrusters in the patch 2.0.1

Update: Mar 14, 2018 @ 8:32am

- Shield Amplifiers and Hive Amplifiers were rebalanced. Stats were increased, including power and cost requirements.
- Added tier 2 to Enigmatic Decoder and Enigmatic Decoder. New tech options will be granted after researching tier 1 techs.
- The missing compatibility file of the "!~ExMechanics: Debris Tech Boost" mod was returned lol.

Update: Mar 13, 2018 @ 4:02am

Fixed small issues with tech modifiers of scientific leaders.
Fixed localization issue with mod options.
Added back the file for a compatibility with the mod "!~ExMechanics: Debris Tech Boost"

Update: Mar 12, 2018 @ 12:16pm

Minor icons and slots fixes.

Update: Mar 12, 2018 @ 11:44am

Image fix

Update: Mar 12, 2018 @ 11:43am

- Full rebalance of components and techs according to vanilla stats. Some tech trees were drastically reworked.
- Added tier III for particle lances.
- Added Hive Mind special Strike Craft.
- Added VI tier for torpedoes; IV and V tiers for swarmer missiles.
- Anti-armor and anti-shield missiles were reworked. Now there are tier VI, VII for common missiles that can be further upgraded to tiers VIII and IX of Tandem missiles.
- Forced Thrusters tier 2 are now Corsair Thrusters, Forced Thruster tier 1 are now Raider Thrusters.
- Antimatter and Graviton Thrusters were removed (patch 2.0.2 brings Dark Matter Thrusters that you can get via Fallen Empires).
- All Reactors excepting Singularity, Trisingularity and Ascension-unique Reactors were removed.
- EM Destabilizer is now Tachyonic Destabilizer and was set a Titan powerful hostile aura.
- Added Attractor Aura for Titan as a countermeasure against Raider and Corsair Thrusters.
- Added global_flags for component techs to make their spawn chance equal to 0:
tfw_bosp_ARC_off
tfw_bosp_BIOWEAPON_off
tfw_bosp_reactors_off
tfw_bosp_weapons_off
tfw_bosp_armors_off
tfw_bosp_aux_off
tfw_bosp_sensors_off
tfw_bosp_thrusters_off
tfw_bosp_shields_off
- Added options menu for mod components. You can turn off/on different types of them in your playthrough.
- Phasers now belong to Disruptors tech tree.
- Improved versions of FE stuff (such as Dark Matter Shields and Reactor) and Dragon Scale Armor now have additional tier; tier 2 tech options will be granted after the completion of tier 1 research.