Garry's Mod

Garry's Mod

VJ Base
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Opdatering: 28. apr. kl. 1:14

VERSION: 3.0.3

CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v3.0.3

Opdatering: 22. apr. kl. 0:59

VERSION: 3.0.2

SHOWCASE: https://www.youtube.com/watch?v=N9IrkEMv9jU
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v3.0.2

Opdatering: 20. apr. kl. 0:56

VERSION: 3.0.1

SHOWCASE: https://www.youtube.com/watch?v=N9IrkEMv9jU
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v3.0.1

Opdatering: 19. apr. kl. 12:26

VERSION: 3.0.0

SHOWCASE: https://www.youtube.com/watch?v=N9IrkEMv9jU
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v3.0.0

Opdatering: 29. jan. 2023 kl. 14:46

VERSION: 2.16.0c - Hotfix

SHOWCASE: https://www.youtube.com/watch?v=cxKFiM6zVuI
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v2.16.0c

Opdatering: 29. jan. 2023 kl. 14:13

Opdatering: 29. jan. 2023 kl. 13:29

VERSION: 2.16.0b - Hotfix

SHOWCASE: https://www.youtube.com/watch?v=cxKFiM6zVuI
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v2.16.0b

Opdatering: 28. jan. 2023 kl. 19:01

VERSION: 2.16.0

SHOWCASE: https://www.youtube.com/watch?v=cxKFiM6zVuI
CHANGELOG: https://github.com/DrVrej/VJ-Base/releases/tag/v2.16.0

Opdatering: 16. jan. 2022 kl. 14:41

VERSION: 2.15.3b

  • Fixed a rare error that can occur with human NPCs when the tables self.AnimTbl_WeaponAim or self.AnimTbl_ScaredBehaviorStand are applied in the idle system.

Opdatering: 14. jan. 2022 kl. 10:23

FULL CHANGELOG: Link
VERSION: 2.15.3

New
  • Added Combine Ball entity
  • New AI Updates:
    • Added a alert to idle transition time (4 - 6 secs), effects of this are very apparent for human NPCs, they will keep their weapons aimed for a little bit!
    • Humans NPCs will now use their weapon aiming animation when they play an idle animation while alerted
    • monster_generic is now ignored by all NPCs
General Changes & Improvements
  • AR2 now has a secondary fire, allowing NPCs to fire a Combine Ball!
  • Completely redid the Confliction menu (Menu that popped up when another addon was overriding VJ Base)
  • Optimizations were applied to the weapon and projectile bases
  • Updated the plugins and contact/support menus with new button fonts, colors and minor fixes
General Fixes
  • Applied a potential fix for a new hook.Add bug that occurs 1 in like 999,999 times after the new GMod update
  • Fixed an error that occurs when a weapon is about to fired and it's removed
  • Fixed console errors when a non-human VJ NPC uses a VJ weapon

Half-Life Resurgence
  • Added new spawn icons for many of the NPCs in the Source category
  • Added 2 new alert sounds when Combine soldiers see a Zombie
  • Added a new death animation for the Bullsquid when it is killed by a heavy weapon (Crossbow, double shotgun, etc.)
  • Added Barnacle pulling animations to scientists
  • Added new idle animations for Alyx when she is using pistols
  • Added mouth movement for Dr Keller and Opposing Force Human Grunts when speaking!
  • Rebels no longer interrupt important tasks to play a cheer animation after killing an enemy (EX: Jumping, finishing a melee attack, actively following the player, etc.) and the chance of playing one is now 1 in 3
  • Made AR2 more rare by default for the Regular Overwatch Soldier
  • Barnacles will now always kill human NPCs when it bites
  • Rats can now be gibbed (including their corpses)
  • Alien Slave will now increase the pitch of its range attack electric charge sound as it charges up
  • Implemented a small fail-safe code for the Combine sniper weapon (mostly for dedicated servers)
  • Revamped the alert menu that pops up when VJ Base is missing
  • Minor optimization for the HECU sentry gun and Combine sniper weapon
  • Fixed Auto Replace Randomizer spawning HL1 NPCs for HL2

Developer function/variable Changes
NOTE: Some new or changed functions/variables may not be listed here!
  • Added self:NPC_SecondaryFire_BeforeTimer(eneEnt, fireTime) to the weapon base
  • Added self.AlertedToIdleTime to the creature & human bases
  • Removed self.ParentsEnemy from projectile base