Crusader Kings II

Crusader Kings II

Mythos 2 - Historical Fantasy
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Update: May 16, 2018 @ 4:42pm

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##########################2.0.4###########################
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# Balance
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- Werewolves and vampires now lose "Suspected Monster" upon being discovered
- The wait after challenging your leading in werewolf culture is no longer controlled by the Challenge Condition law
- A new werewolf law offers a sliding scale between slowing challengers from issuing new challenges and preventing all new challenges.
- Werewolf-cultured characters can now grant the Champion title regardless of religion.
- Reworked the Enchantment transformation event to have more of an effect
- Added additional magic focus events for Conjuration and Herbalism
- AI characters inheriting loans are less likely to demand immediate repayment or to entirely forgive debts.
- The Found Lycan/Vampire Culture decision now converts your capital province, but cannot be used if your capital is already Lycan/Vampire culture
- Heathen Eternal Flame events are now more likely if you control multiple eternal flames
- Added Draconic Tribal start in Kola to the Viking Age extra bookmarks
- In vampire feeding, bonuses from intrigue scale higher
- High intrigue can help protect from being fed on by vampires
- Vampires attempting to feed are now helped by the hunter, schemer, and duelist traits
- Vampire feeding victims being paranoid or gregarious only make you more suspect if they survive
- Diplomacy now helps vampires' "Offer to Turn"
- Eternal Flames can now be reignited if the original holding is destroyed
- Updated for 2.8.2 changes
- Vampires being caught is now influenced by their apparent age
- Combat health should be more accurate

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# Bugfixes
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- Werewolf building upgrades should now display properly
- Tribal buildings should now care about demesne laws instead of duchy laws
- Laws about werewolf challenges against children work properly
- Fixed issue where Alchemy could fail due to being overqualified
- Reduced the number of event targets in the werewolf challenge, which will hopefully make it more stable
- Fixed a duplicate event ID stopping one event from running
- Summoned armies are now removed on peace instead of the next time a war ends
- Added missing concubinage on draconic, reformed draconic, reformed jotnar, kemetic, and atenist pagans
- Corrected some incorrect religious icons
- Atenists no longer consider heliocentrism heretical
- Slight cleanup of werewolf challenge - should fix some incorrect scopes and avoid challengers receiving challenges of their own
- Loan payments should now list the correct options
- Vampire buildings are now only active for known vampires
- Known vampires should no longer gain Suspected Monster from failed feedings, instead gaining suspected murderer (a larger penalty, but only to the victim)
- Reformed Germanic should not longer appear as a Jotnar heresy if the Germanic religion hasn't reformed
- Vampires should no longer claim to have fed on themself
- Improved the code for assigning blood court titles. Hopefully this will be more stable and give fewer Paradox employees wearing gas masks.
- Fixed a bug where draconic raid health was not set properly

Update: Apr 18, 2018 @ 3:54pm

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##########################2.0.3###########################
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# Balance
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- Dragons are less likely to die in rival raids
- AI dragons are less likely to raid rivals, and less focused on finishing off injured rivals
- Adjusted odds of dragons getting new rivals, especially in the same realm
- Auras now last much longer
- Slightly increased the maximum gold loss for failing performing alchemy
- Increased the spell cooldown after performing alchemy
- Magic education has slightly less of an impact on performing alchemy
- Having the Philosopher's Stone now improves performing alchemy

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# Bugfixes
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- Werewolf challenge should be less prone to overflow the stack
- Saved Chronos from the Lhurgoyf
- Zeus should now seduce mortals
- Zeus should now be named Zeus.
- Fixed a bug where injured vampires couldn't gain stats if they killed their victim.
- Fixed vampire feeding claiming to heal you when it didn't
- Dragons and Vampires will only gain adults as rivals
- Jotnar pagans can now use county conquests on ports, like Norse pagans
- Giants now properly grow larger with age
- Fixed some graphical issues on dragons
- Fixed dragons not getting money after raiding rivals
- Inheritance game rule now affects dragonborn + human offspring
- Localized secret society currencies for Mythos religions
- Added missing events for Mythos secret religions
- Broke characters with tiny loans are no longer forced to steal the money
- Special troops have lost the power of invisibility
- Fixed missing special unit sprites

Update: Apr 5, 2018 @ 3:07pm

Update: Apr 5, 2018 @ 3:05pm

Update: Apr 4, 2018 @ 5:49pm

Update: Apr 4, 2018 @ 4:03pm

Update: Feb 14, 2018 @ 3:46pm

Update: Feb 14, 2018 @ 3:32pm