Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
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Mis à jour le : 26 avr. 2020 à 3h31

Bug Fixes:
- curse/bless reshuffle
- open only one door
- scenario 8
- scenario 47
- scenario 55

Mis à jour le : 20 avr. 2020 à 4h47

- Few more bug fixes that were included in the last update but not actually solved

Mis à jour le : 20 avr. 2020 à 3h57

- XP limited by max HP fixed
- Max HP increase fixed
- Elite Spawning Fixed
- End of round will not remove -1 cards
- End of Round money looting, was incorrect and was moved to End of Turn (when you click on the initiative tracker to end the turn, a character that is standing on top of a coin, will pick it up)
- Hex mode spawn fix
- Condition token bags will not trigger conditions if a standee.miniature is dropped on it by mistake
- Summons token from player will not trigger conditions on monsters
- Fixed a few cards that had bad naming

Mis à jour le : 19 avr. 2020 à 11h05

- Revealed Rooms option fixed

Mis à jour le : 19 avr. 2020 à 10h28

- Fixed the previous problems, but for now it seems the Revealed Rooms option is not working as intended. Use the Hidden Rooms option for now.

Mis à jour le : 19 avr. 2020 à 5h25

BIG UPDATE:

• Auto Setup Rework:
- a few options added to the Options tab in the Notebook:
- use of old or new setup tool
- Battle Goals dealt when creating scenario
- Scenario Book spawn or change the PDF Page
- Broadcast options for HP changes for all Standees/Minis

• Round End:
- Looting
- for Player and monster -> Bless & Curse & Player -1 from the discard to the appropriate deck

• Scenario 70 Monster Name fixed
• Scripting Buttons 1 & 2 (Default Numpad 1 & 2) now grab the card occupying the slot
• Scripting Button 3 draws monster attack modifier
• Scripting Buttons 7-9 are for different backgrounds
• Coin is not Sticky anymore, so you can grab a coin from under a character
• Monster Spawning hopefully improved ;)
• Monster Saves Number when changed by the arrows
• Example Minis for the Summons (Credits goes to Demorid with his mod DnD 5e Miniatures: https://steamcommunity.com/sharedfiles/filedetails/?id=901492833)
• Diviner Card Typo Fixed
• Camera controls panel (Credits goes to tomisme)
• Fixed a bug where the player mat changes state at end round
• Party Sheet improved
• Play Area also get the elemental board and the monster attack modifier

• End Scenario Automation:
- For each player, count all the loot tokens on the player's character mat, multiply by the right amount based on scenario difficulty, add it to your sheet. Delete the loot tokens.
- For each player, take all the experience on the blue tracker, add it to your sheet.
- For each player, reset Exp and HP trackers to 0 and Max HP, respectively.
- For each player, return all lost and Discarded cards to hand
- For each player, remove all Scenario Modifier cards from deck (bless, curse, etc) and put them back in right pile on the right side of board.
- For each player, flip all item cards so that they're face up and un-tapped.

• Not automated:
- For each player, remove all battle goal cards from hand and put them back in pile on the right side of the board.
- Delete all the scenario objects (map tiles, monsters, scenario book, etc) from the playing area.

Mis à jour le : 10 avr. 2020 à 3h13

- Added 3 Community Campaigns: Into the unknown, Capital Intrigue and The Infinite Beyond. This don't have scripted setup, you`ll have to set them up manually.

Mis à jour le : 9 avr. 2020 à 2h37

- added some items needed by envelope X. If you haven't unlocked that yet you can ignore this update for now, if you`ll update later this update will be included.

Mis à jour le : 9 avr. 2020 à 2h01

- Added keybinds for playing cards from your hand. Put the cursor over the card you want to play and press Numpad 1 for the initiative card and Numpad 2 for the second card. This keys can be changed from Menu>Configuration>Controls-Scripting 1 (Keypad 1) & Scripting 2 (Keypad 2)

Mis à jour le : 7 avr. 2020 à 2h56

- Fixed hound standee, where you couldn't click the buttons on HP bar