XCOM 2
[WOTC] Cost-Based Ability Colors
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Actualizare: 30 mart. 2024 @ 6:21

1.2.1:

  • Updated default config to remove override for Whiplash ability (no longer needed) for compatibility support.

Actualizare: 19 sept. 2022 @ 1:10

1.2.0:

  • Added additional override variable to conditionalize color changes based on the presence of an actionpoint type.
  • Reworked override struct handling so multiple conditions in the same override entry function as an AND statement.
  • Changed ModifyingEffectName to look at effects applied to the unit vs effects the unit has applied.

Actualizare: 9 aug. 2020 @ 17:20

Config entry microfix

Actualizare: 9 aug. 2020 @ 17:12

1.1.1:

  • Introduced a few new color variables to support either dynamic cost changes, straight AP cost changes, or a middle ground. Check the config file for more details.

Actualizare: 8 aug. 2020 @ 22:20

1.1.0:

  • Updated with code supplied by Iridar (thanks!) to support abilities with multiple action point costs
  • Added a separate color to distinguish between actions that cost 2+ actions and do or do not end the turn (2 different shades of orange now).

Actualizare: 29 iun. 2019 @ 18:33

1.0.5:

  • Added support for 2+ action abilities (default color is Orange).
  • Added a config to auto-detect Free Reload Anytime and adjust handling of the reload ability accordingly (defaults to True).

Actualizare: 4 dec. 2018 @ 17:44

No changes - repushed files in effort to resolve activation/config issues people are experiencing at random.

Actualizare: 4 mai 2018 @ 17:52

1.0.4:

  • Updated the SPARK's Bombard ability to remove the extra ActionPointCost causing it to show up incorrectly.

Actualizare: 9 febr. 2018 @ 10:21

1.0.3:

  • Attempt to fix issues with Free Reload charges reporting incorrect values and added handling to support multiple upgrades per weapon granting Free Reloads, should that ever exist.

Actualizare: 8 febr. 2018 @ 23:02

1.0.2:

  • Added Full Color Mode toggle in the config file (defaults to Off/False). Colors the Icon border AND inner symbol based on the action cost.
  • Added a check for valid action point types. If the unit does not have a valid action point type for an ability, it will display the Unavailable color (for example, when a unit has a movement-only action point, normal actions will be colored as unavailable).