Crusader Kings II

Crusader Kings II

Western Europe 410-962 - The Winter King
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Opdatering: 29. maj kl. 18:36

- Updated to ACR v0.46.2 'Kamutef'
- Added Remote Province and Major Revolt mechanics for Wales, Armorica, Caledonia, and Vasconia
- Provinces in these regions controlled by a realm of the wrong culture will receive significant tax/levy/garrison size maluses and revolt risk increases
- This modifier can be reduced and eventually removed by spending gold to Pacify each province individually
- If a revolt in a Remote Province gains enough warscore, a Major Revolt will begin, which will dramatically increase revolt risk and strength across the region
- Vassals and tributaries of the "native" culture may also revolt and get extra event troops during a Major Revolt
- Major Revolts end when all the individual revolts in the region have ended
- Added a new March tributary type, based on the historical marches of the Frankish Merovingian and Carolingian empires
- Marches are king-tier and can be created/granted in areas where Remote Province modifiers are active (Breton March, Waskonia, Welsh March, and Pictish March/Limes Caledonicus), though generally cannot be created normally
- Marches can be expanded by granting territory and/or vassals to them, as well as using a variant of the county conquest cb
- Areas under Marches will have reduced modifiers from Remote Province modifiers, cost less to pacify, and will have somewhat smaller uprisings
- Marches can build special buildings which increase fort level/garrison size
- Added new Expand March cb, which can be used similarly to the normal Duchy Invasion cb to conquer duchies neighbouring one of your marches
- Marches can be revoked, which will destroy the title and return all vassals to the overlord, though they may revolt
- A march that becomes independent can have its march status restored through a special cb, which expires if the march has been independent for at least 30 years (after which it becomes a normal, creatable title)
- Most Roman king-tier rulers now have access to the Imperial Reconquest cb if they meet the conditions
- All gender restrictions for title creations, major realm decisions, and cbs can now be circumvented with the right gender-equality religions/laws/game rules
- The Roman city health building chain can no longer be built if the holder is not of a Roman culture, but will remain active as long as the province has the culture
- The Tribal Prestige modifier is now also affected by your Tribal Organization law (lower Tribal Organization reduces how much the number of provinces in your realm counts against you)
- Lowered tech requirements for tribal hillfort buildings
- Added unique buildings for Navan Fort, Rathcroghan, and Dun Ailinne
- Added decision for feudal Roman/Romanized culture rulers that are sufficiently centralized to adopt either Sub-Roman or Germanic government
- The Wolftails and the Brotherhood Horsemen will now usually become independent after the death of Mordred/Arthur
- Added cultural localisation for Pictish and Gaelic dukes (Mormaer)
- Added/changed several cultural localisations for count-level rulers: Gerefa/Reeve (Anglo-Saxon), Vicarius (Imperial/Sub-Roman), Hundman (Frankish), Viscount (Gallo-Romance), and Burgrave (Central Germanic)
- Rulers of Francia now use (cultural variations on) the title of "Kaiser"
- The Establish Mediterranean Trade decision is now also available for rulers that own provinces beside a major river
- Removed the block on feudal rulers declaring most conquest wars on wrong culture group tribal provinces without a neighbouring feudal province
- Revolt risk and size increased for wrong culture group tribal provinces under feudal rulers to compensate
- Pillaging events are now enabled for temples, but will no longer trigger for undeveloped holdings
- Relaxed some requirements for seeing the Form Imperium Galliarum/Britanniarum decisions
- Disabled the generic High King/Emperor Invasion cb
- Independent Imperial culture group rulers now get a subjugation cb against other Imperial rulers as well as duke-tier or lower Romanized rulers
- Becoming Pontifex Maximus under Temporal Religious Leadership no longer blocks characters of another religion from being heirs under Imperial Elective, but the title will be destroyed if inherited by a non-Hellenic character
- Seducing is now harder and takes longer
- Lovers will leave if you are imprisoned, incapable or have too many of them

- Revised the 4th/5th century chronology of the Kings of Broceliande
- Added St. Patrick as the (rather old) Bishop of Armagh in 479, as well as family members and relations
- Added Palladius as the Bishop of Glendalough 431-457
- Added King Eusebius/Emrys of Vannetais/Broerec in the 479 start, replacing the duplicated Caradoc Freichfras
- Added Juthael/Jutherd, brother of King Ban, as Prince of Rennes in the 479 start
- Added a Saxon colony in Grannona (formerly Brivates Portus) at the mouth of the Loire
- Increased the number of pre-built buildings at start in Alemannia
- Fife is now Nicene from the earliest start date
- Moved Skye and Rum from Cait to Fidach
- Fortriu is now properly the center of the Pictish kingdom
- Filled in missing title history to 530
- Added Lombard culture along the Lower Elbe

- Overhauled Armorica and the neighbouring areas, adding 13 new provinces and 1 new duchy
- Added de jure events to extend the Armorican/Breton de jure setup to all of the traditional Roman/Gallic Armorica (east to the Seine)
- Creating Armorica now requires controlling all the major cities between the Loire and the Seine
- Split formable Frankish county of Bretagne into Vannes, Penthievre, and Cornouaille
- Added Breton March title, creatable through the new March mechanic
- Added events for the de jure creation, expansion/integration, and destruction (where applicable) of marches
- Renamed Selgowion to Ystrad Tuedd (Tweeddale)
- Overhauled Caledonia and added 15 new provinces
- Added 27 provinces across 5 duchies in the new kingdom of Thuringia
- Added 3 new provinces and 1 duchy in Saxony
- Split the Kingdom of Pictavia into Fortriu and Fotla
- Added formable Anglo-Saxon ealdormanry of Manieg (Mann)
- Added 13 formable Anglo-Saxon ealdormaries in Caledonia, under the Eorldom of Pictland
- Added 18 formable Anglo-Saxon ealdormanries under 4 different eorldoms in Ireland
- Added formable Lombard Kingdom
- Moved Pictish pagan holy site from Fotla/Strath Tay to Moray
- Moved Gaelic pagan holy site from Cashel to Mag nAi/Rathcroghan
- Removed culture requirements for creating Scandinavian duchies
- Frankish kingdoms can now be created by any non-Romanized Germanic
- Added Roman de jure setup for Jutland, under the formable province of Cimbria
- Added Frankish localisations for the rest of Gaul
- Added a significant number of county-level flags
- Added a localisation for all barony-level titles that were missing localisation
- Relocated all 35 mislocated ports
- Added Loch Ness and neighbouring lakes under the name 'Lacus Nasae'
- Slightly changed the Swedish coastline for the post-glacial rebound
- Added cultural localisations for Sweden

- Fixed Iclingas event troops not spawning properly
- Removed obsolete Restore the Pontificate Maxima decision
- Fixed tooltip in Niwestraland and Wales creation requirements
- Fixed not being able to fulfill the Centralization law requirements when switching the succession laws of secondary kingdoms/empires
- Fixed French culture being able to appear in the Sapaudia region
- The BCT epigentics event for increasing warrior trait level no longer removes duelist
- Fixed the King of Connacht being unlanded in the 496 start
- Fixed missing localisation for Stoics society Found Colonies decision
- Fixed the ritual at the end of the Restore the Old Gods event chain not triggering while the Great Cold/Late Antique Little Ice Age is active
- Fixed issue with duplicate options when choosing the sacrifice for the Restore the Old Gods final ritual
- Fixed bug where the Iclingas could get stuck on (Low) Tribal Tribal Organization

Opdatering: 22. apr. 2020 kl. 17:13

Version 1.11.2
- Fixed flag issues that caused a crash on startup in some Macs
- The Restoring the Old Gods chain no longer ends if you reformed the Brythonic Pagan religion before completing the quest
- Fixed Roman rulers being able to create Selgowion
- Fixed provinces missing from the Gallic Coast region
- AI Old Frankish kings of Neustria/Orleans/Aquitaine will no longer convert to Nicene if they are a reformed pagan religion or are vassal of a non-Christian emperor
- Fixed being able to get arbitrarily high base intrigue by repeating certain plots

Opdatering: 23. mar. 2020 kl. 10:38

Version 1.11.1
- Bretwalda Authority will now also slowly decay if you are not Bretwalda
- Adjusted some AI cb priorities

- Fixed Hellenic religion provinces being very slow to Romanize
- Fixed Romans being unable to create Segontiacia/Stronggore and being able to create Grwath
- Fixed some cases where it was possible to inherit Bretwalda Authority multiple times
- Removed many duplicate family member opinion modifiers

Opdatering: 1. mar. 2020 kl. 21:20

Version 1.11.0
- Updated to CK2 v3.3.2
- Updated to ACR v0.46.1 'Imentet'
- Aengland Overhaul
- Claiming Aengland no longer requires the existence of 2 other Anglo-Saxon kingdoms or for you to get the approval (through diplomacy or war) of all of the other kings, instead now requiring you to dominate the Anglo-Saxons for an extended period of time, quantified through 'Hegemony Score'
- Hegemony Score is gained by controlling (directly or through tributaries) at least 50% of all Anglo-Saxon provinces, scaling according to the proportion of Anglo-Saxon provinces you control as well as the overall total
- Aengland will now only be lost if you no longer control at least half of all Anglo-Saxon provinces or you convert to a non-Anglo-Saxon culture
- While Bretwalda, you accumulating 'Bretwalda Authority' according to the proportion of Anglo-Saxon provinces you control as well as the overall total number of controlled provinces, as well as your diplomacy/martial/stewardship attributes
- Once you accumulate enough Bretwalda Authority, you can take a decision to Declare Supremacy, which allows you to keep Aenglaland on succession
- Declaring Supremacy also unlocks decisions to spend Bretwalda Authority to either Seize Control or Vassalize your subject kingdoms, to annex them to your realm
- When you are close to unifying Aengland, the other kings of Britannia will become fearful of your growing power and join together to declare war against you (i.e. Battle of Brunanburh)
- Defeating the coalition will allow to finish the unification and proclaim yourself King of the English, transforming Aengland into a normal empire-tier title
- Added a 2-year timer and (fairly minor) prestige requirements and costs to the County Conquest and Duchy Invasion cbs
- Gave Aelle and Clovis (after the Conquest of Soissons) a special 'Conqueror' character modifier that allows them to bypass this timer
- Using the County Conquest cb as an Anglo-Saxon ruler on another Anglo-Saxon ruler has an additional higher prestige as well as gold requirements and costs, scaling based on the size of the defender and whether or not the target province is a de jure province of the defender or borders your de jure territory
- Enabled use of the Subjugation cb by Anglo-Saxon kings on other Anglo-Saxon kings if the target is small enough
- Added a variant of the (Pagan) Kingdom Unification Subjugation cb for High Tribal Anglo-Saxons
- Anglo-Saxon provinces not controlled by their proper de jure kingdom have an increased revolt risk
- Liberation Revolts can now fire to restore Anglo-Saxon kingdoms even if the kingdom title is held as a secondary title, or to restore de jure lands to a currently existing Anglo-Saxon kingdom
- Added decisions for Anglo-Saxon kings to de jure integrate certain neighbouring duchies into their kingdom
- Added a new tributary type for Anglo-Saxons to use on other Anglo-Saxons
- Enabled (culture-restricted) claimant adventurers
- Increased revolt risk of tribal provinces of a different culture group
- Added province Cultural Revolts, which are similar to Religious Revolts except that they can trigger in provinces of the wrong culture group (with some exceptions)
- Semi-Romanized cultured (Britons, Cumbrians, Armoricans, Vasconians, etc.), Romanized Germanic, and Romance cultured provinces will not trigger Cultural Revolts under Roman cultures, and vice versa
- Roman cultured provinces of an organized religion will not trigger Cultural Revolts under rulers of the same religion
- Romance cultures will not trigger Cultural Revolts against their parent Germanic cultures or their descendants, and vice versa
- Province revolts event troops now scale based on a number of additional factors (e.g. tribal provinces of a different culture/culture group will have particularly strong revolts)
- Improved scaling of Anglo-Saxon invasion event troops
- Defeat in the anti-Aenglish coalition war or the formation of at least 3 Viking Jarldoms in Aengland unlocks the Duchy Invasion cb for Anglo-Saxons against duchies in Aengland with at least one Anglo-Saxon cultured province
- Added decision for the King of a United Aengland to get cbs against Wales and Cornwall
- Renamed Anglo-Saxon duchies from 'Eorldom' to 'Ealdormanry'
- Adjusted the creation requirements for Mercia, Northumbria, and Wessex to be simpler and more transparent
- The Offa's Dyke event now removes all British Fort/Civitas/Stronghold buildings and unlocks Teulu War Hall buildings for mountain/hill Briton and Cumbrian provinces, significantly increasing their levy and garrison size
- Briton, Cumbrian, and Romano-British (if not Imperial government) dukes and duchies are now titled 'Prince' and 'Principality', like Armoricans/Bretons
- Claiming the Britannic Empire using the 'Revoke Royal Privileges' decision now copies the Britannia title history over to the Britannic Empire title
- Added some sanity checks to the Frankish invasion events
- Revised event text for the creation of Francia to be more responsive to your religion and added a bloodline for the first Frankish Emperor (based on the vanilla Carolignian bloodline)
- Raise Tribal Army decision is now cheaper and slightly stronger, but now has a timer (length decreasing with increasing prestige) and cannot be used if your Tribal Respect score is too low
- Recurring endemic plagues after the main Plague of Justinian outbreak will now also occur under the Historical setting until 750
- Added a Historical Only setting for the Plague of Justinian that will only see the main outbreak in 542 (same as the old Historical setting)
- The base retinue size is now an additive modifier to all characters rather than a floor and no longer applied to baron-tier characters
- The Viking Invasion events no longer auto-build or usurp baronies in certain provinces
- Improved the Arpitan (credits to Thure) and Cumbrian (credits to Asakhra) name lists
- Rebalanced Army Organization (i.e. morale recovery) modifiers to be less broken with high martial skill
- The culture conversion event will now always also religiously convert the province if both the ruler and the province are tribal, even after 570
- The Visigothic Reconquest cb will now also retake any provinces in Septimania
- Minor adjustments to faction revolt AI so that AI revolts are somewhat less likely to be completely hopeless
- Made High Tribal realms more likely to have faction revolts during the early part of a ruler's reign
- Added a negative triggered modifier for Roman Emperors that are not a proper Roman culture
- Improved tooltip for councillor titles to clarify stat requirements
- Manichean and Jewish provinces will no longer be converted to Nicene by the missionary event
- The army sacks holding event from vanilla is now mutually exclusive with the standard holding sacking/sparing event
- Tribal rulers now have an increased number of short reign years (smaller penalty for High Tribal rulers)
- Many other smaller balance tweaks and adjustments

- Overhauled the East Anglia and southern/eastern Mercia regions (9 new provinces)
- Added wasteland regions in The Fens and The Weald
- Added formable Anglo-Saxon duchy of Wixnas in eastern Mercia
- Removed the Briton duchy of Durobrivae and redistributed its provinces between Grwath, Stronggore, and Lerion
- Moved Cilternsaete de jure to Wessex and Gyrwas de jure to East Anglia after the death/fall of Aelle
- Added 5 new provinces and 2 new duchies (Arfon and Ferlix/Fferyllwg) in Wales
- The capital of Gwynedd now moves to Rhos (Deganwy Castle) after the reconquest of Lleyn/Henis Wyren
- Added 8 formable Anglo-Saxon duchies and 1 earldom/kingdom in Wales
- Overhauled parts of the Salian and Ripuarian Franks region (6 new provinces, 4 new duchies)
- Merged together some of the smaller duchies in Provence
- Added a Mediterranean Trade Route along the coast of Provence and Septimania
- Converted the Viking Invasion host titles to duchy-tier
(...continued below)

Opdatering: 1. mar. 2020 kl. 21:10

- Added de jure title removal events for Roman civitates in Germania (and some missing ones in Ireland)

- Added the Kings of Ferlix in southern Powys
- Several adjustments to the Anglian border in the 479 start
- Essex is now a tributary of Cantia from 527 onwards
- Expanded Tongres to include Aachen and the Ardennes in the 479 start
- Fleshed out the Emilius family of Laon
- Swaffham is now Old Alemannic from the 410 start, and its rulers are the descendants of Fraomar (of the Bucinobantes)
- Added an Agilofing ancestor as the Lord of Osterbant in 479
- Added an Alan settlement in Carcasum
- Expanded the extent of the Alan kingdom of Orleans in between 442 and 465

- Adjusted custom Ingvaeonic culture (Jutes, Angles, (Old) Saxons, (Old) Frisians, Anglo-Saxons) portraits to use English Portrait assets as a base, and the vanilla English Portraits if the BTWK portrait module is disabled

- Fixed an issue where your legions would dissolve shortly after succession in some cases if you held kingdom titles with a different succession law
- Fixed birth date of Eomær of Angeln
- Fixed provinces flipping back and forth between French and Romano-Gallic culture in certain cases
- Fixed missing localisation on option of event BCT_epigenetics.104
- Fixed event for Sagramor becoming a vassal of Dumnonia not firing
- Fixed Arthur's marriage event being possible to fire if you start at a date when Arthur and Guinevere are already married
- Fixed issue with Independence Revolt war names
- Fixed broken positions when moving ships along some river provinces
- Fixed claimant factions ignoring gender restrictions
- Fixed Frankish kings of Burgundy having access to the Burgundian Guard vassal mercenary company
- Fixed not being able to use the Duchy Invasion cb against other rulers of the same culture
- Fixed triggered modifier vassal levy/tax modifiers not applying to tribal vassals
- Fixed Romans not being able to create the Civitas of Deva/High Lordship of Luitcoyt
- Fixed Narbonensis Secunda keeping the Franks as foederati and all legion event troops after the Fall of the Gallic Empire in the 410 start
- Fixed High Kingdoms being destroyed by event in the middle of a civil war
- Fixed characters becoming Feudal instead of Sub-Roman if a Roman Empire is destroyed for being too small
- Fixed not being able to create Roman province titles if you are a non-Roman culture Emperor
- Fixed creating the Romanized Germanic Empire not copying over title laws and making you lose vassal mercenary companies
- Fixed tooltips for some pagan religions erroneously claiming that women are allowed to be appointed spymaster
- Fixed most unreformed pagan religions having reduced rather than increased short reign opinion malus penalty

Opdatering: 26. okt. 2019 kl. 10:36

Version 1.10.4
- Updated to CK2 v3.3.0
- Fixed Court Druid reminder event sometimes giving out the title to multiple characters
- Fixed the Diocese of Apt being a city holding instead of a temple/church holding
- Fixed AI armies sometimes getting stuck in Swæfaham and Hastings
- Fixed Alaunodunum and Latimer being missing from their respective Roman province regions
- Fixed vassal Anglo-Saxon dukes sometimes creating a kingdom title and becoming independent without a war
- Fixed missing localisation for NOT_ANY_PROVINCE_HOLDING_STARTS condition
- Fixed AI Subject Kingdoms never revolting against High Kings
- Fixed some cases where the Claiming the High Kingship of Britannia event chain could break without giving you either the war or the title
- Fixed the Restore the Roman Senate decision being visible after Claiming the Imperial Crown as a Romanized Germanic emperor
- Fixed a bug where Vortigern could claim the High Kingship by event when someone else is already High King

Opdatering: 7. juli 2019 kl. 8:06

Opdatering: 7. juli 2019 kl. 8:05

Version 1.10.3
- Fixed syntax error in wonder_decisions
- Germanic rulers can now create duchies in Wales
- Fixed a number of localisation errors
- Fixed Dartraighe not properly being a vassal of Breifne
- Restricted many honorary titles from being granted to the same person
- Fixed Archdruid becoming unlanded right after reformation in some cases with Druidic leadership
- Fixed several papal-type religious head actions always being rejected
- Reduced chances of imprisoning characters on siege
- Fixed incorrect event picture size in Gaelic pagan Unfit to Rule event and missing icon in associated Abdication decision
- Made AI more aggressive in pursuing factions under a low Tribal Modifier liege
- Made AI waste a little less of their prestige raising Tribal Units in pointless wars
- Fixed being able to build multiple pagan Great Pillars as a Celtic or Germanic pagan
- The Bran's Voyage event will now only trigger for Gaelic pagans

Opdatering: 16. juni 2019 kl. 9:38

Opdatering: 2. juni 2019 kl. 13:22

Version 1.10.2
- Updated to CK2 v3.2.0
- Updated to ACR 0.43.3 "Vesontio"
- Added a formable Classis Britannica for Roman Emperors
- Added some culture/religion/government restrictions for wonder construction
- Merged the Breton namelist into the Armorican namelist
- Added missing Breton dynasty names
- Added de jure destruction events for Norse Jarldoms in England

- Childeric I of Salians now starts with a Non-Aggression Pact with Syagrius of Soissons, replacing the "Friendly with Romans" modifier

- Fixed the Heathens Attack Court Chaplain event triggering too often for high learning Court Chaplains
- Fixed Magh Ithe not getting integrated into In Fochla from 410 starts
- Fixed Frankish Invasion event wars not properly being declared if the Franks are tributaries of their target
- Fixed Durobrivae/Medeshamstede being part of the Norse Jarldom of the Five Boroughs instead of the Southern Boroughs
- Fixed East Anglia being uncreatable in the 410 start date