Stellaris

Stellaris

Dynamic Political Events
Showing 171-180 of 219 entries
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Update: Feb 24, 2018 @ 8:29am

1.4.2
Worked out how to fix the localisations of one of my events

Update: Feb 24, 2018 @ 6:00am

1.4.1
Fixed factional revolts in 2.0

Update: Feb 23, 2018 @ 3:53pm

1.4

-Updated to 2.0
-Added a small event involving high-tech industry (for Materialists)
-Added a new event picture and a lot of material for not-yet-implemented missionary events
-I reckon I also probably fixed a few bugs in the meantime

Update: Feb 11, 2018 @ 6:36am

1.3.12

Fixed some bugs in factional revolts.

Update: Feb 10, 2018 @ 8:55am

1.3.11
Fixed "galactic domination plot" having the wrong conditions.

Update: Feb 6, 2018 @ 1:48pm

1.3.10
-Cut many of the high MTTHs by up to 25%
-Simplified a few conditions

Update: Feb 4, 2018 @ 2:23am

1.3.9.1
Fixed an oversight in the last one.

Update: Feb 4, 2018 @ 2:19am

1.3.9
Improved the randomness of the colony events. Now you can't have the same one twice in 10 years, and if you've had one, you are 25% less likely to have the same one in future.

Update: Feb 3, 2018 @ 4:16pm

1.3.8
Fixed a bug where machine cyborgs were classed as having happiness.

Update: Feb 3, 2018 @ 8:25am

1.3.7
-Finally finished German translation of colony events
-Some more French locs thanks to Mikado