Kenshi
General Modifications
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Update: Jun 11, 2019 @ 9:17pm

Version 178:

- dialogfix

Update: Jun 10, 2019 @ 8:26pm

Version 177:

Dialog fixes:
- Enslaved Outlaws
- Fogmen

New Dialog "Civilians"
+ Recruitable by "Relations"
+ Relationships have an effect on the chance to recruit.

Update: Jun 9, 2019 @ 9:19pm

Version 176:

Bonedogs:
Changed texture and color of the "greenish" bonedog to brown.

Prisoners Pole:
+ Added to startup
+ Does not create a outpost
+ Only placeable outside
+ Category -> CAMPING

Update: Jun 9, 2019 @ 9:51am

Version 175:

- Dialog fix

Update: Jun 8, 2019 @ 11:46pm

Version 174:

Recruitment:
+ new Dialog line to enslaved Outlaws

Research:
All vanilla technologies now tagged as [Vanilla]
New Category "Trade Goods"
Gold Manufraction to Goldsmithing -> Trade Goods
Silver Manufraction to Silversmithing -> Trade Goods
Bronze to Bronzesmithing -> Trade Goods
Tinsmithing -> Trade Goods
Coppersmithing -> Trade Goods
Clay Production -> Trade Goods
All Medicine/ Splint Kits researches to "Crafting" (before Smithing)
Brainwash Injection MK I- III -> Crafting /added Tag [GenMod]

Update: Jun 8, 2019 @ 6:17pm

Version 173:

Recruitment System:
+ set dialogtime to every 6h (before 48h)
+ fixing "Is Slave" dialog (recruit only slaves that are not imprison by youreself)

Dig for Mealworms:
+ Added at Startup
+ Low NU Mealworms to survive hunger




Update: Jun 7, 2019 @ 9:46pm

Version 172:

Recruitment Dialogs:
+ Added to Rebel Farmer, Dust Bandits, Hungry Bandits, Vargants
+ 4 Ways to Recruit: Brainwash injection, Money, Food, Is Slave

New Researches:
Brainwash Injection Mk I - III

- Some Fixes

Update: Jun 3, 2019 @ 7:26am

Version 171:

Vendors:
+More Parchments (Small Amount)

Buildings:
Storage: Food --> Storage: Diverse Food
+ New description shows which food can put in

Trade Culture:
+ Empire - Desert to Traders Edge
+ Forbidden Item "Sushi" to Empire - Desert
+ Higher Price -> Sushi / Empire - Desert

Update: Jun 1, 2019 @ 5:55pm

Version 170:

Gamestarts:

The Banished Hive Queen fixed:
+ Starting Technologies

For safety, I have also added Default Technologies to all other starts.

Update: Jun 1, 2019 @ 10:33am

Version 169:

Half Eaten Books:
+ Beak Thing
+ Swamp Raptor
+ River Raptor
+ Cage Beast
+ Garru
+ Gorillo
+ Landbat

Animal Spawns:
+ Animals chance to drop a Half Eaten book -> around 50 %

Trade Cultures:

Empire - Desert: Sho-Battai, Heft, Heng, Stoat
+ no fish
+ Fish price is higher
+ Fresh Fish > Salted/cooked Fish

Empire - Coast: Bark
+ Fish
+ normal price

The Hub: Hub
+ Fist Aid Kits - Higher Price
+ Skeleton Repair Kits - Higher Price


More Small Resources: (Import recommend)
+ Tin
+ Uranium

Prices:
+ Simple Skeleton Repair Kit ( Higher Price)
+ Cooked Fish (Higher Price)
+ Dried Fish variants (Higher Price)