Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Actualizare: 7 febr. 2022 @ 15:09

fixed skycutter num men

Actualizare: 28 ian. 2022 @ 4:40

- Speshul: cap fix for yet another squig building.

Actualizare: 9 ian. 2022 @ 10:16

- mixu TTL: updated unique ids on 4 overridden abilities.

Actualizare: 4 ian. 2022 @ 5:03

- Ok, edgelords, listen up. Edgespears can be recruited from Naggarond and dark elf (not foreign landmarks!) major settlements from t2. From t3 in all other settlements as before. Should help a bit against powercrept neighbours. Also, Edgebolts (unshielded) can be recruited from t3 from all settlements like Edgeswords. In other words, you can get all three kinds of DE warriors from t3+ main chains, and spears from t2 in many major settlements.
- Preyton mod: updated for Rakarth’s variant.

Actualizare: 29 nov. 2021 @ 6:10

- Speshul: updated short text for Sporcacus, adapted Big Stabbas (yes there’s 12 in a team), reintroduced adaptation for Savage Giants. Lil Gork has the correct bullet points and Stubborn.
- Lost, I’ll big stabba you if you take in/out another unit again.

Actualizare: 21 nov. 2021 @ 8:34

- Fixed Venomous Killing Blow being stated for the Skeleton ROR instead of the Grave Guard ROR for Ghorst.
- TTC: Kroxigors actually cost 1 pip for Nakai’s faction.

Actualizare: 8 nov. 2021 @ 6:30

- Wez Speshul: updated compatibility with new forest gobbo and gobbo shaman stuff.
- Fixed gobbo wolf hero mount not being properly entitied. Thingy.

Actualizare: 5 nov. 2021 @ 7:32

- Stank mod: removed secondary building requirements. Updated some animation and ammunition data. Latest tank can actually fire, and doesn’t crash a campaign start in absentia of the stank mod. No idea why simply having that main unit in there would do that, that tank costs will be vanilla.

Actualizare: 5 nov. 2021 @ 4:21

- Hef princess uses the correct melee sound.
- Bumpy Ride: added to Ghorst and the two kislevite wagons.
- Increased cap contribution for Blood Knights, Hexwr and Cairn Wr.
- Reduced cap contribution for Black Coaches and reduced their recr time to 2.
- Centigors: Drunken Bravado passive gives fatigue resistance instead of immunity.
- Touched by the Moon (beastmen army bullshit): nerfed phys res from 40 to 8. Added a MD debuff to it of -20.
- Helblaster: Blaze of Glory cannot be used out of range, saving the AI from melting its face in preliminary excitement.
- Stank mod: converted the mysterious rocket tank.

Actualizare: 21 oct. 2021 @ 11:31

- Norscan Champs: Aspiring Huskarls passive nerfed from frozen to strong vigour, duration increased by 15s. Forgot when I did the same to the chaos equivalent.
- Malakai mod: swapped battle entity, nerfed crankgun rank penetration. More or less adapted some ammo upgrades.