Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Viser 291-300 af 419 forekomster
< 1 ... 28  29  30  31  32 ... 42 >
Opdatering: 15. juni 2018 kl. 7:23

- Tooltip fixes.
- Added the Hatred placeholder to the Varghulf.
- Added Vampiric rule thingy! With tooltip. In short, Vampiric units won’t suffer “dead lord” penalties.
- Consequently reduced unit size on Vargheists, they won’t mind.
- New Bestial Fury passive ability for Varghulfs.
- Reworked the Impetuous/Frenzy tooltip so that it works better on external modded units.
- Fixed ranged damage and related tooltips for the ROR Hellcannon.
- Fixed downwards wounds for the ROR dark pegasus bronies.

Opdatering: 13. juni 2018 kl. 5:31

- Normalized loose formation spacing for ice doggos and berserkers.
- Norscan mara cav will talk like normal human beings now.
- Fixed various MP caps on Beastmen (Centigors from 0/3 to 2 all, Harpies to 3, Spawns to 2, Manticores to 2).
- Shadow Walkers have a champion unit champion (...) with a pseudo-reaver bow (S4 3 hits). Cost slightly increased.

Opdatering: 12. juni 2018 kl. 7:51

- Both Norscan chariots require Smith1 (rather than 0 or 2).
- Ice Wolf charioteers can fire 360° (if they’re not too bugged).
- Added AI qualities for new marked units.
- Vlad defaults with Terror and tooltip change. He still costs a whopping 1k upkeep if you were wondering.
- Isabella can’t be a Loremaster. Fite me.
- Bugfix for Mixu’s Fimir Warlord to use hp scaling and fixed porthole.

Opdatering: 11. juni 2018 kl. 7:34

- Various tooltip fixes.
- Norscan Sorcs are slightly more expensive.
- Adapted Mixu’s new Sorc Lords and Fimir Warlords.
- Hidden the Armour-Sundering tooltip everywhere.

Opdatering: 10. juni 2018 kl. 14:51

- fixed a couple of missing texts.

Opdatering: 10. juni 2018 kl. 14:24

- Fixed upwards charge bonus for both marauder horsemen.
- Batch 1 of marked Chaos units.
- Repurposed Aspiring Champions to carry Marks of Tzeentch.
- Three entirely new units in the submod! Skullreapers, Hellriders of Slaanesh and Censers of Nurgle.
- The four of them were partially made with textures from our good Adopotato!
- Summary blog post soon (for real this time).

Opdatering: 7. juni 2018 kl. 3:20

- Fixes for Emp Captain/wizard hitpoints on pegasus.
- Fixes for Prophetess/Paladin armour and defence values on mounts.
- Fixed armour sounds on most bret units.

Opdatering: 6. juni 2018 kl. 8:59

- Fix for correct heavy armour for TEB Manflayers.
- Long forgotten porthole cameras fixed for TEB characters and Dragonmage in custom battle.
- Removed skirmish from Norgrimgrgrimgrimgrimgrimgrimgrim Irondrakes.
- Fixed hp for Skyhammer in the submod.

Opdatering: 5. juni 2018 kl. 10:25

- Walk speed is now half running speed rather than 1/3. A couple anims are tiptoey but almost everything looks much better.
- Minotaurs can initiate siege again, AI Beastmen seem to be behaving better.
- More tooltip fixes and additions.
- Mammoths with shrines have their ward save fixed to 5+.
- Mammoth weapons have been improved in how they deal aoe, but the animation remains a bit too derpy for its own good. Their bonus vs infantry further bumped to +30.
- Mammoths got +10 armour and their mass doubled. Yep.
- Mammoths had their point cost dramatically reduced from the forgeworld figures.
- Don’t ever talk to me about pachyderms again.
- Included bugfix to make sure Throgg and Wulfrik don’t forget their innate traits like the disorganized buggers they are.
- Wulfrik swapped Rage for the full Eye of the Gods package.
- Norscan Manticores capped at 2 for MP.
- Norscan Trolls +2 for MP.
- Cap contribution for Swordmasters from the White Tower fixed to be better than the normal mage chain.
- Edgefire Warlocks get their lore attributes.
- At least for the moment, the bugged and useless (but flashy) ROR Phoenix Guard are given the Attuned to Magic passive.

Opdatering: 4. juni 2018 kl. 7:33

- Fix on Frenzy’s phase tooltip icons (one and two inverted).
- Added tooltip for the Companions of Quenelles (more balance tweaks to come for them, the guys are tricky).
- More tooltip fixes.
- Blessing of the Grail passive grants Immpsy and magical attacks.
- Louen starts with an extra 4% ward save due to his Virtue.
- Blessing of ze Lady is default on all bret lords, skill node is hidden.
- More on that another day.
- Rage and Berserk passive abilities redone in their effects and durations, also act more quickly.
- New passive abilities for Throgg (Mutant Regeneration) and Marauder Champions (Aspiring Huskarls) similar to Eye of the Gods.
- Mara Berserkers got +1Ld (68).
- All Mammoth weapons (lords too) get +15 bonus vs Infantry to replicate their TT Trample. Animation is still too lousy to be reliable, more testing and improvements to come.
- Mara Hunters get +15 vs Large on ranged weapon and 360° firing arc to compensate for anim times. Emulates hypothetical TT rule à la "reroll to wound against monstrous inf+".
- Mara Hunters get their own tooltip too.
- Throgg starts with a +5 cap on Norscan Trolls (on top of older +10 from Erengrad).
- Added base unit unique passives to Cygor and Phoenix hunt bosses.
- Last Defenders and Morghur get the respective hordes for custom battle.
- Changed visuals on Stank’s Kaboom passive.
- Fix for Kraka Drak resident units ignoring the dynamic caps. Woopsie.
- Cost increase for Drakeguard and Forsaken (Kraka Drak RORs).
- Cost increase for ROR Fimir.
- Shadow Warriors: cap contribution from Barracks 3 reduced by 1. Too easy to access, too easy to replace archers.
- Siege Attacker added to: Orion, Frost Phoenix, Frost Wyrm, Fimir GW, Vargheists.
- Siege Attacker removed from: Treekin, Plagueclaw Catapult (can't harm buildings anyway), Crypt Horrors.
- TK skellies can lose limbs again but not heads.
- Compiling fix: Armour increased by 1 base value for Wild Riders, decreased by 1 base value for Glade Guard, Derpwood, Waywatchers, Waystalker.
- Fixed upwards hp for Spellsingers on eagle.