Team Fortress 2

Team Fortress 2

MvM Barren
Mostrando 1-5 de 5 aportaciones
Actualización: 17 OCT a las 2:50 p. m.
por Dayal

Update: Gameplay
Added an additional spawnpoint (spawnbot_train)
-Thought it might fit

Added a stairway in the right front building
-Easier navigation to the balcony (this stairway was present in very early versions of the map)
-This does get used by Engineer and Sniper bots, so be aware

Reworked the left front building to include a raised platform, which connects to the balcony

Balcony now has a small healthkit instead of a medium one, and has been moved further away
-Balcony is a pretty good spot for Snipers, too good, this change should make it slightly less comfortable

Right route (tunnel) has been reworked slightly

Left route has seen a big change
-Bots will now take the high ground and cross a bridge to reach the hatch

Center route remains the same

Lots more Engineer bot spots

After much contemplation, Mann Co has finally decided to make room for an upgrade station at the front
Etc...


Update: Visuals
Improved the overall visual quality and themeing of the map (hopefully)

Made the 3D skybox more interesting

A train now occasionally passes by upon a wave start

Added a visual on how tanks arrive at the site, despite bots spawning from trains (was a personal pet peeve)
Adjusted the path_node for the tank so that it actually breaks the barricade on time now instead of too late
Adjusted the path_node for the tanks so that it deploys the bomb in the hatch now instead of slightly to the side

Fixed hatch’s trigger_push not functioning properly upon wave loss

Removed a lil’ secret (sadly ☹)

If I ever get myself to it, I'll make the backroom of Red spawn more interesting, but too lazy right now

Actualización: 26 ENE 2020 a las 6:48 a. m.

Actualización: 19 ABR 2019 a las 3:08 p. m.

Actualización: 13 MAY 2018 a las 5:50 a. m.

Actualización: 27 NOV 2017 a las 12:10 p. m.