Unturned

Unturned

Ural Mountains LN
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Update: Jul 15, 2018 @ 3:33am

Update: Jul 14, 2018 @ 1:26am

Custom content reverted to "unbundled" state due to issues. I am working with Nelson to deliver feedback for a fix, hopefully.

Update: Jul 11, 2018 @ 9:24pm

Test build for local bundling

Update: Jul 10, 2018 @ 5:16am

V. 0.91

- Extensive changes made to the mechanics, content and locations in many places.
- Bundled content added according to Nelsons recommendation

Update: May 21, 2018 @ 2:11pm

V. 0.9

- Added another fire station at Koltsovo
- Added another hospital to, and improved Bayanovka
- Added the fallen town hall at Gorod Morgan
- Added 3 more of the planned NPCs - Jack, Mikhail, Stan
- Added another of the storyline quest clue notes and improved its location (WIP)
- Increased the number of wells
- Adjusted the player spawns
- Increased all the trader "selling" prices
- Moved a bear spawn too near a player spawn North east of harbour
- Improved Severouralsk mili HQ
- Raised one of the railway crossing bars south of Severouralsk
- Fixed a misplaced zombie spawn at the Severouralsk mili HQ
- Added crashed heli, adjusted loot and added zombies at "Mast"
- Fixed some misplaced item spawns at Harbour
- Reworked some of the navigation zones
- Fixed misplaced zombie spawn outside Severouralsk Mili HQ (tower)
- Added some more of the Ireland bushes
- Removed some floating bones at one of the secret locations
- Increased the item spawns at the Railway Warehouse
- Adjusted some objects at Irbit
- Fixed some floating details behind the high rise on the west hill, Severouralsk
- Fixed some terrain poking through the twin cabins
- Improved one of the caves
- Fixed some mispaced details up the hill from Istoks View
- Fixed the road up the hill from Istoks View
- Fixed the terrain at the residence near horse Ranch
- Fixed some terrain near Severouralsk west tunnel
- Improved the terrain near Boat rental
- Fixed some floating details near Ancient wall
- Fixed wrong objects at the Koltsovo railway oil stop
- Added a path from the suspension bridge to the boat rental (WIP)
- Fixed some misplaced spawns near Ancient wall

Update: May 7, 2018 @ 6:14am

V. 0.89

- Re-customised the Chart
- Added a second train, and extended the second track
- Added details to railway tunnels
- Added a few of the new trees and bushes for testing
- Finished the camping area near Ancient Wall
- Fixed gap behind walkway at the warehouse tracks
- Finished the coast guard outpost near Mineral Survey
- Fixed some floating details and objects near Ancient Wall
- Fixed some terrain at minerals bridge residence
- Fixed floating container on truck at Quarry
- Added 2 Ireland airdrops as initial Ireland content test
- Added Foxes and sheep, also as test
- Added Mini Cooper to the vehicle spawns
- Added another hidden location
- Opened up one of the caves
- Fixed monolith object and some details at Quarry ramps
- Moved some animal spawns
- Fixed a hole at Severouralsk railway tunnel
- Fixed some rubber banding spots at railway tunnel entrances
- Fixed a bad player spawn east of Mast
- Fixed some terrain at Horse Ranch
- Improved the materials and details in some areas
- Fixed some misplaced spawns
- Increased the loot in the Severouralsk mili outposts a little
- More optimisations in Severouralsk - reduced poly count

Update: Apr 27, 2018 @ 10:36am

V. 0.88

- Added Alyona NPC
- Adjusted the Beast of the Marsh stats and loot
- Fixed some grooved terrain near the bog
- Added Taganay (hidden location), and the "White-haired girl"
- Improved the entrance of one of the hidden locations
- Added another creature from the local legends to some of the coldest areas
- More optimisations have been made
- Changed one of the small lakes to be clean water
- Finished the Boat Rental
- Finished the windmill near Horse Ranch
- Fixed some grooved terrain near Irbit
- Finished the small residence near Ranch
- Finished the train station near Kalya
- Finished the residence near Quarry
- Increased item spawns at Gorod Morgan hotel slightly
- Removed the test pine near landslide
- Fixed terrain poking through south tunnel and east tunnel
- Fixed grooved terrain at quarry
- Improved some of the outer regions of the map

Update: Apr 23, 2018 @ 3:55pm

V. 0.87

- Changed Lake Shaytanka node to Shaytanka Bog
- Removed one of the underground waterfalls to aid FPS
- Improved the area around Horse Ranch/Lighthouse
- Lighthouse is now fully playable
- Improved Maslovo Tracks
- Removed floating vehicles at Kalya train station
- Improved another one of the hidden caves
- Improved one of the silos and a few other minor locations
- Added the missing road near Shaytanka Bog
- Moved misplaced ladder at Bolkov Castle
- Improved the materials and details many places
- Increased loot in Severouralsk mall a little
- More poly reductions have been made in the Severouralsk area
- Reduced the number of lights and torches in Severouralsk to aid FPS
- Removed one of the power pylons in south Severouralsk to aid FPS
- Reduced clouds generally to aid FPS
- Added some of the mutating zombie types and NPCs (Thanks to Steve Konig)

Update: Apr 14, 2018 @ 4:58am

V. 0.86

- Added several quest related notes
- Added the "bog´s" true name, Lake Shaytanka, as well as the "beast of the lake"
- Adjusted Governor Eduard´s dialogue to suit the latest events
- Added "Governor Guard" and "Governor Guard High" NPCs
- Fixed a floating zombie at the southern Severouralsk road block
- Moved one of the bridges and adjusted the surrounding scenery near Harbour (part of the FPS improvements)
- Improved the central nav zones
- Adjusted some table IDs so the new arctic gear now spawns
- Improved the materials many places
- Improved the vegetation many places
- Improved some of the minor, unmarked locations
- Improved Mineral Survey
- Added coaster heli crash
- Fixed misplaced mili spawn at Kholat
- Improved Monastery

Update: Apr 2, 2018 @ 2:40am

V. 0.85

- Added map ref to MiRION at Plum Farm fishing spot, thanks for all your teamwork, bro
- Improved Plum farm and the surrounding area
- Adjusted several spawns
- Improved the vegetation many places
- Improved the materials many places
- Added more roadside details
- Improved "Sara"
- Improved Irbit Cathedral ruins
- Added many new small locations, including greek heli-crash with native greek loot
- Added Kholat (Dyatlov pass reference with fitting loot)
- The Monastery is now fully playable
- Removed some floating objects
- The residence near Sara is now fully playable
- Improved the chart