Tabletop Simulator

Tabletop Simulator

You Can DM Too!
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Update: Aug 7, 2019 @ 9:38pm

This is a large update that has taken much longer than I anticipated due to life getting in the way. One World now contains ToA in addition to maps for a campaign I'm creating based around the false-hydra concept I found online. I've also added a region to the sword coast based around milby's Brazenthrone project. Other maps added include:

-Underdark maps
-Drow Maps for Menzoberranzan and the other drow city
-Brazenthrone Area
-Chult and more Jungle maps
-Several planes maps
-My campaign
-34 miscellaneous maps that I don't currently have a purpose for are included in a bag as well

Good luck and happy adventuring!

Update: Feb 25, 2018 @ 7:29pm

Added:

Tools:
-Another version of character sheet is now included.
-The BEST version of a spell sheet you will find on TTS.

Campaigns
-OotA

I'm struggling with inspiration for how to make some of the maps better by using 3d assets. I've included all of the campaign maps and you just need the book to run the campaign as it's written. You'll probably have to rely heavily on the UD Blank map and the many Underdark maps I have in the sandbox to make it work. Make sure you have a group of players ready to tackle the beginning where their concerns will be food, water, and basic gear.

Maps
-I found some cool maps and sprinkled them all over. Some are 2d and others are 3d. Thank you to all of the other wonderful people that keep our workshop going strong with neverending content.

I'm currently having fun trying to recreate Candlekeep from BG1, so that will likely be the next update. I will eventually finish updating OotA and add the other campaign maps to the mod, including SKT, but it will take a while. Have fun!

Update: Jan 30, 2018 @ 10:16pm

Updated to current version of One World.

OOTA
-Slight updates to Neverlight Grove
-Tokens cannot be locked at greater than the 1.0 thickness they are created at, so I'll have to modify the Velkynvelve map to account for this.

Update: Jan 15, 2018 @ 9:57pm

Campaigns Added: OotA
-The campaign is considered unfinished by me. I intend to add more details to the maps using 3d assets and create a few maps to fill in some blanks where the official maps fall short. I have linked the many Underdark maps I already have uploaded to the campaign setting, so that they're easy to use if it's necessary to go outside of the base campaign a bit and your players decide to really explore the Underdark.
-I am strapped for time so this will likely take me until the end of February/Early March to complete.

Update: Dec 30, 2017 @ 1:30pm

Maps
-Added over 10 swamp maps to Sword Coast>Waterdeep Area in the High Moor Region
-Added Desert Tavern to Anauroch Area>Grand Dree
-Added Sword Coast>Dragonspear Castle Area
-Dragonspear Castle in parent mode consisting of 12 maps
-Added new a HUGE cave area in parent mode to Sword Coast>Underdark Entrances>Underdark Caverns
-Added Orb of Khor’damar to Sword Coast>Underdark Entrances>UD Special Zones

Update: Dec 28, 2017 @ 10:37pm

Update:
-Added NPC Generator
Creates randomized NPC’s. Useful for those rare times (read: every god damned session) when your players find themselves somewhere you hadn’t planned and you need an NPC, fast!
Maps
-Added general mountain maps to Storm Horns in Cormyr Area
-Added a few more general desert maps to Anauroch Area and Desert Maps
-Added Grim Dawn map to Luskan Area->Lurkwood (It's a large map (>450 assets) for my current campaign, so it may take a bit to finish loading.

Been quite busy with the holidays. I'm still adding maps. I'm mostly planning to add psuedo-3D features to many of the maps to make them easy to work with by clearly communicating elevation changes. The next official batch of maps I'll be adding will be OotA, since I like the idea of fleshing out even more of the Underdark.

Update: Dec 14, 2017 @ 12:38pm

Tools:
-Updated One World to Current Version
-Added Initiative Roller Tool
Maps:
-Added Plains maps to Amn Area
-First four outdoor maps leading to Durlag’s Tower completed and added to Amn Area
-Added Several Desert Maps to Anauroch Area
-Added Several Maps to Star Mounts Area
-Added Several Maps to Dalelands Area
-Added Several Maps to Moonshae Isles Area
-Added Several Maps to Cormyr Area

-Added Minor 3d assets to some maps.

Current Active Projects (to be completed as I have time):
-Durlag’s Tower Recreation 3d (Amn Area)
-Beorunna’s Well Recreation (Cormyr Area) 3d
-Hidden Cave Hideout (Cormyr Area) 3d
-Yawning Portal Dungeons 3d (Will add generic ‘Dungeon’ Tab)

Possible Future Projects:
-Adding maps of the following campaigns:
-PoA, OOtA, EE, ToA, and RoT
Hopefully allowing you all to just buy the books and run them!

Update: Nov 25, 2017 @ 5:30pm

Updates:
-Newest version of One World
-Underdark Cities further expanded
-Star Mounts Area maps added
-Moonshae Isles Area along with coastal/island/jungle maps
-Waterdeep Area added, but still need to create/find more maps to finish city
-Westgate maps added, but still need to create/find more maps to finish city

Update: Nov 23, 2017 @ 8:00pm

Finished Adding HotDQ maps. Just purchase the books and run the campaign. I may spend some time in the future recreating Skyreach using 3D assets.

-Added a Drow house to Menzoberranzan
-Added more Underdark maps
-Added more desert maps to Anauroch Area (may create 3d Gnome Outpost soon)
-Added some maps for various planes (feywild, Supreme Throne, Ysgard, Hades, etc.)

Future Projects:
-Baldur's Gate and surrounding area with Durlag's Tower recreation
-Star Mounts Area
-Add and populate Waterdeep Area
-Mithril Hall Area (More orcish forts/battlefields)
-Amn Area (not sure on what to do with this area yet, but will add some things soon)
-Cormyr Area (Finish Westgate and work on surrounding areas)
-Add more island/aquatic maps
-Create more 3d maps

Possible Future Projects:
-Yawning Portal dungeon recreations using 3D assets
-Out of the Abyss Maps (Maps Only)
-Princes of the Apocalypse (Maps Only)
-Rise of Tiamat (Maps only)
-Tomb of Annihilation (Maps only)

Update: Nov 18, 2017 @ 12:34am

Fixed a couple assets with dead links. There are a few more left, but I would suggest simply deleting the assets. The links are permanently dead or would be extremely difficult to find since I'm not sure which maps the assets were used in. There are a lot of maps.