Kenshi
New Towns: Root
Showing 1-10 of 10 entries
Update: Jan 20, 2019 @ 3:13am

  • Fixed Lyf and Ellin spawning as stickmen. Yes, their appearance was totally, smoking hot, but unintended. I promise I will add other stickmen to make up for the loss of potentially obtaining Lyf and Ellin as stickmen. My condolences to those of you who are into that sort of thing.

Update: Jan 13, 2019 @ 1:08pm

Uploaded the mod for compatibility with current version.

Update: Nov 9, 2018 @ 11:04pm

  • Fixed Blimp. Now he won't spawn as a stickman.
  • Tweaked some character dialogs especially for those of you who like dialog tweaks.

Update: Sep 22, 2018 @ 11:56pm

  • Added a whole new town! Far out, man! That's right! Up top!
  • New, like, items and stuff, man!
  • Oh dude! Like, fixed some bugs and stuff!
  • No way!

Update: Nov 16, 2017 @ 12:44pm

  • BUG FIX: Changed conditions for red tide barkstring dialog so that it only fires when characters SEE the deadly menace.

Update: Nov 16, 2017 @ 12:02pm

  • Added new player dialog for all recruitable characters.
  • Added armored rag set for recruitable skeleton because skeletons look awesome in armored rags.
  • Made the red tide a little more severe, and added dialog to announce its appearance.
  • Expanded the UC lord's inventory space by 2.
  • BUG FIX: Eliminated recruitable characters respawning on import (i.e. flagged them unique)

Update: Nov 9, 2017 @ 11:00am

Version error. No content changes.

Update: Nov 9, 2017 @ 10:57am

Version error. No content changes.

Update: Nov 9, 2017 @ 2:49am

  • UC Lord now sells fewer items.
  • Added new dialogue for Miella.
  • Added new dialogue for Mangee at the Sake Pump.

Update: Nov 8, 2017 @ 1:30am

LAUNCH!