The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Adventurers and Travelers
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Update: Sep 3, 2015 @ 8:51pm

Version 1.0a
Slight modifications to script.

Version 1.0

You can choose Ally, Friend, Neutral or Hostile for each type of NPC by MCM Menu.

The Randomize NPC feature can arbitrarily changed by MCM Menu.

Version 0.9a

Fix the Broken Oar Grotto issue again. It is automatically corrected after the update.

Update: Aug 15, 2015 @ 7:54am

--Version 0.9--

Randomize NPC scale. Within a range of 0.95 - 1.05
Randomize NPC walk speed. Within a range of 80 - 120
Randomize NPC confidence.
Reduced the probability that the Robbers goes to town.
Robbers will be hostile to Town guards.
NPCs no longer stack in Broken Oar Grotto.
Small bug fix.

--Version 0.8a--

Better stability.
Updated Travelers outfit.
Reduced all NPC strength.

--Version 0.8--

Better stability, specially for after game loading.
Added Dovahkiins.
NPCs Wandering behavior priority was reduced. Probably can recruiting NPC by AFT or another Follower Tweaks.

--Version 0.7--

I renewed this mod and cleaned by TES5Edit.

NPCs spawn, respawn method Changed.
NPCs wandering method Changed.
NPCs find next destination and return location automatically and randomly and dynamically.

No longer to direct reference to the cell.

Adventurers level, equipment and strength was decreased.
MCM Menu added.

Update: Mar 19, 2014 @ 10:06am

Update: Feb 28, 2014 @ 5:47am

Update: Feb 24, 2014 @ 5:42am

Update: Feb 21, 2014 @ 12:22am

Update: Mar 5, 2012 @ 3:03am

Update: Mar 3, 2012 @ 8:17am

Update: Mar 1, 2012 @ 8:14am

Update: Feb 27, 2012 @ 4:02am