Unturned

Unturned

Tales of Terror
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Update: Nov 2, 2024 @ 5:15pm

Update 5.7.0.4

Update: Nov 1, 2024 @ 1:15pm

Hotfix 5.7.0.3

Update: Nov 1, 2024 @ 3:30am

Hotfix 5.7.0.2

Update: Oct 30, 2024 @ 5:59pm

Hotfix 5.7.0.1

Update: Oct 30, 2024 @ 3:48pm

Hark, ye bold Adventurers, for the nights grow ever long and peril dost swell since we departed our last meeting... I have kindled the torch, and now stand to bear it through the fading moonlight, into realms of...

Update 5.7.0.0, In The Fading Moonlight: Part I
Pain And Punishment

The difficulty update is here! This update has been the culmination of 3 months of work, updating all of Tales of Terrors old systems. This update is akin to an engine upgrade in other games, for I have had to rewrite nearly every mechanic to make it streamlined. You may not necessarily notice all the changes, but you all will benefit from a much smoother gameplay experience!

Additions:
+ Added Dynamic Difficulty
Based on your performance in the dungeons, AND your progression, the mod will now choose a difficulty for you when entering a dungeon!
+ Added Alchemy
Requires a room, go talk to the Alchemist to get started!
+ Added The Lost Map Kickstarter Quest from Dapper Kapper
I am still waiting on many of the quest backers to answer their survey! Please do so I can get your quests in before the Winter Soulstice.
+ Added Exhaustion
proceeding too far into the dungeon will wear you out! Use Ale or potions to stay rested.
+ Added 3 New Rooms to Regular
+ Added Pedestal Rooms
+ Added Omens
+ Added Acolyte, Ashen Sentinel, and Disgraced Squire enemies
+ Added Fountains
+ Added Secret Passages
+ Added Epic Chain Flail
+ Added Legendary Hydra Flail
+ Added Epic Assassin Overcoat & Legendary Assassin's Bandolier
+ Added Stoneskin Ring
+ Added Spectral Ring (Halloween Only)
+ Added Soul Ward
+ Added Soul Prism
+ Added Secret Hatch Escape Room
+ Added Ashen Armor Chestplate & Helmet

+ Added Kickstarter Backer NPCs to tavern
They are randomized when they appear, so keep looking for new ones
+ Added Kickstarter Headstones
+ Added Kickstarter Chronicles
+ Added new inventory sounds
+ Added new ambiance
+ Added new potions

More to come in the following weeks!

Changes:
~ Weak & Strong attacks now *BOTH* consume stamina!
~ Redesigned the Lord of Fire boss arena!
~ All potion launchers are ballistic weaponry instead of projectiles.
~ Changed effects of Wolfsbane, Quicksilver, and Gaseous potions
~ Redesign Warlord Abilities, Mostly Blood Rage
~ Warhorn now has Area-Of-Effect bonuses
~ Reworked logic of Dullahan's Dread & Boss Fight
~ Enhanced Dead Man's Trail Quest
~ Changed Soul Weapons mechanics, beware of corruption!
~ Rebalanced various weapons
~ Death pits no longer instant kill
~ Attempted fix to spikes, again
~ Scarecrows now drop their hats
~ Beginners dungeon is, slightly easier
~ Basic Potions now heal over time, instead of instantly

Hotfixes: 5.7.0.3
- Fixed Infinite Pumpkin Chest :pumpkin:
- Fixed Equipping Soul Ward / Soul Prism crashing server :griefer:
- Fixed Division by 0
- Fixed Spike Desync, maybe
- Fixed Types
~ Changed some descriptions
- Fixed route blocked in trap rooms

A LOT has changed! There are bound to be bugs, so please report them! Have fun, and Happy Halloween!

Update: Aug 20, 2024 @ 2:51pm

Hotfix

Update: Dec 7, 2023 @ 12:39pm

Hotfix 5.6.0.1

Fixes:
-Fixed missing floor in Headless Horseman's boss room
-Fixed incorrect Navmesh for Till Death Do Us Part 2 quest, should be do-able now
-Fixed missing exit door in a trap room

Update: Dec 1, 2023 @ 12:54pm

Update 5.6.0.0:

Additions:
+Added Frozen Skull of Klaus
+Added Festive Changes to the Blood Shrine
+Added New Boss 'Scrap' Drops, see Changes
+Added Reworked Necrotic Robes Shirt

Changes:
~Boss Armor sets now take longer to acquire, instead of being given a shiny new piece of armor after felling the foe, you instead will the chance of badly worn armor and 2 pieces of scrap.
~Boss Armor can now be CRAFTED and REPAIRED using the Blacksmith, or the knight's ability, and that boss's scrap. It is no longer RNG dependent!
~Boss Armor will now BREAK at 0% condition!
~Quality/Durability has been forced on to ensure all mechanics work.
~Offerings no longer scale with player count, thought I already did this but guess not.
~In-Game items will now ALWAYS take precedence over cosmetics
~The Fool has Fled, and will not reappear until April 1st. He will appear for 1 day only.

Fixes:
-Removed the curse of the infinite Room 1 loop, using a map inside the tavern will reset the UI.

Update: Nov 2, 2023 @ 2:00pm

Patch 5.5.0.2

Update: Nov 1, 2023 @ 2:40pm

5.5.0.1 - Bug fixes