Europa Universalis IV

Europa Universalis IV

Long After the End - ALPHA
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Update: Jul 30, 2022 @ 10:41am

Update: Jul 30, 2022 @ 9:01am

Hudsonia Mission Tree and Content:
* Two paths depending on how the player chooses to deal with the Anabaptists
* Unique Government reforms and Mercenaries
Maritimes Mission Tree and Content:
* Tall gameplay focused around colonization and internal conflict
* Unique Government reforms and Disaster
Keystone Mission Tree and Content:
* Evolving tree for Allegheny, the Deitsch nations and Philadelphia, each leading up to forming Keystone
* Tree expands upon forming new nations, with unique twists for each group
* Option to accept or reject Anabaptists in the region
Maine, Vermont, and New England Tree and Content:
* Trees to take back and the form New England for Maine and Vermont
* New England tree with focuses on the ivy league, conquest of the northeast

Mercenary Companies in Cascadia
Ordinate Schism mending decision
Enlarged Texas
New Anglican religious mechanic
Tech group fixes
Atlantica lore
Many Bugfixes

Update: Jun 13, 2022 @ 12:15pm

All ck2 religions imported into the mod:
* Most only available in character creator
New religious mechanics with custom icons for:
* Old world cultists (religious schools)
* Rust Cultists
* Americanists
* Glorians
* Ordinates (used to be Ursuline)
9 new Monuments in Northeast America
5 new Formables in Northeast America
* Keystone (pensylvania)
* Atlantica, empire for christians in the northeast
* Automan Empire, Rust cultist empire in the great lakes
* Anishinabeeg, Anishinabe kingdom
* Inuit Nunangat, Inuit kingdom
Plus historical lucky nations, a new look for central and western canada, the new tundra terrain type, and many, many, bugfixes.

Update: May 28, 2022 @ 1:42pm

Update: Dec 6, 2020 @ 11:13am

Update: Jun 6, 2019 @ 11:04am

Update: Jun 6, 2019 @ 10:37am

Update: Jun 6, 2019 @ 10:26am

Update: Jun 6, 2019 @ 10:15am

Update: Jun 6, 2019 @ 10:15am