STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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Päivitys: 22.6.2024 klo 2.31

Patch 3.2.0

Art
Models:
- Fix Ra's Collar not being visible by default
- Fix Ra's movement breaking by adding dummy undeploy animation
- Fix Adria (Celestia)'s shield hardpoints being hard to target by moving them onto a part of the mesh that has collision
- Remove team color from Replicator-Beliskner texture
- Add missing galactic fleet model for Asuran Heavy Transport
- Add zoomed version of the Moon Base (Pegasus planet) to Planet_GC_Moon_Base.alo
- Add Replicator-Beliskner deathclone
- Add red shield impact particles for Repli-Beliskner projectiles
- Add Earth moon as separate prop
- Remove obsolete map_planet_earth.alo
- Rename and split Abydos props, remove duplicates

Effects:
- Add red version of Beliskner shield flare effect

Icons:
- Huge Hero Icon Overhaul: Updated hero icons of Borren, Mollem, Fifth, General Hammond, Larrin, Kolya, Apollo, Korolev, Daedalus, Heru'ur, Thoth, Tanith, Netan, Wraith Rebels Queen and Atlantis
- Changed upgrade icon for BC304 MK2 to better match other icons
- New upgrade icons for dig site including generic ones for Goa'uld and Tau'ri as well as Aurora Restoration ()
- Added components for Aurora Restoration event (engines, weapons, power generator, shield generator, hyperdrive core)
- Made unit and ability icon for Time Jumper
- Improved some upgrade, unit and ability icons
- Added icon for Replicator hero First, Second and Third
- Added dig icons for the dig sites
- Various small icon improvements

Coding
General:
- Brought mod load back to 0 pass, improving startup time
- Allow Wraith Rebels and Syslord AI to build on turret build pads in tactical
- Add and adjusted Replicator ground squad AI power for autoresolve balance
- Add build limit for Aurora restoration upgrade
- Add unique frontal weapon, remove hanger and add shield regeneration on Thor (Daniel Jackson)
- Add new Replicator heroes: First, Second and Third
- Add light railguns to Atlantis, firing only at fighters
- Add object script to Genii Destroyer so it might use its self destruct ability
- Add healing to Wraith Rebel heroes
- Remove duplicate SFX tags for SG Team
- Remove build limit per planet of small shipyards for Goauld and Wraith so it is inline with Tauri
- Change Lorne's lucky shot ability icon to be the missile from Mitchell
- Change BC-304 heroes to no longer deploy X301s
- Balance: Slightly reduced Adria's shield strength and regeneration rate
- Balance: Reduced Aschen heroes shield strength
- Balance: Asuran Land Jumper Buff: Increased weapon damage and shield points, added weapon explosion effects and fixed wrong fire bone muzzle
- Balance: Slight nerf to missiles on BC304 MK2
- Balance: Slightly reduce Tanith's health and shield strength
- Fix Daedalus respawn sound being used for Apollo
- Fix landing transports being able to capture stuff
- Fix BC304 Refit not being buildable due to missing tech level
- Fix Asuran_Jumper_Transport using ground unit model, fix units using the _landing version as transport
- Fix Sokar ground unit getting stuck due to missing landing transport
- Fix personal shield ability for Systemlord Ground heroes (Ra, Heruur, Sokar, Yu)
- Fix Ancients Bomber having Ancient Fighter texts on mouse over
- Fix issue with ZPM in Pegasus Prelude final mission
- Fix Aurora Restored and Artemis power to weapons abilities to drain shields correctly
- Fix SG1 not being able to capture Wraith Rebel ships
- Fix Thor's Chariot taking up population space
- Fix Mitchell hero head not being visible
- Fix firing for asgard plasma beam on some units

Stargate Galaxies:
- Begin of full starting forces overhaul (WIP, Milkayway is mostly done for Tauri and Goauld, but pegasus is still largely blank, wraith start has barely been changed yet)
- [Tauri] Balance: Increase difficulty of hard mode: Replicators and Ori can spawn at the same time (not possible on lower difficulties anymore), Asuran ZPM on Asuras will spawn, Wraith will get extra money whilst they sleep
- [Tauri] GC is no longer lost if Hammond gets killed
- [Tauri] Add Apollo
- [Goauld] Fix bug where Goauld could get super Adria
- Add new planet Ver Omesh (Ori Galaxy)
- Add new planet Ver Isca (Ori Galaxy)
- Add new planet Engi (Ida Galaxy)
- Add new planet Algiz (Ida Galaxy)
- Rearrange Ida and Ori galaxy layout
- Move Ori galaxy a little further away from map edge
- Fix Asteroid Field (the Pegasus planet) not supporting space structures
- Fix Airfield not being buildable on Icarus Base
- Fix Tau'ri Resource Mine not being buildable on P4S-237, M6R-214
- Fix asteroid mine not being buildable on M6R_214 for all factions
- Fix event chains allowing Sleipnir and SOL to be buildable at the same time
- Fix Asgard Shipyard not being buildable on Vanir Homeworld
- Add ZPM for Asurans on Asuras - Good Luck :D
- Add text events and infobox to explain how the digsite system works
- Various fixes for issues with dig sites and items
- Various modifications to dig site code and odds
- New Dig site reward - the time jumper. Can be recovered from P3X 439 and has a unique time travel back in time ability which heals the jumper and teleports back to a previous location. Has flashy effects too :D
- [Tauri] Add Goauld Dig sites and fixed a few assertion errors.
- Add Captured old hatak and captured enhanced hatak (same as standard hatak just with all 6 weapons)
- Only 1 MK1 or MK2 generator can be built now, more can be gained through dig sites
- Nerfs to all items, mainly defence
- Replicator nanite missiles will now destroy ship items if the vessel is captured and items can no longer be captured

UI:
- Change saving dialog to fit warning message on two lines

Scripting
- Create new object script for Ra's mask ability
- Add additional check to (hopefully) prevent SG1/SGA respawn helper from breaking now
- Improve error handling in ObjectScript_Shield_Tech_3

Sound
- Add new GC and tactical music tracks (Down23 music pack 1 and 2), including different ambient tracks specific to terrain types
- Add new Adria speech sounds (ENG) by Down23

Level Design
- Add new Map_GC_Ground_P8X_412.ted
- Add missing planet prop to Ktau space map, fixing GTSW
- Add missing planet prop to M4H_212 space map, fixing GTSW
- Add missing planet prop to M4F_788 space map, fixing GTSW
- Add Moon Base (Pegasus planet) prop and space map
- Fix abandoned Humvee affiliation on Alpha Site map

Text
- Added unit and ability texts for Time Jumper
- Made a text variant for Odyssey without beam weapon
- Adjusted texts of Tau'ri space station to match the correct amount of reinforcements
- Created missing unit description for Genii Rifleman and Genii Ground Fighter
- Added new text for Osiris dead
- Adjusted some dig site event text to make clear what the player get there
- Added more texts for dig sites
- New description for Replicator heroes First, Second and Third
- Created texts for planets Ver Isca and Ver Omesh
- Some general text improvements and typo corrections
- Created texts for new planets Algiz and Engi
- Add event text for Apollo spawn
- Many text improvements and typo corrections made by Dantius (not completely done yet)

Päivitys: 24.2.2024 klo 14.48

Hotfix 3.1.1

Päivitys: 24.2.2024 klo 12.47

Patch 3.1.0

Art
Textures:
- Improved galactic icon for Corruption, Revolution and Bounty ((resolves #3531)
- Created new icon for combat armour used for all factions
- Added building and radar icon for Asuran Barracks and Asuran Command Center
- New radar icon for Genii Fighter Land
- Improved some upgrade icons such like ZPM Hive research or Adria research
- Added unit icon for Naquadah Generator MK2
- Added unit icon for BC-304 Refit
- Improved some upgrade icons such like Atlantis research, Anubis Flagship research, Moros Dreadnought upgrade

Level Design:
- Added custom map to Earth
- Fixed a typo in Kohal space map causing a crash
- Added planet prop to Map_GC_Space_Vanir_Homeworld
- Removed placeholder ground maps for Pegasus planets. Using some SW maps for now.
- Add a crashed capturable Dart to M4F_788

Audio:
- Added new Daniel move speech
- Tealc/Daniel move speech minor fixes
- Added eleven new speech sounds to Aris Boch (attack, move, select, low HP, critical HP)
- Added Goauld weapon sounds provided by Dantius

Code
General:
- Fixes to ZPM transport and slight balance to defence bonus
- Fixed issue where ZPM would not be removed by wraith ZPM hive project
- More balancing of the ZPM defence - may need to nerf more specifically for wraith due to their regeneration
- Resized the SGC from 0.9 to 0.7
- Increased assassination cost modifier for Ashrak/Tokra
- Naquadah generator MK1 and MK2 implemented and use the same system as ZPM load in
- Fixed bug where items could be multiloaded into the same ship. Slightly modified naquadah generator unit

Stargate Galaxies:
- Added prototype of dig site system
- Major change to the planet layout. New and more planets added.
-- Integrated Icarus Base
-- Integrated Pegasus Black Hole
-- Integrated Dar Eshkalon
-- Integrated P3R_118
-- Integrated P3X_474
-- Integrated P9C_882
-- Integrated New_Athos
-- Integrated Lucian Base
-- Integrated M35_117
-- Integrated Manaria
-- Integrated P3M_736
-- Integrated Rasputin
-- Integrated Alpha Base (Pegasus)
-- Integrated Belkan
-- Integrated Sagon
-- Integrated Vadena
-- Integrated Asteroid Field (Pegasus)
-- Integrated Basis Ford
-- Integrated Cloister
-- Integrated Laros
-- Integrated M1K_177
-- Integrated M2R_441
-- Integrated M2S_445
-- Integrated M5V_801
-- Integrated M65_PL8
-- Integrated M6R_214
-- Integrated M6R_867
-- Integrated M8G_352
-- Integrated M56_768
-- Integrated Moonbase
-- Integrated Vanir
-- Integrated Kohal
-- Integrated Hanka
-- Integrated KS7_535
-- Integrated P5R_357
-- Integrated P8X_412
-- Update old (German or misspelled) planet names
-- Swap P3X_439 and P8X_412 to get a mining planet closer to Anubis HW
-- Make Vanir the new connection point to Ida
-- Remove some traderoutes around Taonas to discourage moving along the galaxy edge
-- Minor position adjustment for M1K_177
- Added missing planets to the Wraith Large Shipyard
- Reduce planet scale by .2
- Removed starbase stealth from some space-only planets (Adara, Tobin, Thaltus ect.) but also added it to others like Black Hole, Nebula or Maelstrom
- Added Orilla to Asgard Shipyard
- Added Replicator and Ori wake up code for Wraith AI as Goauld
- Fixed bug where supergate would not spawn in Tauri GC if you defeat the Ori quickly
- Adria and Ori AI chain modified slightly. No more duplicate Adrias.
- Adria implantation will now take control of all Ori forces and planets when research complete. Have increased cost and duration of upgrade given that this could give you a big chunk of the galaxy. Also made it so Ori Ai activates if you take SSG before AI normally wakes.
- Added and fixed some Ori AI activation events in both Goauld and Wraith event chains
- Added Wraith AI activation in event of Ori or Replicators becoming active
- Removed Adria spawn from Supergate - now done via script
- Fixed potential bug where you could destroy Ori and not get the supergate
- Made the Goauld Eyes, and Wraith Bioreactor compatible with new ZPM loading system
- Fixed wrong zoomed terrain image for Iratus Bestiola
- Wraith Rebel Heroes must die before Wraith get theirs
- Langara can now build standard mines
- Disable gate raid to Earth (Iris)
- Created a combat armour upgrade used for all factions and added it to Vadena
- Balanced defence of items more
- Added the MK2 naquadah generator as a limited buildable unit on Earth
- Naquadah generator MK2 is now required to get the sol/sleipnir. A MK2 to spawned, and then buildable up to a max of 2 when you conquer orban, lantea and have the daedalus.
- Fixed Indoctrination Camp does not increase income (resolves #3605)
- Set star- and ground base levels for moon base
- Disable spy network ability on M6R_867 and reduce Raspun structure slots
- Allow asteroid mine in asteroid field
- Make SG teams buildable on all human off-world bases in Galaxies
- Fix Missing ground and space structure slots on Rhenus
- Updated victory conditions for all three factions (issue #3606)

Goauld:
- Anubis has had a host of heroes added to his roster via event spawn. Before a hero can be recruited from their spawn world, said hero must be dead first. This has now been solved - no more multiple baal, for now ;)
- Fixed lack of shielding on Stealth Hatak

Tauri:
- Tauri Lantean satelite now fires 3x as fast with increased damage
- Balanced the BC-304 MK2 a bit more, and added it to the speed boost planet ability
- Balanced the MK2 upgrade - it worked out more expensive than the Oneill, and took too long to build.
- lighly buffed railguns for MK2, and replaced power to engines with a divert power to beam weapons ability. This takes power from rail guns, missiles, engines, and defences, and buffs the beams. Beams have been slightly modified in accordance with the new ability.
- Sleipnir is now slighty better balanced for the GC. Weapons have been increased to 80% the power of Oneill, and shield buff ability reduces weapon power further and regen is decreased more to reflect the 80% power reduction
- Slightly pimped Jumpers (land)
- Updated good/bad of SG-Team and Special Forces
- Fixed issue with Aretmis full power to weapons where it would fire 3x slower, but deal 3x damage, meaning ability had a net result of 0.
- BC304 refit added, which will deploy F302s. Requires Replicators to be active, an asgard shipyard, and an upgrade to an existing BC304 to be completed.
- Additional balancing for the BC304 refit and MK2. The X301 launching version will be discontinued once the MK2 becomes buildable, older ships can still be upgraded to the refit, meaning the main version becomes the refit, which can still be upgraded to the MK2 as before.

Wraith:
- Made ZPM Hive an upgrade unit like the MK2 and modified event structure accordingly. Now requires a hive ship, large shipyard, and ZPM in orbit. ZPM and Hive are removed after upgrade

Replicators:
- Re-add accidentally removed hangar hardpoints to repli starbase
- Replicator infobox now fires when invading Sateda
- Fifth now got the nanite missile as ability
- Replicator nanite missiles now correctly convert smaller ships, frigates and corvettes, and other replicator ships will stop firing on them. Heroes, and larger vessels will only be stunned by the missiles for a short period.
- Increase Replicator_Space_Projectile_Missile.alo collision mesh size
- Fixed an issue with nanite missile SFX and particles

Ancients:
- Fix Ancient_Satellite_Death_Clone scale
- Set max build limit per planet to 1 for Ancient weapons platform

Jaffa Rebels:
- Coded Jaffa Rebels Ground Building Barracks (with placeholder model)

Genii:
- Fix Genii Gatling turret
- Coded Genii Fighter Land
- Added ground unit spawns to the Genii ground buildings

Ori:
- Updated Adria code

Text:
- Adjusted the texts for the GTSWs and mentioned the regular ones have a build limit of two while the special ones can only be built once (resolves #3578)
- Added new spawn and defeat texts for Goa'uld heroes (resolves #3572) plus Adria event (resolves #3587)
- Changed text of Naquadah G

Päivitys: 27.1.2024 klo 5.41

Patch 3.0.4

Art
Textures:
- Added upgrade icons for *redacted*, Odyssey and Thor retrofit

Code
General:
- Rebuild Stargate_AI.meg
- Moved Bounty Upgrade to UpgradeObjects_Neutral and corrected a wrong text string
- *redacted* is now a transport which can be attached to any ship in orbit by choice and give it, and only it, significant buffs. If ship is destroyed, so is the *redacted*, in quite the explosion!

Stargate Galaxies:
- Updated AFG function hoping to avoid issues with locked planets (Potentially resolves #0003506)
- Prevented the Asurans from retreating to avoid issues with them going to the locked planet midway (resolves #0003500)
- Updated Fleet Commander / *redacted* code a little
- Updated Ori event to fire off on more reasonable time scales
- Added Asuran AI activation for Tauri, based on replicator AI. Note that they stop working when they run out of ground units
- Added missing replicator player in Wraith LUA
- Added System lord AI and activation for Wraith
- Added Replicator AI and activation added to Wraith
- Updated Wraith Ori event chain
- Added Goauld Replicator AI activation code
- Fix for Ori and Replicator defeat event
- Planet Ability fixes II

Goauld:
- Removed arbitrary build limit for Anubis Hataks
- Corrected the code of Anubis eye so it removes each eye properly and didn't just skip to the end of the event without removing anything

Tauri:
- Tauri GTSW drones should do proper damage now
- Adjusted the pop cap of the Aurora to match the one of the Asuran battleship

Wraith:
- Wraith Assassin can assassinate now
- Templated several Wraith units

Replicators:
- Templated Fifth and RepliCarter (issue #0003530)
- Updated Replicator land unit good/bad against info
- Replicator nanite missile will no longer target heroes

Ancients:
- Organize Ancient def sat code, remove unnecessary variants, move skirmish version to appropriate file. General formatting cleanup of Space_Buildings_Satellites.xml

Asurans:
- Fixed Oberoths Beam ability in skirmish doing no damage

Ori:
- Fixed Ori warship firing their superlaser too rarely

Text
- Fixed another text and spelling typos (resolves #3550) (resolves #3555)
- Adjusted *redacted* mission texts so players know to put it on the ground (resolves #3558) (resolves #3532)
- Removed unecessary sentence in Mantis description (resolves #3556)
- Added texts for *redacted* load into ability (resolves #3196)
- Added event and upgrade texts for unlocking *redacted* (resolves #3538)
- Fixed several text typos reported by the community (resolves #3550)
- Changed description of Replicator hero Fith
- Adjusted text for planet ability Bounty and making clear for what it is good for (resolves #3542)
- Added event texts for Korolev spawn and Thor retrofit (resolves #3543) (resolves #3544)
- Created text IDs for Wraith Rebel buildings and units - updated Text strings for Goauld replicator event
- Text stuff for Wraith Ori and Replicator Events
- Fixed wrong texts for planet ability Bounty and made it non-galaxy-wide
- Added event texts for Wraith Replicator and Ori Invasion as well as Goa'uld Replicator Invasion (issue #3552) (issue #3545)

Päivitys: 14.1.2024 klo 10.41

Patch 3.0.3

This patch adresses many community reported issues in the Stargate Galaxies galactic conquest.


Textures:
- Fixed an issue with the Tauri BC_304 projectile not being visible to all players
- Created some new planet ability upgrades and made icons for them

Models:
- Added Replicator Station model from the old mod
- Increase size of Doranda Plasmacannon projectile to be better visible

Code:

Stargate Galaxies:
- Added new planets
- Change positions of some base planets for consistency
- Fixed an error which would cause the GC to crash seemingly at random
- Fixed an issue with Arcanus' planet ability
- Fixed issues with not working planet abilities: corrected the code and added missing or wrong abilities and icons (resolves #3476)
- Fixed several buildings (ground resource mines, airfield, large shipyard, hangar, ...) not being availbale on certain planets (resolves #3493)
- Naquadria Research Facility now affects tech costs (resolves #3504)
- Removed Planet_Restricted_Unit_Categories from Orban, allowing vehicles to used/build (fixes #3499)
- Starbases can now be build on P3Y_229 and Supergate, fixing contsant planet ownership changed message (issue #3518)
- Wraith Homeworld can no longer be accessed via gate travel (planet uses a space gate)
- Tauri: Disable grace encounter event trigger (until a full fix is in place)

Pegasus Prelude:
- Added Ancient shipyard to Orakis mission map (resolves #3377)

Goauld:
- Fixed Goauld_Priest_Company not being buildable

Tauri:
- Increased damage and scale factor of Tauri GTSW drones. Now they take out a whole hive easily (resolves #3522)
- Increased fire rate, proj count, proj speed, increase cooldown and lower damage of Doranda and Tollana GTSW (resolves #3529)
- Added missing Reduce_Production_Price_Ability to Weir (resolves #3517)
- Fix Sleipnir firing faster in DEFEND-Mode (Arceus Mk3)

Wraith:
- Increased ZPM Hive self heal rate
- Fixed ZPM hive being assassinable
- Fixed Wraith Rebel Queen going on planet ground (fixes #3494)
- Fixed Envoy being a minor hero
- Fixed Wraith queen population_value

Replicators:
- Replaced Replicator starbase with a new model

Ori:
- Fixed Ori warship being assassinable
- Updated Ori mothership Good/Bad against encyclopedia (resolves #3508)

Sound
- Added speech sound for Carter move, Oneill move, Jackson attack

Level Design
- Added planet prop to hala space map, fixing GTSW not being available (issue #3528)

Text
- Added Stargate Galaxies main menu description text
- Added some texts for new planet ability upgrades and the Replicator space station
- Adjusted many description texts reported by the community (resolves #3507) (resolves #3510) (resolves #3505)

Päivitys: 26.12.2023 klo 9.02

Patch 3.0.2

Stargate Galaxies:
- Fixed an issue with the Tauri starbase being replaced with the Ancient one in the Stargate Galaxies campaign when being attacked by Asurans
- Fixed Aschen Harvester model missing in beta (caused errors in tactical battle)
- Fixed Replicator land unit code (no crash anymore) and added proper transport
- Removed traveller starting forces from M4X_337 and Jenev, preventing errors on those planets
- Tauri: Fixed Ori event chain showing Laros PP event text
- Tauri: Fixed ZPM and Naquadah generator being assassinable
- Tauri: Fixed Repli AI becoming active too early
- Tauri: Fixed Asgard Shipyard not buildable on certain planets
- Wraith: Fixed Midway not unlocking
- Wraith: Fixed Wraith Heavy Bomber bombing run crashing the game

Misc Code fixes:
- Fixed Aschen Battleship shield leech not working
- Added correct scale factor to Asuran_City_Death_Clone (#3485)
- Fixed Wraith Queen Hive not regenerating

Models/Textures:
- Reexport Genii Hangar model at 30x the size (resolves #3481)
- Increased scale of drone projectiles so you can actually see the shape
- rename Weapon_Texture_304_Railgun_2.tga to .dds (potential fix for issue #3483)

Level Design:
- Fixed AI zones in Celestis, Iratus, M5R, Othala
- Clean up Celestis map passability

Text:
- Fixed KS7_535 missing strings
- Removed duplicate texts of planet P96-844 (resolves #3471)
- Fixed Genii / Jaffa retreat text (resolves #3484)
- Mentioned research price reduction bonus in Hammond's description text (resolves #3478)
- Adjusted some planet ability texts so players know which faction get the bonus (issue #3476)
- Some minor text adjustments / improvements

Päivitys: 17.12.2023 klo 10.07

Patch 3.0.0 & 3.0.1

Welcome to "Stargate Galaxies"! Today, we are releasing our biggest galactic conquest yet. The name says it all: You can visit and freely explore four galaxies (Milky Way, Pegasus, Ida and Ori) with over 100 planets.

ENG: https://ow.ly/Wz7Q50Qjwey
GER: https://ow.ly/Wga950QjweE

Päivitys: 29.10.2023 klo 7.54

Added Story_Sandbox_SG1_Respawn_Helper.xml

Päivitys: 15.10.2023 klo 11.40

Patch 2.5.4

Level Design:
- Resolved Map AI issues on a few GC maps

Päivitys: 14.10.2023 klo 10.38

Patch 2.5.3

With many more bugs being fixed, we have now reached sufficient stability in the Alliance of the System Lords to finally bring it to the stable version of the mod!
We have now also added new land upgrades (most for GC), improved mod start time and fixed SG1 going in respawn in GC when only one member died.
Various ground maps have also been improved and we've added more stuff on them for you to discover.
See below to get the full list of improvements and fixes.

Art
Particles:
- Added new RPG hit effect
- Fine-Tuned Terrain illumination shadow blobs, add bigger and blue version
- Updated Projectile_Ground_Detonation_SurfaceFX for some Goauld projectiles
Textures:
- Added many new upgrade icons (Issue #0003422)
- Fixed "Data\Art\Models\Ancient_Projectile_Satellite_Laser.ALO: unknown texture Weapon_Texture_Green.tga"
- Fixed Data\Art\Models\Wraith_Space_Unit_ExperimentalDart.ALO: unknown texture W_TE_Rock_f_02_b.tga.dds
- Fixed Ori_Land_Hero_Adria.ALO: unknown particle "P_Adria_Flames.alo"
- Made radar icon for Humvee and Genii Barracks/Bunker
- Added loading screen preview images for mission maps
Models:
- Updated Map_Land_Goauld_Pyramid_Ship.ALO to the new model and texture (resolves #0003443)
- Added collision to surface ring of the transportation rings (task #3369)

Code
The Alliance of the System Lords:
- Added the campaign to stable!
- Created many new land upgrades for Goa'uld, Tau'ri and Wraith (resolves #3422)
- The GC no longer counts as lost when the leaders (Anubis, Hammond) die (issue #0003423)
- Fixed SysLord heroes sometimes not showing in battle results screen after being defeated (issue #3366)
- Removed no_prereq-versions for ground/space HERO companies fixing any issues with the wrong hero respawning (causing the story to get stuck)
- Goauld: Added Tokra transportation rings to Vorash
- Tauri: Added Story_Sandbox_SG1_Respawn_Helper to fix SG1 incompletely respawning (resolves #3355), SG1 no longer goes in respawn when only one member died
- Tauri: Despawn SG-1 during Yu negotiations
- Tauri: Earth Mission: Increased range at which the approaching Ha'taks get marked as targets
- Tauri: Chulak mission: Made Tauri and Systemlords units invulnerable so they can't kill each other during a cutscene (resolves #3362)
General:
- Fixed BBS not working
- Improved mod load speed (down to xml pass 0 on mod load!)
- Fixed difficulty check for some AI plans not working
- Remove HUNT ability from ground fighters since it doesn't work reliably (resolves #3354)
- Fixed Proj_CoT_Mine not having a category mask assigned to it
- Added capturable Humvee
Ancients/Asurans:
- Fixed Ancient heavy bomber unit having fighter texts
- Fixed an error with the Asuran/Ancient GC starbases
Ori:
- Nerfed Ori Corvette (Wave Mode)
Pegasus Cyborgs:
- Increased Pegasus Cyborg battleship damage (Resolves #0003258) (Supergate)
Tauri:
- Fixed Thor's Chariot using pop cap
- Fixed some errors with Tauri starbase missiles
- Improved movement behaviour of all MALPs
- Tweaked Thors Chariot ability targeting ranges a bit
Tokra:
- Added Tokra_Transportation_Rings_Indigenous as Tokra spawn house for maps
Wraith:
- Fixed W_Ground_Wraith_Commander_Ability_Upgrade not working as desired

Sound:
- Increased Hyperspace Window max instances hoping to improve stability
- Removed unknown sound reference X303_Low_HP_ENG
- Added a new speech sound to System Flagship (Thanks to Frolenkov K), switched some others

Level Design:
- Alpha Site, P3X-254, Revanna, Vorash (ground GC): Added new capturables/indigenous buildings to make the maps more interesting (Resolves #0003450)
- Cal Mah (ground GC): Fixed starting LZ is not automatically given to the attacker
- Tartarus (ground GC): Moved attacker marker closer to starting LZ (issue #3432), made queen tank position visually more notable, and reduced texture clipping on catwalk, fill visible texture holes below catwalk (resolves #3432)
- Earth (space GC): Add satellite markers to MI_Space_T_Earth map (resolves #3449)

Text:
- Made texts for new ground capturables (resolves #0003429)
- Fixed mission updated tooltip (resolves #0003359)
- Created and adjusted texts for new ground upgrades (issue #0003422)
- Added and updated several ground upgrade texts for Tau'ri, Goa'uld and Wraith (issue #0003422)
- Changed/improved a bunch of description texts
- Adjusted Thor's Chariot ability text to better clarify against what the ability is effective (issue #3404)